feat: fishing and cooking
This commit is contained in:
+67
-39
@@ -1,4 +1,4 @@
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/* Дымовой тест M2: сервер должен быть запущен с DEV_HTTP=1, SQLITE_PATH=:memory:.
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/* Дымовой тест M3: сервер должен быть запущен с DEV_HTTP=1, SQLITE_PATH=:memory:.
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`pnpm --filter @idle/server smoke` */
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import WebSocket from 'ws';
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@@ -20,7 +20,7 @@ const COOLDOWN = 1400;
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function connect(onMsg) {
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const ws = new WebSocket(WS);
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ws.on('open', () => ws.send(JSON.stringify({ t: 'hello', v: 3 })));
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ws.on('open', () => ws.send(JSON.stringify({ t: 'hello', v: 4 })));
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ws.on('message', (d) => onMsg(JSON.parse(String(d))));
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return ws;
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}
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@@ -39,6 +39,11 @@ async function inventory(name) {
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return res.json();
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}
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async function state() {
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const res = await fetch(`${BASE}/dev/state`);
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return res.json();
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}
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/** Ждём дельту, удовлетворяющую условию. */
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function waitForDelta(pred, timeoutMs = 9000) {
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return new Promise((resolve, reject) => {
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@@ -70,54 +75,77 @@ await new Promise((resolve, reject) => {
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setTimeout(() => reject(new Error('timeout waiting welcome+snapshot')), 5000);
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});
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const [welcome, snap] = first;
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console.log('welcome: v' + welcome.v, '| деревьев+жил:', snap.nodes.length, '| пропсов:', welcome.world.props.length);
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if (welcome.t !== 'welcome' || welcome.v !== 3) throw new Error('bad welcome');
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if (snap.nodes.length !== 13 || snap.nodes.filter((n) => n.kind === 'rock').length !== 6) {
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throw new Error('bad snapshot nodes');
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}
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if (!welcome.world.props.some((p) => p.kind === 'anvil')) throw new Error('no anvil prop');
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const fishSpots = snap.nodes.filter((n) => n.kind === 'fish').length;
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console.log(
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'welcome: v' + welcome.v,
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'| нод:', snap.nodes.length,
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'| рыбных мест:', fishSpots,
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'| пропсов:', welcome.world.props.map((p) => p.kind).join(','),
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);
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if (welcome.t !== 'welcome' || welcome.v !== 4) throw new Error('bad welcome');
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if (snap.nodes.length !== 16 || fishSpots !== 3) throw new Error('bad snapshot nodes');
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const propKinds = welcome.world.props.map((p) => p.kind).sort().join(',');
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if (propKinds !== 'anvil,campfire,stove') throw new Error(`bad props: ${propKinds}`);
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// 2. спавн через !рубить
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await dev('/dev/command', { name: 'Тестер', text: '!рубить' });
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const d1 = await waitForDelta((m) => m.avatars?.some((a) => a.name === 'Тестер' && a.moving));
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console.log('spawn: движется к дереву ok');
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await waitForDelta((m) => m.avatars?.some((a) => a.name === 'Тестер' && a.moving));
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console.log('spawn ok');
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// 3. телепорт к медной жиле и !копать
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await dev('/dev/tp', { name: 'Тестер', x: 1140, y: 346 });
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// 3. рыбалка
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await dev('/dev/tp', { name: 'Тестер', x: 2250, y: 375 });
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await sleep(COOLDOWN);
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await dev('/dev/command', { name: 'Тестер', text: '!копать' });
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const d2 = await waitForDelta((m) => m.avatars?.some((a) => a.name === 'Тестер' && a.action === 'mine'));
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const miner = d2.avatars.find((a) => a.name === 'Тестер');
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console.log('mine: action=mine tool=' + miner.tool);
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if (miner.action !== 'mine' || miner.tool !== 'pick_rusty') throw new Error('bad mine state');
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// 4. ждём добытую руду в инвентаре
