feat: add color picker glass
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@@ -0,0 +1,113 @@
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<script lang="ts">
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import type { PixelImage } from '$lib/core/types';
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interface Props {
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image: PixelImage;
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px: number;
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py: number;
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hex: string;
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clientX: number;
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clientY: number;
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}
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let { image, px, py, hex, clientX, clientY }: Props = $props();
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const SIZE = 110;
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const ZOOM = 8;
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const BLOCK = 15;
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const HALF = Math.floor(BLOCK / 2);
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const CENTER = SIZE / 2;
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let loupeCanvas = $state<HTMLCanvasElement | undefined>();
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let srcCanvas: HTMLCanvasElement | null = null;
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let srcKey: PixelImage | null = null;
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function ensureSource(): HTMLCanvasElement | null {
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if (!srcCanvas || srcKey !== image) {
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srcCanvas = document.createElement('canvas');
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srcCanvas.width = image.width;
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srcCanvas.height = image.height;
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srcCanvas.getContext('2d')?.putImageData(new ImageData(image.data, image.width, image.height), 0, 0);
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srcKey = image;
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}
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return srcCanvas;
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}
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function clamp(v: number, min: number, max: number): number {
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return Math.min(max, Math.max(min, v));
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}
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const blockX = $derived(clamp(px - HALF, 0, Math.max(0, image.width - BLOCK)));
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const blockY = $derived(clamp(py - HALF, 0, Math.max(0, image.height - BLOCK)));
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const flipBelow = $derived(clientY < SIZE + 24);
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$effect(() => {
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if (!loupeCanvas) return;
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const dpr = window.devicePixelRatio || 1;
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loupeCanvas.width = SIZE * dpr;
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loupeCanvas.height = SIZE * dpr;
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const ctx = loupeCanvas.getContext('2d');
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const src = ensureSource();
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if (!ctx || !src) return;
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ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
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ctx.imageSmoothingEnabled = false;
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ctx.fillStyle = '#111318';
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ctx.fillRect(0, 0, SIZE, SIZE);
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ctx.drawImage(
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src,
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blockX,
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blockY,
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BLOCK,
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BLOCK,
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CENTER + (blockX - px) * ZOOM,
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CENTER + (blockY - py) * ZOOM,
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BLOCK * ZOOM,
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BLOCK * ZOOM
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);
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ctx.strokeStyle = 'rgba(255,255,255,0.9)';
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ctx.lineWidth = 1;
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ctx.strokeRect(CENTER - ZOOM / 2 + 0.5, CENTER - ZOOM / 2 + 0.5, ZOOM, ZOOM);
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});
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</script>
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<div
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class="loupe"
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class:flip={flipBelow}
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style="left:{clientX}px;top:{clientY}px"
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aria-hidden="true"
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>
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<canvas bind:this={loupeCanvas} style="width:{SIZE}px;height:{SIZE}px"></canvas>
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<p class="hex">{hex}</p>
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</div>
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<style>
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.loupe {
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position: fixed;
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z-index: 50;
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transform: translate(-50%, calc(-100% - 16px));
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padding: 4px 4px 2px;
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background: var(--surface);
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border: 1px solid var(--border);
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border-radius: var(--radius-m);
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box-shadow: var(--shadow-card);
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pointer-events: none;
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}
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.loupe.flip {
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transform: translate(-50%, 16px);
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}
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canvas {
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display: block;
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border-radius: var(--radius-s);
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}
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.hex {
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margin: 2px 0 0;
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text-align: center;
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font-family: var(--font-mono);
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font-size: var(--text-xs);
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color: var(--text-muted);
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}
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</style>
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