diff --git a/packages/overlay/src/App.svelte b/packages/overlay/src/App.svelte
index 164002c..0ba5f82 100644
--- a/packages/overlay/src/App.svelte
+++ b/packages/overlay/src/App.svelte
@@ -42,7 +42,7 @@
{STATUS_TEXT[status]}
{#if status === 'online'}
- !рубить — валить лес · !стоп — отдых
+ !рубить — лес · !копать — рудник · !ковать слиток/топор/кирку · !стоп
{/if}
diff --git a/packages/render/src/avatar.ts b/packages/render/src/avatar.ts
index 58fde3e..48c3644 100644
--- a/packages/render/src/avatar.ts
+++ b/packages/render/src/avatar.ts
@@ -6,6 +6,9 @@ const LEG_COLOR = 0x3b4657;
const CHIP_COLOR = 0xc79b5b;
const BAR_BG = 0x10131a;
const BAR_FG = 0x9be870;
+const HANDLE = 0x8a6238;
+const STEEL = 0xb8c4d0;
+const RUSTY = 0x9a6a3f;
interface Chip {
g: Graphics;
@@ -14,18 +17,32 @@ interface Chip {
born: number;
}
+function makeTool(tool: string): Graphics {
+ const g = new Graphics().rect(-1, -12, 2, 12).fill(HANDLE);
+ if (tool === 'axe_rusty' || tool === 'axe_iron') {
+ g.poly([-1, -12, 7, -12, 7, -7, -1, -8]).fill(tool === 'axe_iron' ? STEEL : RUSTY);
+ } else if (tool === 'pick_rusty' || tool === 'pick_iron') {
+ const head = tool === 'pick_iron' ? STEEL : RUSTY;
+ g.poly([-1, -11, 8, -15, 8, -12, -1, -8]).fill(head);
+ g.poly([-1, -11, -8, -15, -8, -12, -1, -8]).fill(head);
+ } else if (tool === 'hammer') {
+ g.rect(-4, -15, 8, 4).fill(0x55606c);
+ }
+ return g;
+}
+
/**
- * Аватар M1: процедурный человечек (код вместо спрайтов — ноль лицензионных
- * рисков). С M2 сюда придут текстуры из паков; состав (тело + ник + прогресс)
- * сохранится. Прогресс рубки клиент считает сам из actionStart/actionDur —
- * серверу не нужно слать его каждый тик.
+ * Аватар M2: процедурный человечек, в руках — текущий инструмент
+ * (axe/pick тирами или молот у наковальни). Прогресс цикла клиент считает сам
+ * из actionStart/actionDur.
*/
export class AvatarView {
readonly container = new Container();
private readonly rig = new Container();
private readonly legL: Graphics;
private readonly legR: Graphics;
- private readonly tool: Graphics;
+ private readonly toolHolder = new Container();
+ private readonly tools = new Map();
private readonly label: Text;
private readonly bar: Graphics;
private chips: Chip[] = [];
@@ -33,6 +50,7 @@ export class AvatarView {
private lastChopPhase = 0;
private prevNow = 0;
private lastLabelText = '';
+ private lastTool = '';
constructor(av: AvatarState) {
const shadow = new Graphics().ellipse(0, 1, 9, 3.5).fill({ color: 0x000000, alpha: 0.3 });
@@ -42,13 +60,13 @@ export class AvatarView {
this.legR.position.set(3, -6);
const body = new Graphics().roundRect(-7, -18, 14, 13, 4).fill(av.color);
const head = new Graphics().circle(0, -23, 6.5).fill(SKIN);
- // топор: точка вращения — плечо; покачивается только при рубке
- this.tool = new Graphics()
- .rect(-1, -12, 2, 12)
- .fill(0x8a6238)
- .poly([-1, -12, 7, -12, 7, -7, -1, -8])
- .fill(0xb8c4d0);
- this.tool.position.set(6, -14);
+ this.toolHolder.position.set(6, -14);
+ for (const tool of ['axe_rusty', 'axe_iron', 'pick_rusty', 'pick_iron', 'hammer']) {
+ const g = makeTool(tool);
+ g.visible = false;
+ this.tools.set(tool, g);
+ this.toolHolder.addChild(g);
+ }
this.label = new Text({
text: '',
style: {
@@ -63,16 +81,16 @@ export class AvatarView {
this.label.y = -42;
this.bar = new Graphics();
- this.rig.addChild(shadow, this.legL, this.legR, body, head, this.tool);
+ this.rig.addChild(shadow, this.legL, this.legR, body, head, this.toolHolder);
this.container.addChild(this.rig, this.bar, this.label);
this.container.position.set(av.x, av.y);
this.applyLabel(av);
- this.tool.visible = false;
}
applyLabel(av: AvatarState): void {
- const text = `${av.name} [${av.level}]`;