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await sleep(13_500);
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await dev('/dev/command', { name: 'Тестер', text: '!рыбачить' });
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const d1 = await waitForDelta((m) => m.avatars?.some((a) => a.name === 'Тестер' && a.action === 'fish'));
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const fisher = d1.avatars.find((a) => a.name === 'Тестер');
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console.log('fish: action=' + fisher.action, 'tool=' + fisher.tool);
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if (fisher.action !== 'fish' || fisher.tool !== 'rod') throw new Error('bad fish state');
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await sleep(16_000);
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const inv1 = await inventory('Тестер');
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console.log('inventory: copper_ore=' + (inv1.items?.copper_ore ?? 0), 'mining xp=' + (inv1.skills?.mining?.xp ?? 0));
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if ((inv1.items?.copper_ore ?? 0) < 1 || (inv1.skills?.mining?.xp ?? 0) < 15) throw new Error('mining did not yield');
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console.log('inventory: raw_fish=' + (inv1.items?.raw_fish ?? 0), 'fishing xp=' + (inv1.skills?.fishing?.xp ?? 0));
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if ((inv1.items?.raw_fish ?? 0) < 1 || (inv1.skills?.fishing?.xp ?? 0) < 15) throw new Error('fishing did not yield');
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// 5. ковка медного слитка у наковальни
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await dev('/dev/give', { name: 'Тестер', item: 'copper_ore', qty: 2 });
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await dev('/dev/tp', { name: 'Тестер', x: 1830, y: 415 });
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// 4. готовка жареной рыбы
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await dev('/dev/give', { name: 'Тестер', item: 'raw_fish', qty: 2 });
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await dev('/dev/tp', { name: 'Тестер', x: 2990, y: 425 });
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await sleep(COOLDOWN);
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await dev('/dev/command', { name: 'Тестер', text: '!ковать медный слиток' });
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const d3 = await waitForDelta((m) => m.avatars?.some((a) => a.name === 'Тестер' && a.action === 'smith'));
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const smith = d3.avatars.find((a) => a.name === 'Тестер');
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console.log('smith: action=smith tool=' + smith.tool);
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if (smith.tool !== 'hammer') throw new Error('expected hammer');
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await sleep(9_500);
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await dev('/dev/command', { name: 'Тестер', text: '!готовить жареную рыбу' });
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const d2 = await waitForDelta((m) => m.avatars?.some((a) => a.name === 'Тестер' && a.action === 'cook'));
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const cook = d2.avatars.find((a) => a.name === 'Тестер');
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console.log('cook: action=' + cook.action, 'tool=' + cook.tool);
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if (cook.action !== 'cook' || cook.tool !== 'spoon') throw new Error('bad cook state');
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await sleep(11_000);
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const inv2 = await inventory('Тестер');
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console.log('inventory: copper_bar=' + (inv2.items?.copper_bar ?? 0), 'smithing xp=' + (inv2.skills?.smithing?.xp ?? 0));
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if ((inv2.items?.copper_bar ?? 0) !== 1) throw new Error('smelting did not yield');
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console.log('inventory: cooked_fish=' + (inv2.items?.cooked_fish ?? 0), 'cooking xp=' + (inv2.skills?.cooking?.xp ?? 0));
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if ((inv2.items?.cooked_fish ?? 0) < 1 || (inv2.skills?.cooking?.xp ?? 0) < 20) throw new Error('cooking did not yield');
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// 6. недостижимый рецепт → blocked (нет железных слитков и низкий уровень ковки)
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// 5. отдых без рыбы у второго зрителя → blocked
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await dev('/dev/command', { name: 'Тестер2', text: '!рубить' });
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await sleep(300);
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await dev('/dev/tp', { name: 'Тестер2', x: 1960, y: 515 });
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await sleep(COOLDOWN);
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await dev('/dev/command', { name: 'Тестер', text: '!ковать топор' });
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const d4 = await waitForDelta((m) => m.events?.some((e) => e.k === 'blocked'), 5000);
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const reason = d4.events.find((e) => e.k === 'blocked').reason;
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console.log('blocked:', reason);
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if (!/уровень|хватает/.test(reason)) throw new Error('unexpected blocked reason');
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await dev('/dev/command', { name: 'Тестер2', text: '!отдых' });
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const d3 = await waitForDelta((m) => m.events?.some((e) => e.k === 'blocked' && e.name === 'Тестер2'), 5000);
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console.log('blocked:', d3.events.find((e) => e.k === 'blocked').reason);
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// 6. отдых Тестера с рыбой: цикл 60 сек → стак баффа
