feat: add color picker glass

This commit is contained in:
2026-08-23 07:29:29 +05:00
parent 7b799969c4
commit 96c37aabc5
2 changed files with 161 additions and 9 deletions
+48 -9
View File
@@ -1,6 +1,7 @@
<script lang="ts">
import { rgbToHex } from '$lib/core/color';
import type { PixelImage } from '$lib/core/types';
import PipetteLoupe from './tool/PipetteLoupe.svelte';
interface Props {
image: PixelImage | null;
@@ -11,6 +12,9 @@
let { image, pipetteActive = false, onPickColor }: Props = $props();
let canvas = $state<HTMLCanvasElement | undefined>();
let hover = $state<{ clientX: number; clientY: number; px: number; py: number; hex: string } | null>(
null
);
$effect(() => {
if (!canvas || !image) return;
@@ -21,17 +25,40 @@
ctx.putImageData(new ImageData(image.data, image.width, image.height), 0, 0);
});
function pickColor(event: MouseEvent) {
if (!pipetteActive || !onPickColor || !canvas) return;
function pixelAt(event: MouseEvent): { px: number; py: number; hex: string } | null {
if (!canvas || !image) return null;
const rect = canvas.getBoundingClientRect();
if (rect.width === 0 || rect.height === 0) return;
const x = Math.floor((event.clientX - rect.left) * (canvas.width / rect.width));
const y = Math.floor((event.clientY - rect.top) * (canvas.height / rect.height));
if (x < 0 || y < 0 || x >= canvas.width || y >= canvas.height) return;
if (rect.width === 0 || rect.height === 0) return null;
const px = Math.floor((event.clientX - rect.left) * (canvas.width / rect.width));
const py = Math.floor((event.clientY - rect.top) * (canvas.height / rect.height));
if (px < 0 || py < 0 || px >= canvas.width || py >= canvas.height) return null;
const ctx = canvas.getContext('2d');
if (!ctx) return;
const [r, g, b] = ctx.getImageData(x, y, 1, 1).data;
onPickColor(rgbToHex(r, g, b));
if (!ctx) return null;
const [r, g, b] = ctx.getImageData(px, py, 1, 1).data;
return { px, py, hex: rgbToHex(r, g, b) };
}
function pickColor(event: MouseEvent) {
if (!pipetteActive || !onPickColor) return;
const pixel = pixelAt(event);
if (pixel) {
onPickColor(pixel.hex);
}
}
function trackHover(event: MouseEvent) {
if (!pipetteActive) {
hover = null;
return;
}
const pixel = pixelAt(event);
hover = pixel
? { clientX: event.clientX, clientY: event.clientY, px: pixel.px, py: pixel.py, hex: pixel.hex }
: null;
}
function clearHover() {
hover = null;
}
</script>
@@ -42,8 +69,20 @@
title="{image.width} × {image.height}"
class:pipette={pipetteActive}
onclick={pickColor}
onmousemove={trackHover}
onmouseleave={clearHover}
></canvas>
<p class="dims">{image.width} × {image.height} px</p>
{#if pipetteActive && hover && image}
<PipetteLoupe
{image}
px={hover.px}
py={hover.py}
hex={hover.hex}
clientX={hover.clientX}
clientY={hover.clientY}
/>
{/if}
{/if}
<style>
@@ -0,0 +1,113 @@
<script lang="ts">
import type { PixelImage } from '$lib/core/types';
interface Props {
image: PixelImage;
px: number;
py: number;
hex: string;
clientX: number;
clientY: number;
}
let { image, px, py, hex, clientX, clientY }: Props = $props();
const SIZE = 110;
const ZOOM = 8;
const BLOCK = 15;
const HALF = Math.floor(BLOCK / 2);
const CENTER = SIZE / 2;
let loupeCanvas = $state<HTMLCanvasElement | undefined>();
let srcCanvas: HTMLCanvasElement | null = null;
let srcKey: PixelImage | null = null;
function ensureSource(): HTMLCanvasElement | null {
if (!srcCanvas || srcKey !== image) {
srcCanvas = document.createElement('canvas');
srcCanvas.width = image.width;
srcCanvas.height = image.height;
srcCanvas.getContext('2d')?.putImageData(new ImageData(image.data, image.width, image.height), 0, 0);
srcKey = image;
}
return srcCanvas;
}
function clamp(v: number, min: number, max: number): number {
return Math.min(max, Math.max(min, v));
}
const blockX = $derived(clamp(px - HALF, 0, Math.max(0, image.width - BLOCK)));
const blockY = $derived(clamp(py - HALF, 0, Math.max(0, image.height - BLOCK)));
const flipBelow = $derived(clientY < SIZE + 24);
$effect(() => {
if (!loupeCanvas) return;
const dpr = window.devicePixelRatio || 1;
loupeCanvas.width = SIZE * dpr;
loupeCanvas.height = SIZE * dpr;
const ctx = loupeCanvas.getContext('2d');
const src = ensureSource();
if (!ctx || !src) return;
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
ctx.imageSmoothingEnabled = false;
ctx.fillStyle = '#111318';
ctx.fillRect(0, 0, SIZE, SIZE);
ctx.drawImage(
src,
blockX,
blockY,
BLOCK,
BLOCK,
CENTER + (blockX - px) * ZOOM,
CENTER + (blockY - py) * ZOOM,
BLOCK * ZOOM,
BLOCK * ZOOM
);
ctx.strokeStyle = 'rgba(255,255,255,0.9)';
ctx.lineWidth = 1;
ctx.strokeRect(CENTER - ZOOM / 2 + 0.5, CENTER - ZOOM / 2 + 0.5, ZOOM, ZOOM);
});
</script>
<div
class="loupe"
class:flip={flipBelow}
style="left:{clientX}px;top:{clientY}px"
aria-hidden="true"
>
<canvas bind:this={loupeCanvas} style="width:{SIZE}px;height:{SIZE}px"></canvas>
<p class="hex">{hex}</p>
</div>
<style>
.loupe {
position: fixed;
z-index: 50;
transform: translate(-50%, calc(-100% - 16px));
padding: 4px 4px 2px;
background: var(--surface);
border: 1px solid var(--border);
border-radius: var(--radius-m);
box-shadow: var(--shadow-card);
pointer-events: none;
}
.loupe.flip {
transform: translate(-50%, 16px);
}
canvas {
display: block;
border-radius: var(--radius-s);
}
.hex {
margin: 2px 0 0;
text-align: center;
font-family: var(--font-mono);
font-size: var(--text-xs);
color: var(--text-muted);
}
</style>