+ const maxLevel = Math.max(1, ...Object.values(av.skills).map((s) => s.level));
+ const text = `${av.name} [${maxLevel}]`;
if (text !== this.lastLabelText) {
this.lastLabelText = text;
this.label.text = text;
@@ -105,19 +123,24 @@ export class AvatarView {
this.container.position.set(x, y);
this.rig.scale.x = this.face;
+ if (av.tool !== this.lastTool) {
+ this.lastTool = av.tool;
+ for (const [id, g] of this.tools) g.visible = id === av.tool;
+ }
+ const working = av.action === 'chop' || av.action === 'mine' || av.action === 'smith';
+ this.toolHolder.visible = working && av.tool !== 'none';
+
const t = now / 1000;
if (av.moving) {
const swing = Math.sin(t * 12);
this.legL.rotation = swing * 0.5;
this.legR.rotation = -swing * 0.5;
this.rig.y = -Math.abs(Math.cos(t * 12)) * 1.5;
- this.tool.visible = false;
this.bar.visible = false;
- } else if (av.action === 'chop' && av.actionStart !== null && av.actionDur) {
- const p = (((now - av.actionStart) / av.actionDur) % 1 + 1) % 1;
+ } else if (working && av.actionStart !== null && av.actionDur) {
+ const p = ((((now - av.actionStart) / av.actionDur) % 1) + 1) % 1;
const swing = Math.sin((Math.min(p, 0.35) / 0.35) * Math.PI);
- this.tool.visible = true;
- this.tool.rotation = -1.0 + swing * 1.7;
+ this.toolHolder.rotation = -1.0 + swing * 1.7;
this.rig.y = -swing * 1.5;
this.legL.rotation = 0;
this.legR.rotation = 0;
@@ -132,7 +155,7 @@ export class AvatarView {
this.rig.y = Math.sin(t * 2) * 0.8;
this.legL.rotation = 0;
this.legR.rotation = 0;
- this.tool.visible = false;
+ this.toolHolder.rotation = 0;
this.bar.visible = false;
this.lastChopPhase = 0;
}
diff --git a/packages/render/src/index.ts b/packages/render/src/index.ts
index 278eb5d..a9ad164 100644
--- a/packages/render/src/index.ts
+++ b/packages/render/src/index.ts
@@ -1,3 +1,4 @@
export * from './avatar';
+export * from './rock';
export * from './tree';
export * from './world';
diff --git a/packages/render/src/rock.ts b/packages/render/src/rock.ts
new file mode 100644
index 0000000..d12c6d0
--- /dev/null
+++ b/packages/render/src/rock.ts
@@ -0,0 +1,48 @@
+import { Container, Graphics } from 'pixi.js';
+import type { NodeState } from '@idle/shared';
+
+const BODY = 0x8a8f98;
+const BODY_DARK = 0x777c86;
+const SPECKLE: Record = { copper: 0xc77b3f, iron: 0x5a6478 };
+
+/** Жила руды: вкрапления по типу руды, размер тает с hp, выработанная — обломки. */
+export class RockView {
+ readonly container = new Container();
+ private readonly body = new Graphics();
+ private lastHp = -1;
+ private lastDown = false;
+
+ constructor(private st: NodeState) {
+ this.container.addChild(this.body);
+ this.redraw();
+ }
+
+ apply(st: NodeState): void {
+ this.st = st;
+ this.container.zIndex = st.y;
+ this.redraw();
+ }
+
+ private redraw(): void {
+ const down = this.st.respawnAt !== null;
+ if (down === this.lastDown && this.lastHp === this.st.hp) return;
+ this.lastDown = down;
+ this.lastHp = this.st.hp;
+ this.body.clear();
+ if (down) {
+ this.body.ellipse(0, 0, 10, 5).fill(BODY_DARK);
+ this.body.ellipse(7, 2, 5, 3).fill(BODY);
+ this.body.ellipse(-8, 3, 4, 2.5).fill(BODY);
+ return;
+ }
+ const k = this.st.hp / this.st.maxHp;
+ const r = 13 + 7 * k;
+ this.body.ellipse(0, -r * 0.45, r, r * 0.8).fill(BODY);
+ this.body.ellipse(-r * 0.4, -r * 0.25, r * 0.5, r * 0.4).fill(BODY_DARK);
+ const spec = SPECKLE[this.st.variant ?? 'copper'] ?? 0xc77b3f;
+ for (let i = 0; i < 4; i++) {
+ const a = (i / 4) * Math.PI * 2;
+ this.body.circle(Math.cos(a) * r * 0.45, -r * 0.45 + Math.sin(a) * r * 0.3, 1.6).fill(spec);
+ }
+ }
+}
diff --git a/packages/render/src/world.ts b/packages/render/src/world.ts