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await dev('/dev/tp', { name: 'Тестер', x: 1960, y: 515 });
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await sleep(COOLDOWN);
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await dev('/dev/command', { name: 'Тестер', text: '!отдых' });
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const d4 = await waitForDelta((m) => m.avatars?.some((a) => a.name === 'Тестер' && a.action === 'rest'));
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console.log('rest: начат');
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await sleep(62_000);
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const st = await state();
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const tester = st.avatars.find((a) => a.name === 'Тестер');
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const inv3 = await inventory('Тестер');
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console.log(
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'after rest: restStacks=' + tester.restStacks,
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'cooked_fish=' + (inv3.items?.cooked_fish ?? 0),
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'action=' + tester.action,
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);
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if (tester.restStacks < 1) throw new Error('rest buff not granted');
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if ((inv3.items?.cooked_fish ?? 0) !== 0) throw new Error('cooked fish not consumed');
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if (tester.action !== 'idle') throw new Error('rest should end when out of fish');
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// 7. неверная версия протокола — close 4001
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const closeCode = await new Promise((resolve) => {
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@@ -1,9 +1,14 @@
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import {
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COMMAND_COOLDOWN_MS,
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FISH,
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FISH_SPOTS,
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FORGE_SPOT,
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ITEM_LOG,
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KITCHEN_SPOT,
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ORES,
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RECIPES,
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REST,
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REST_SPOT,
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ROCK_SPOTS,
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ROCK,
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SKILLS,
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@@ -73,14 +78,22 @@ interface SimAvatar {
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lastCommandAt: number;
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pendingNodeId: string | null;
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pendingRecipeId: string | null;
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pendingRest: boolean;
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/** Бафф отдыха: стаки и до какого времени. */
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restStacks: number;
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restUntil: number;
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/** Дробные прибавки добычи от баффа копятся до целого предмета. */
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bonusAcc: number;
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}
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interface SimNode extends NodeState {}
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type SimNode = NodeState;
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const CHOP_ALIASES = new Set(['рубить', 'chop']);
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const MINE_ALIASES = new Set(['копать', 'mine']);
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const SMITH_ALIASES = new Set(['ковать', 'smith']);
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const FISH_ALIASES = new Set(['рыбачить', 'fish']);
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const CRAFT_ALIASES = new Set(['ковать', 'готовить', 'craft']);
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const STOP_ALIASES = new Set(['стоп', 'stop']);
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const REST_ALIASES = new Set(['отдых', 'rest']);
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const SKILL_IDS: SkillId[] = SKILLS.map((s) => s.id);
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@@ -89,13 +102,13 @@ function dist(ax: number, ay: number, bx: number, by: number): number {
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}
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/**
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* Симуляционный слой M2: plain TS за узким интерфейсом (решение об ECS — в M3).
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* Симуляционный слой M3: plain TS за узким интерфейсом (решение об ECS — в M4).
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* Правила:
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* - команды обрабатываются сразу при приходе, не ждут тика;
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* - аватар продолжает действие, пока не придёт другая команда или !стоп
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* (ковка — пока хватает материалов);
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* (ковка — пока хватает материалов, отдых — пока есть рыба и есть место стакам);
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* - движение декларативно (x→tx, speed, moveStart) — клиент дорисовывает сам;
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* - инвентарь и навыки — мета-слой, вне ECS.
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* - инвентарь, навыки и баффы — мета-слой, вне ECS.
