feat(ui): frameless transparent window with drag

This commit is contained in:
2026-08-25 18:05:12 +05:00
parent 26ac5e6003
commit e336cf7e86
8 changed files with 104 additions and 38 deletions
+30 -13
View File
@@ -1,9 +1,9 @@
use std::rc::Rc;
// use slint::BackendSelector;
use i_slint_backend_winit::WinitWindowAccessor;
// use crate::winit::center_window;
// mod winit;
use crate::winit::center_window;
mod winit;
slint::include_modules!();
@@ -41,6 +41,10 @@ fn init() -> State {
let main_window = MainWindow::new().unwrap();
if std::env::var("BP_THEME").as_deref() == Ok("light") {
main_window.global::<Theme>().set_is_dark(false);
}
main_window.set_current_url("ku6epxboctuk.github.io".into());
main_window.set_remember_choice(true);
main_window.set_always_ask(true);
@@ -67,17 +71,21 @@ fn init() -> State {
println!("Open clicked");
});
// main_window.on_request_drag(move || {
// main_window.window().with_winit_window(|winit_window| {
// winit_window.drag_window().ok();
// });
// });
main_window.on_request_drag({
let main_window = main_window.clone_strong();
move || {
main_window.window().with_winit_window(|winit_window| {
winit_window.drag_window().ok();
});
}
});
// center_window(main_window.window());
main_window
.window()
.on_close_requested(move || slint::CloseRequestResponse::HideWindow);
main_window.on_esc_pressed({
let main_window = main_window.clone_strong();
move || {
let _ = main_window.window().hide();
}
});
main_window.set_browser_model(browser_model.clone().into());
State {
@@ -100,5 +108,14 @@ pub fn main() {
let state = init();
let main_window = state.main_window.clone_strong();
main_window.show().unwrap();
let weak = main_window.as_weak();
let _ = slint::invoke_from_event_loop(move || {
if let Some(mw) = weak.upgrade() {
center_window(mw.window());
}
});
main_window.run().unwrap();
}
-5
View File
@@ -4,9 +4,7 @@ use i_slint_backend_winit::winit::monitor::MonitorHandle;
use i_slint_backend_winit::winit::window::Window;
pub fn center_window(window: &slint::Window) {
println!("Centering window");
if window.has_winit_window() {
println!("Has winit");
window.with_winit_window(|window: &Window| {
match window.current_monitor() {
Some(monitor) => set_centered(window, &monitor),
@@ -24,9 +22,6 @@ fn set_centered(window: &Window, monitor: &MonitorHandle) {
let monitor_size = monitor.size();
let monitor_position = monitor.position();
println!("Monitor size: {:?}", monitor_size);
println!("Window size: {:?}", window_size);
let mut monitor_window_position = PhysicalPosition { x: 0, y: 0 };
monitor_window_position.x = (monitor_position.x as f32 + (monitor_size.width as f32 * 0.5)