index aa41196..111d857 100644
--- a/packages/render/src/world.ts
+++ b/packages/render/src/world.ts
@@ -1,4 +1,4 @@
-import { Application, Container, Graphics } from 'pixi.js';
+import { Application, Container, Graphics, Text } from 'pixi.js';
import type {
AvatarState,
CameraState,
@@ -8,8 +8,10 @@ import type {
SnapshotMsg,
ViewerStat,
WelcomeMsg,
+ ZoneDef,
} from '@idle/shared';
import { AvatarView } from './avatar';
+import { RockView } from './rock';
import { TreeView } from './tree';
export type WorldStatus = 'connecting' | 'online' | 'reconnecting';
@@ -30,9 +32,25 @@ export interface WorldHandle {
destroy(): void;
}
-const GROUND = 0x4f8f56;
-const GROUND_PATCH = 0x46824d;
-const GROUND_DOT = 0x5aa061;
+interface ZonePalette {
+ base: number;
+ patch: number;
+ dot: number;
+}
+
+const ZONE_PALETTES: Record = {
+ forest: { base: 0x4f8f56, patch: 0x46824d, dot: 0x5aa061 },
+ mine: { base: 0x7d6b52, patch: 0x6e5d46, dot: 0x8d7a60 },
+ forge: { base: 0x5f5f68, patch: 0x55555e, dot: 0x6d6d78 },
+};
+
+const GROUND_FALLBACK: ZonePalette = { base: 0x4f8f56, patch: 0x46824d, dot: 0x5aa061 };
+
+function hashStr(s: string): number {
+ let h = 0;
+ for (let i = 0; i < s.length; i++) h = (h * 31 + s.charCodeAt(i)) >>> 0;
+ return h;
+}
function mulberry32(seed: number): () => number {
let a = seed >>> 0;
@@ -45,18 +63,27 @@ function mulberry32(seed: number): () => number {
};
}
-function drawGround(w: number, h: number, spawn: { x: number; y: number }): Graphics {
+function drawGround(w: number, h: number, spawn: { x: number; y: number }, zones: ZoneDef[]): Graphics {
const g = new Graphics();
- g.rect(0, 0, w, h).fill(GROUND);
- const rng = mulberry32(42);
- for (let i = 0; i < 40; i++) {
- g.ellipse(rng() * w, rng() * h, 15 + rng() * 45, 10 + rng() * 30).fill({
- color: GROUND_PATCH,
- alpha: 0.5,
- });
- }
- for (let i = 0; i < 90; i++) {
- g.circle(rng() * w, rng() * h, 1 + rng() * 1.5).fill({ color: GROUND_DOT, alpha: 0.7 });
+ for (const zone of zones) {
+ const p = ZONE_PALETTES[zone.id] ?? GROUND_FALLBACK;
+ const rng = mulberry32(hashStr(zone.id));
+ g.rect(zone.x, zone.y, zone.w, zone.h).fill(p.base);
+ for (let i = 0; i < 26; i++) {
+ g
+ .ellipse(
+ zone.x + rng() * zone.w,
+ zone.y + rng() * zone.h,
+ 15 + rng() * 45,
+ 10 + rng() * 30,
+ )
+ .fill({ color: p.patch, alpha: 0.5 });
+ }
+ for (let i = 0; i < 60; i++) {
+ g
+ .circle(zone.x + rng() * zone.w, zone.y + rng() * zone.h, 1 + rng() * 1.5)
+ .fill({ color: p.dot, alpha: 0.7 });
+ }
}
// полянка спавна
g.ellipse(spawn.x, spawn.y, 46, 26).fill({ color: 0x6b7280, alpha: 0.35 });
@@ -64,8 +91,41 @@ function drawGround(w: number, h: number, spawn: { x: number; y: number }): Grap
return g;
}
+/** Наковальня с горном — рисуется по пропсам из протокола. */
+function drawAnvil(x: number, y: number): Container {
+ const c = new Container();
+ c.position.set(x, y);
+ // горн позади
+ const furnace = new Graphics()
+ .rect(-58, -34, 34, 36, )
+ .fill(0x3a3a40)
+ .rect(-54, -26, 26, 20)
+ .fill(0x26262c)
+ .circle(-41, -16, 6)
+ .fill({ color: 0xd86a2a, alpha: 0.9 })
+ .circle(-41, -16, 3)
+ .fill({ color: 0xffc46b, alpha: 0.9 });
+ // сама наковальня
+ const anvil = new Graphics()
+ .rect(-7, -8, 14, 8)
+ .fill(0x2f333b)
+ .rect(-9, -13, 18, 5)
+ .fill(0x4a4f58)
+ .poly([9, -13, 17, -11, 9, -8])
+ .fill(0x4a4f58);
+ const label = new Text({
+ text: 'Кузница',
+ style: { fontFamily: 'monospace', fontSize: 12, fontWeight: 'bold', fill: 0xd8dee6, stroke: { color: 0x10131a, width: 3 } },
+ });
+ label.anchor.set(0.5, 1);
+ label.y = -40;
+ c.addChild(furnace, anvil, label);
+ c.zIndex = y;
+ return c;
+}
+
/**
- * Мир на канвасе: фон, ноды, аватары и серверная камера-видоискатель.