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*/
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export class SimWorld {
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readonly avatars = new Map<string, SimAvatar>();
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@@ -119,6 +132,16 @@ export class SimWorld {
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maxHp: ROCK.maxHp,
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respawnAt: null,
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})),
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...FISH_SPOTS.map((f, i): SimNode => ({
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id: `fish-${i + 1}`,
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kind: 'fish',
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variant: 'river',
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x: f.x,
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y: f.y,
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hp: FISH.maxHp,
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maxHp: FISH.maxHp,
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respawnAt: null,
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})),
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];
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private readonly dirtyAvatars = new Set<string>();
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@@ -143,7 +166,9 @@ export class SimWorld {
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const arg = parts.slice(1).join(' ');
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if (CHOP_ALIASES.has(word)) this.doChop(cmd, now);
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else if (MINE_ALIASES.has(word)) this.doMine(cmd, now);
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else if (SMITH_ALIASES.has(word)) this.doSmith(cmd, arg, now);
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else if (FISH_ALIASES.has(word)) this.doFish(cmd, now);
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else if (CRAFT_ALIASES.has(word)) this.doCraft(cmd, arg, now);
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else if (REST_ALIASES.has(word)) this.doRest(cmd, now);
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else if (STOP_ALIASES.has(word)) this.doStop(cmd, now);
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}
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@@ -159,6 +184,12 @@ export class SimWorld {
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}
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for (const av of this.avatars.values()) {
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if (av.restStacks > 0 && now >= av.restUntil) {
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av.restStacks = 0;
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av.bonusAcc = 0;
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this.dirtyAvatars.add(av.id);
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}
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if (av.moving) {
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const travelMs = (dist(av.x, av.y, av.tx, av.ty) / av.speed) * 1000;
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if (now >= av.moveStart + travelMs) {
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@@ -193,7 +224,7 @@ export class SimWorld {
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if (av.pendingRecipeId) {
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const recipe = RECIPES.find((r) => r.id === av.pendingRecipeId);
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if (recipe && this.hasInputs(av, recipe)) {
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this.beginSmith(av, recipe, now);
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this.beginCraft(av, recipe, now);
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return;
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}
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av.pendingRecipeId = null;
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@@ -205,6 +236,10 @@ export class SimWorld {
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reason: `материалы закончились: ${this.inputsText(recipe)}`,
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});
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}
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if (av.pendingRest) {
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av.pendingRest = false;
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this.beginRest(av, now);
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}
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}
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// ---- команды ----
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@@ -235,22 +270,34 @@ export class SimWorld {
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});
