feat: add color picker glass

This commit is contained in:
2026-08-23 07:29:29 +05:00
parent 7b799969c4
commit 96c37aabc5
2 changed files with 161 additions and 9 deletions
@@ -0,0 +1,113 @@
<script lang="ts">
import type { PixelImage } from '$lib/core/types';
interface Props {
image: PixelImage;
px: number;
py: number;
hex: string;
clientX: number;
clientY: number;
}
let { image, px, py, hex, clientX, clientY }: Props = $props();
const SIZE = 110;
const ZOOM = 8;
const BLOCK = 15;
const HALF = Math.floor(BLOCK / 2);
const CENTER = SIZE / 2;
let loupeCanvas = $state<HTMLCanvasElement | undefined>();
let srcCanvas: HTMLCanvasElement | null = null;
let srcKey: PixelImage | null = null;
function ensureSource(): HTMLCanvasElement | null {
if (!srcCanvas || srcKey !== image) {
srcCanvas = document.createElement('canvas');
srcCanvas.width = image.width;
srcCanvas.height = image.height;
srcCanvas.getContext('2d')?.putImageData(new ImageData(image.data, image.width, image.height), 0, 0);
srcKey = image;
}
return srcCanvas;
}
function clamp(v: number, min: number, max: number): number {
return Math.min(max, Math.max(min, v));
}
const blockX = $derived(clamp(px - HALF, 0, Math.max(0, image.width - BLOCK)));
const blockY = $derived(clamp(py - HALF, 0, Math.max(0, image.height - BLOCK)));
const flipBelow = $derived(clientY < SIZE + 24);
$effect(() => {
if (!loupeCanvas) return;
const dpr = window.devicePixelRatio || 1;
loupeCanvas.width = SIZE * dpr;
loupeCanvas.height = SIZE * dpr;
const ctx = loupeCanvas.getContext('2d');
const src = ensureSource();
if (!ctx || !src) return;
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
ctx.imageSmoothingEnabled = false;
ctx.fillStyle = '#111318';
ctx.fillRect(0, 0, SIZE, SIZE);
ctx.drawImage(
src,
blockX,
blockY,
BLOCK,
BLOCK,
CENTER + (blockX - px) * ZOOM,
CENTER + (blockY - py) * ZOOM,
BLOCK * ZOOM,
BLOCK * ZOOM
);
ctx.strokeStyle = 'rgba(255,255,255,0.9)';
ctx.lineWidth = 1;
ctx.strokeRect(CENTER - ZOOM / 2 + 0.5, CENTER - ZOOM / 2 + 0.5, ZOOM, ZOOM);
});
</script>
<div
class="loupe"
class:flip={flipBelow}
style="left:{clientX}px;top:{clientY}px"
aria-hidden="true"
>
<canvas bind:this={loupeCanvas} style="width:{SIZE}px;height:{SIZE}px"></canvas>
<p class="hex">{hex}</p>
</div>
<style>
.loupe {
position: fixed;
z-index: 50;
transform: translate(-50%, calc(-100% - 16px));
padding: 4px 4px 2px;
background: var(--surface);
border: 1px solid var(--border);
border-radius: var(--radius-m);
box-shadow: var(--shadow-card);
pointer-events: none;
}
.loupe.flip {
transform: translate(-50%, 16px);
}
canvas {
display: block;
border-radius: var(--radius-s);
}
.hex {
margin: 2px 0 0;
text-align: center;
font-family: var(--font-mono);
font-size: var(--text-xs);
color: var(--text-muted);
}
</style>