+ * Мир на канвасе: зоны, ноды, аватары и серверная камера-видоискатель.
* Состояние приходит из протокола; движение и прогресс дорисовываются локально.
*/
export async function mountWorld(host: HTMLElement, opts: MountWorldOptions = {}): Promise {
@@ -87,8 +147,6 @@ export async function mountWorld(host: HTMLElement, opts: MountWorldOptions = {}
worldLayer.addChild(entityLayer);
app.stage.addChild(worldLayer);
- let groundW = 0;
-
let clockOffset = 0; // serverNow - Date.now()
let camTarget: CameraState | null = null;
const camCur = { x: 0, y: 0, w: 900, h: 560 };
@@ -96,7 +154,7 @@ export async function mountWorld(host: HTMLElement, opts: MountWorldOptions = {}
const avatars = new Map();
const avatarViews = new Map();
const nodes = new Map();
- const treeViews = new Map();
+ const nodeViews = new Map();
const serverNow = (): number => Date.now() + clockOffset;
@@ -113,10 +171,10 @@ export async function mountWorld(host: HTMLElement, opts: MountWorldOptions = {}
function syncNode(st: NodeState): void {
nodes.set(st.id, st);
- let view = treeViews.get(st.id);
+ let view = nodeViews.get(st.id);
if (!view) {
- view = new TreeView(st);
- treeViews.set(st.id, view);
+ view = st.kind === 'tree' ? new TreeView(st) : new RockView(st);
+ nodeViews.set(st.id, view);
entityLayer.addChild(view.container);
}
view.apply(st);
@@ -129,17 +187,17 @@ export async function mountWorld(host: HTMLElement, opts: MountWorldOptions = {}
avatarViews.delete(id);
}
}
- for (const [id, view] of treeViews) {
+ for (const [id, view] of nodeViews) {
if (!nodes.has(id)) {
view.container.destroy();
- treeViews.delete(id);
+ nodeViews.delete(id);
}
}
}
function mergeCamera(c: CameraState): void {
camTarget = c;
- // при первом кадре прыгаем сразу, дальше — плавно в тикере
+ // при смене зоны прыгаем к новой раскладке мгновенно, дальше — плавный lerp
if (camCur.w !== c.w || camCur.h !== c.h) {
camCur.x = c.x;
camCur.y = c.y;
@@ -177,11 +235,13 @@ export async function mountWorld(host: HTMLElement, opts: MountWorldOptions = {}
return {
setWelcome(w) {
clockOffset = w.serverNow - Date.now();
- if (groundW !== w.world.w) {
- groundW = w.world.w;
- const ground = drawGround(w.world.w, w.world.h, w.world.spawn);
+ if (entityLayer.children.length === 0 && w.world.zones.length > 0) {
+ const ground = drawGround(w.world.w, w.world.h, w.world.spawn, w.world.zones);
ground.zIndex = -1000;
entityLayer.addChild(ground);
+ for (const prop of w.world.props) {
+ if (prop.kind === 'anvil') entityLayer.addChild(drawAnvil(prop.x, prop.y));
+ }
}
},
applySnapshot(snap) {
diff --git a/packages/server/smoke.mjs b/packages/server/smoke.mjs
index 41a8a90..5210564 100644
--- a/packages/server/smoke.mjs
+++ b/packages/server/smoke.mjs
@@ -1,17 +1,61 @@
-/* Дымовой тест M1: сервер должен быть запущен с DEV_HTTP=1, SQLITE_PATH=:memory:.