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if (!rock) {
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const minReq = Math.min(...ROCK_SPOTS.map((r) => ORES[r.ore].level));
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this.pendingEvents.push(
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this.blocked(av, `нужен ${minReq}-й уровень добычи руды`),
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);
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this.pendingEvents.push(this.blocked(av, `нужен ${minReq}-й уровень добычи руды`));
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return;
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}
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this.walkTo(av, rock.x, rock.y + 26, now);
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av.pendingNodeId = rock.id;
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}
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private doSmith(cmd: ChatCommand, arg: string, now: number): void {
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private doFish(cmd: ChatCommand, now: number): void {
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const av = this.ensureAvatar(cmd, now);
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if (this.onCooldown(av, now)) return;
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if (av.action === 'fish' && !av.moving) return;
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const spot = this.nearestAvailable(av, (n) => n.kind === 'fish');
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if (!spot) {
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this.pendingEvents.push(this.blocked(av, 'рыба ещё не подошла к берегу'));
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return;
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}
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this.walkTo(av, spot.x, spot.y + 45, now);
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av.pendingNodeId = spot.id;
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}
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private doCraft(cmd: ChatCommand, arg: string, now: number): void {
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const av = this.ensureAvatar(cmd, now);
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if (this.onCooldown(av, now)) return;
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if (!arg) {
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this.pendingEvents.push(
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this.blocked(av, 'что ковать? медный слиток · железный слиток · топор · кирка'),
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this.blocked(av, 'что готовим? медный слиток · железо · топор · кирка · жареная рыба'),
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);
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return;
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}
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@@ -261,9 +308,10 @@ export class SimWorld {
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);
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return;
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}
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if (av.skills.smithing.level < recipe.level) {
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const skill = av.skills[recipe.skill];
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if (!skill || skill.level < recipe.level) {
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this.pendingEvents.push(
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this.blocked(av, `«${recipe.title}» нужен ${recipe.level}-й уровень кузнечного дела`),
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this.blocked(av, `«${recipe.title}» нужен ${recipe.level}-й уровень навыка`),
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);
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return;
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}
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@@ -272,10 +320,27 @@ export class SimWorld {
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return;
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}
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this.walkTo(av, FORGE_SPOT.x, FORGE_SPOT.y, now);
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const spot = recipe.place === 'kitchen' ? KITCHEN_SPOT : FORGE_SPOT;
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this.walkTo(av, spot.x, spot.y, now);
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av.pendingRecipeId = recipe.id;
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}
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private doRest(cmd: ChatCommand, now: number): void {
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const av = this.ensureAvatar(cmd, now);
