Files
bropicker/src/winit.rs
T

59 lines
1.9 KiB
Rust

use i_slint_backend_winit::WinitWindowAccessor;
use i_slint_backend_winit::winit::dpi::PhysicalPosition;
use i_slint_backend_winit::winit::monitor::MonitorHandle;
use i_slint_backend_winit::winit::window::Window;
use windows::Win32::Foundation::POINT;
use windows::Win32::UI::WindowsAndMessaging::GetCursorPos;
fn get_cursor_monitor(window: &Window) -> Option<MonitorHandle> {
let mut point = POINT { x: 0, y: 0 };
let ok = unsafe { GetCursorPos(&mut point) };
if ok.is_err() {
return None;
}
for monitor in window.available_monitors() {
let pos = monitor.position();
let size = monitor.size();
if point.x >= pos.x
&& point.x < pos.x + size.width as i32
&& point.y >= pos.y
&& point.y < pos.y + size.height as i32
{
return Some(monitor);
}
}
None
}
pub fn center_window(window: &slint::Window) {
if window.has_winit_window() {
window.with_winit_window(|window: &Window| {
let monitor = get_cursor_monitor(window)
.or_else(|| window.current_monitor());
if let Some(monitor) = monitor {
set_centered(window, &monitor);
}
None as Option<()>
});
}
}
fn set_centered(window: &Window, monitor: &MonitorHandle) {
let window_size = window.outer_size();
let monitor_size = monitor.size();
let monitor_position = monitor.position();
let mut monitor_window_position = PhysicalPosition { x: 0, y: 0 };
monitor_window_position.x = (monitor_position.x as f32 + (monitor_size.width as f32 * 0.5)
- (window_size.width as f32 * 0.5)) as i32;
monitor_window_position.y = (monitor_position.y as f32 + (monitor_size.height as f32 * 0.5)
- (window_size.height as f32 * 0.5)) as i32;
window.set_outer_position(monitor_window_position);
}