+/* Дымовой тест M2: сервер должен быть запущен с DEV_HTTP=1, SQLITE_PATH=:memory:.
`pnpm --filter @idle/server smoke` */
import WebSocket from 'ws';
const BASE = 'http://localhost:3000';
const WS = 'ws://localhost:3000/ws';
+const sleep = (ms) => new Promise((r) => setTimeout(r, ms));
+
+// ждём готовности сервера (tsx может стартовать дольше пары секунд)
+for (let i = 0; i < 30; i++) {
+ try {
+ const r = await fetch(`${BASE}/healthz`);
+ if (r.ok) break;
+ } catch {}
+ await sleep(500);
+}
+
+// антиспам-кулдаун команд — между командами выдерживаем паузу
+const COOLDOWN = 1400;
function connect(onMsg) {
const ws = new WebSocket(WS);
- ws.on('open', () => ws.send(JSON.stringify({ t: 'hello', v: 2 })));
+ ws.on('open', () => ws.send(JSON.stringify({ t: 'hello', v: 3 })));
ws.on('message', (d) => onMsg(JSON.parse(String(d))));
return ws;
}
+async function dev(path, body) {
+ const res = await fetch(BASE + path, {
+ method: 'POST',
+ headers: { 'content-type': 'application/json' },
+ body: JSON.stringify(body),
+ });
+ if (!res.ok) throw new Error(`POST ${path} -> ${res.status} ${await res.text()}`);
+}
+
+async function inventory(name) {
+ const res = await fetch(`${BASE}/api/inventory?name=${encodeURIComponent(name)}`);
+ return res.json();
+}
+
+/** Ждём дельту, удовлетворяющую условию. */
+function waitForDelta(pred, timeoutMs = 9000) {
+ return new Promise((resolve, reject) => {
+ const ws = connect((m) => {
+ if (m.t === 'delta' && pred(m)) {
+ ws.close();
+ resolve(m);
+ }
+ });
+ ws.on('error', reject);
+ setTimeout(() => {
+ ws.terminate();
+ reject(new Error('timeout waiting delta'));
+ }, timeoutMs);
+ });
+}
+
// 1. welcome + полный снапшот
const first = [];
await new Promise((resolve, reject) => {
@@ -26,37 +70,56 @@ await new Promise((resolve, reject) => {
setTimeout(() => reject(new Error('timeout waiting welcome+snapshot')), 5000);
});
const [welcome, snap] = first;
-console.log('welcome:', JSON.stringify({ t: welcome.t, v: welcome.v, tickMs: welcome.tickMs }));
-if (welcome.t !== 'welcome' || welcome.v !== 2) throw new Error(`bad welcome: ${JSON.stringify(welcome)}`);
-if (snap.t !== 'snapshot' || snap.nodes.length !== 7) throw new Error(`bad snapshot: ${snap.t}, nodes=${snap.nodes?.length}`);
-console.log(`snapshot: деревьев=${snap.nodes.length}, зрителей=${snap.avatars.length}`);
+console.log('welcome: v' + welcome.v, '| деревьев+жил:', snap.nodes.length, '| пропсов:', welcome.world.props.length);
+if (welcome.t !== 'welcome' || welcome.v !== 3) throw new Error('bad welcome');
+if (snap.nodes.length !== 13 || snap.nodes.filter((n) => n.kind === 'rock').length !== 6) {
+ throw new Error('bad snapshot nodes');
+}
+if (!welcome.world.props.some((p) => p.kind === 'anvil')) throw new Error('no anvil prop');
-// 2. команда через dev-эндпоинт
-const res = await fetch(`${BASE}/dev/command`, {
- method: 'POST',
- headers: { 'content-type': 'application/json' },
- body: JSON.stringify({ name: 'Тестер', text: '!рубить' }),
-});
-if (!res.ok) throw new Error(`dev command failed: ${res.status} ${await res.text()}`);
-console.log('dev command: accepted');
+// 2. спавн через !рубить
+await dev('/dev/command', { name: 'Тестер', text: '!рубить' });
+const d1 = await waitForDelta((m) => m.avatars?.some((a) => a.name === 'Тестер' && a.moving));
+console.log('spawn: движется к дереву ok');
-// 3. ждём дельту: аватар «Тестер» должен заспавниться и пойти к дереву
-const delta = await new Promise((resolve, reject) => {