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if (this.onCooldown(av, now)) return;
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if (av.restStacks >= REST.maxStacks && now < av.restUntil) {
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this.pendingEvents.push(this.blocked(av, 'отдохнул с запасом — бафф ещё действует'));
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return;
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}
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if ((av.items.get('cooked_fish') ?? 0) < 1) {
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this.pendingEvents.push(this.blocked(av, 'нужна жареная рыба: !готовить рыбу'));
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return;
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}
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this.walkTo(av, REST_SPOT.x, REST_SPOT.y, now);
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av.pendingRest = true;
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}
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private doStop(cmd: ChatCommand, now: number): void {
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const av = this.ensureAvatar(cmd, now);
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if (this.onCooldown(av, now)) return;
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@@ -288,6 +353,7 @@ export class SimWorld {
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}
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av.pendingNodeId = null;
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av.pendingRecipeId = null;
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av.pendingRest = false;
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if (av.action !== 'idle') {
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av.action = 'idle';
|
||||
av.nodeId = null;
|
||||
@@ -305,23 +371,27 @@ export class SimWorld {
|
||||
const tool = this.bestTool(av, 'axe');
|
||||
av.action = 'chop';
|
||||
av.actionDur = Math.round(TREE.chopDurMs / tool.multiplier);
|
||||
} else {
|
||||
} else if (node.kind === 'rock') {
|
||||
const tool = this.bestTool(av, 'pick');
|
||||
av.action = 'mine';
|
||||
const ore = ORES[(node.variant ?? 'copper') as OreKind];
|
||||
av.actionDur = Math.round(ore.cycleMs / tool.multiplier);
|
||||
} else {
|
||||
av.action = 'fish';
|
||||
av.actionDur = FISH.cycleMs;
|
||||
}
|
||||
av.nodeId = node.id;
|
||||
av.actionStart = now;
|
||||
av.pendingNodeId = null;
|
||||
av.pendingRecipeId = null;
|
||||
av.pendingRest = false;
|
||||
this.dirtyAvatars.add(av.id);
|
||||
this.statsDirty = true;
|
||||
}
|
||||
|
||||
private beginSmith(av: SimAvatar, recipe: RecipeDef, now: number): void {
|
||||
av.action = 'smith';
|
||||
// для ковки nodeId хранит id рецепта — узел-нода у кузницы одна
|
||||
private beginCraft(av: SimAvatar, recipe: RecipeDef, now: number): void {
|
||||
av.action = recipe.place === 'kitchen' ? 'cook' : 'smith';
|
||||
// nodeId хранит id рецепта для действий у пропсов
|
||||
av.nodeId = recipe.id;
|
||||
av.actionDur = recipe.cycleMs;
|
||||
av.actionStart = now;
|
||||
@@ -330,6 +400,15 @@ export class SimWorld {
|
||||
this.statsDirty = true;
|
||||
}
|
||||
|
||||
private beginRest(av: SimAvatar, now: number): void {
|
||||
av.action = 'rest';
|
||||
av.nodeId = null;
|
||||
av.actionDur = REST.cycleMs;
|
||||
av.actionStart = now;
|
||||
this.dirtyAvatars.add(av.id);
|
||||
this.statsDirty = true;
|
||||
}
|
||||
|
||||
private completeCycle(av: SimAvatar, now: number, events: GameEvent[]): void {
|
||||
if (av.action === 'chop') {
|
||||
const tree = av.nodeId ? this.nodeById(av.nodeId) : undefined;
|
||||
@@ -343,10 +422,13 @@ export class SimWorld {
|
||||
tree.respawnAt = now + TREE.respawnMs;
|
||||
events.push({ k: 'fell', userId: av.id, name: av.name, color: av.color, nodeId: tree.id });
|
||||
}
|
||||
this.addItem(av, ITEM_LOG, 1);
|
||||
events.push({ k: 'item', userId: av.id, name: av.name, color: av.color, item: ITEM_LOG, qty: 1 });
|
||||
this.addXp(av, 'woodcutting', TREE.xp, events);
|
||||
this.finishOrContinue(av, now, Math.round(TREE.chopDurMs / this.bestTool(av, 'axe').multiplier), () => tree.respawnAt === null);
|
||||
this.gatherYield(av, ITEM_LOG, TREE.xp, 'woodcutting', events);
|
||||
this.finishOrContinue(
|
||||
av,
|
||||
now,
|
||||
Math.round(TREE.chopDurMs / this.bestTool(av, 'axe').multiplier),
|
||||
() => tree.respawnAt === null,
|
||||
);
|
||||
} else if (av.action === 'mine') {
|
||||
const rock = av.nodeId ? this.nodeById(av.nodeId) : undefined;
|
||||
const ore = rock?.variant ? ORES[rock.variant as OreKind] : undefined;
|
||||
@@ -360,19 +442,29 @@ export class SimWorld {
|
||||
rock.respawnAt = now + ore.respawnMs;
|
||||
events.push({ k: 'depleted', userId: av.id, name: av.name, color: av.color, nodeId: rock.id });
|
||||
}
|
||||
this.addItem(av, ore.item, 1);
|
||||
events.push({ k: 'item', userId: av.id, name: av.name, color: av.color, item: ore.item, qty: 1 });
|
||||
this.addXp(av, 'mining', ore.xp, events);
|
||||
this.gatherYield(av, ore.item, ore.xp, 'mining', events);
|
||||
this.finishOrContinue(
|
||||
av,
|
||||
now,
|
||||
Math.round(ore.cycleMs / this.bestTool(av, 'pick').multiplier),
|
||||
() => rock.respawnAt === null,
|
||||
);
|
||||
} else if (av.action === 'smith') {
|
||||
const recipe = av.nodeId
|
||||
? RECIPES.find((r) => r.id === av.nodeId)
|
||||
: undefined;
|
||||
} else if (av.action === 'fish') {
|
||||
const spot = av.nodeId ? this.nodeById(av.nodeId) : undefined;
|
||||
if (!spot || spot.respawnAt !== null) {
|
||||
this.goIdle(av);
|
||||
return;
|
||||
}
|
||||
spot.hp -= 1;
|
||||
this.dirtyNodes.add(spot.id);
|
||||
if (spot.hp <= 0) {
|
||||
spot.respawnAt = now + FISH.respawnMs;
|
||||
events.push({ k: 'depleted', userId: av.id, name: av.name, color: av.color, nodeId: spot.id });
|
||||
}
|
||||
this.gatherYield(av, FISH.item, FISH.xp, 'fishing', events);
|
||||
this.finishOrContinue(av, now, FISH.cycleMs, () => spot.respawnAt === null);
|
||||
} else if (av.action === 'smith' || av.action === 'cook') {
|
||||
const recipe = av.nodeId ? RECIPES.find((r) => r.id === av.nodeId) : undefined;
|
||||
if (!recipe) {
|
||||
this.goIdle(av);
|
||||
return;
|
||||
@@ -387,15 +479,48 @@ export class SimWorld {
|
||||
item: recipe.output.item,
|
||||
qty: recipe.output.qty,
|
||||
});
|
||||
this.addXp(av, 'smithing', recipe.xp, events);
|
||||
this.addXp(av, recipe.skill, recipe.xp, events);
|
||||
this.finishOrContinue(av, now, recipe.cycleMs, () => this.hasInputs(av, recipe), () => {
|
||||
events.push(
|
||||
this.blocked(av, `материалы кончились: ${this.inputsText(recipe)}`),
|
||||
);
|
||||
events.push(this.blocked(av, `материалы кончились: ${this.inputsText(recipe)}`));
|
||||
});
|
||||
} else if (av.action === 'rest') {
|
||||
if ((av.items.get('cooked_fish') ?? 0) < 1) {
|
||||
this.goIdle(av);
|
||||
return;
|
||||
}
|
||||
this.takeItem(av, 'cooked_fish', 1);
|
||||
av.restStacks = Math.min(REST.maxStacks, av.restStacks + 1);
|
||||
av.restUntil = now + REST.buffMs;
|
||||
events.push({ k: 'rest', userId: av.id, name: av.name, color: av.color, stacks: av.restStacks });
|
||||
this.dirtyAvatars.add(av.id);
|
||||
if (av.restStacks >= REST.maxStacks) {
|
||||
this.pendingEvents.push(this.blocked(av, 'отдохнул с запасом — бафф на максимум'));
|
||||
this.finishOrContinue(av, now, REST.cycleMs, () => false);
|
||||
} else {
|
||||
this.finishOrContinue(av, now, REST.cycleMs, () => (av.items.get('cooked_fish') ?? 0) >= 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Добыча за цикл: предмет + XP, бафф отдыха добавляет дробные прибавки. */
|
||||
private gatherYield(
|
||||
av: SimAvatar,
|
||||
item: string,
|
||||
xp: number,
|
||||
skill: SkillId,
|
||||
events: GameEvent[],
|
||||
): void {
|
||||
let qty = 1;
|
||||
av.bonusAcc += av.restStacks * REST.bonusPerStack;
|
||||
if (av.bonusAcc >= 1) {
|
||||
qty += Math.floor(av.bonusAcc);
|
||||
av.bonusAcc %= 1;
|
||||
}
|
||||
this.addItem(av, item, qty);
|
||||
events.push({ k: 'item', userId: av.id, name: av.name, color: av.color, item, qty });
|
||||
this.addXp(av, skill, xp, events);
|
||||
}
|
||||
|
||||
/** Продолжить цикл того же действия либо уйти в idle (по правилу «работает, пока не скажут»). */
|
||||
private finishOrContinue(
|
||||
av: SimAvatar,
|
||||
@@ -520,6 +645,8 @@ export class SimWorld {
|
||||
if (av.action === 'chop') return this.bestTool(av, 'axe').item;
|
||||
if (av.action === 'mine') return this.bestTool(av, 'pick').item;
|
||||
if (av.action === 'smith') return 'hammer';
|
||||
if (av.action === 'cook') return 'spoon';
|
||||
if (av.action === 'fish') return 'rod';
|
||||
return 'none';
|
||||
}
|
||||
|
||||
@@ -583,7 +710,11 @@ export class SimWorld {
|
||||
return true;
|
||||
}
|
||||
|
||||
lookupViewer(name: string): { name: string; color: string; skills: Record<string, SkillSim>; items: Record<string, number> } | undefined {
|
||||
lookupViewer(
|
||||
name: string,
|
||||
):
|
||||
| { name: string; color: string; skills: Record<string, SkillSim>; items: Record<string, number> }
|
||||
| undefined {
|
||||
const lower = name.toLowerCase();
|
||||
const av = [...this.avatars.values()].find((a) => a.name.toLowerCase() === lower);
|
||||
if (av) {
|
||||
@@ -623,6 +754,7 @@ export class SimWorld {
|
||||
actionStart: av.actionStart,
|
||||
actionDur: av.actionDur,
|
||||
skills,
|
||||
restStacks: av.restStacks,
|
||||
};
|
||||
}
|
||||
|
||||
@@ -716,6 +848,10 @@ export class SimWorld {
|
||||
lastCommandAt: 0,
|
||||
pendingNodeId: null,
|
||||
pendingRecipeId: null,
|
||||
pendingRest: false,
|
||||
restStacks: 0,
|
||||
restUntil: 0,
|
||||
bonusAcc: 0,
|
||||
};
|
||||
this.avatars.set(av.id, av);
|
||||
this.dirtyAvatars.add(av.id);
|
||||
|
||||
Reference in New Issue
Block a user