- const ws = connect((m) => {
- if (m.t === 'delta' && m.avatars?.some((a) => a.name === 'Тестер')) {
- ws.close();
- resolve(m);
- }
- });
- ws.on('error', reject);
- setTimeout(() => reject(new Error('no delta with Тестер')), 8000);
-});
-const tester = delta.avatars.find((a) => a.name === 'Тестер');
-console.log(`delta: ${tester.name} moving=${tester.moving} action=${tester.action} target=(${tester.tx},${tester.ty})`);
-console.log(`events: ${(delta.events ?? []).map((e) => e.k).join(',') || '—'}`);
-if (!tester.moving || tester.action !== 'idle') throw new Error('Тестер должен идти к дереву (idle + moving)');
+// 3. телепорт к медной жиле и !копать
+await dev('/dev/tp', { name: 'Тестер', x: 1140, y: 346 });
+await sleep(COOLDOWN);
+await dev('/dev/command', { name: 'Тестер', text: '!копать' });
+const d2 = await waitForDelta((m) => m.avatars?.some((a) => a.name === 'Тестер' && a.action === 'mine'));
+const miner = d2.avatars.find((a) => a.name === 'Тестер');
+console.log('mine: action=mine tool=' + miner.tool);
+if (miner.action !== 'mine' || miner.tool !== 'pick_rusty') throw new Error('bad mine state');
-// 4. неверная версия протокола — close 4001
+// 4. ждём добытую руду в инвентаре
+await sleep(13_500);
+const inv1 = await inventory('Тестер');
+console.log('inventory: copper_ore=' + (inv1.items?.copper_ore ?? 0), 'mining xp=' + (inv1.skills?.mining?.xp ?? 0));
+if ((inv1.items?.copper_ore ?? 0) < 1 || (inv1.skills?.mining?.xp ?? 0) < 15) throw new Error('mining did not yield');
+
+// 5. ковка медного слитка у наковальни
+await dev('/dev/give', { name: 'Тестер', item: 'copper_ore', qty: 2 });
+await dev('/dev/tp', { name: 'Тестер', x: 1830, y: 415 });
+await sleep(COOLDOWN);
+await dev('/dev/command', { name: 'Тестер', text: '!ковать медный слиток' });
+const d3 = await waitForDelta((m) => m.avatars?.some((a) => a.name === 'Тестер' && a.action === 'smith'));
+const smith = d3.avatars.find((a) => a.name === 'Тестер');
+console.log('smith: action=smith tool=' + smith.tool);
+if (smith.tool !== 'hammer') throw new Error('expected hammer');
+await sleep(9_500);
+const inv2 = await inventory('Тестер');
+console.log('inventory: copper_bar=' + (inv2.items?.copper_bar ?? 0), 'smithing xp=' + (inv2.skills?.smithing?.xp ?? 0));
+if ((inv2.items?.copper_bar ?? 0) !== 1) throw new Error('smelting did not yield');
+
+// 6. недостижимый рецепт → blocked (нет железных слитков и низкий уровень ковки)
+await sleep(COOLDOWN);
+await dev('/dev/command', { name: 'Тестер', text: '!ковать топор' });
+const d4 = await waitForDelta((m) => m.events?.some((e) => e.k === 'blocked'), 5000);
+const reason = d4.events.find((e) => e.k === 'blocked').reason;
+console.log('blocked:', reason);
+if (!/уровень|хватает/.test(reason)) throw new Error('unexpected blocked reason');
+
+// 7. неверная версия протокола — close 4001
const closeCode = await new Promise((resolve) => {
const ws = new WebSocket(WS);
ws.on('open', () => ws.send(JSON.stringify({ t: 'hello', v: 999 })));
diff --git a/packages/server/src/index.ts b/packages/server/src/index.ts
index 8a059ad..d25bce2 100644
--- a/packages/server/src/index.ts
+++ b/packages/server/src/index.ts
@@ -6,9 +6,12 @@ import type { IncomingMessage, ServerResponse } from 'node:http';
import sirv from 'sirv';
import {
PROTOCOL_VERSION,
+ PROPS,
+ SKILL_TITLES,
WORLD,
ZONES,
colorForName,
+ levelForTotalXp,
type DeltaMsg,
type GameEvent,
type SnapshotMsg,
@@ -80,7 +83,13 @@ const world: WorldSource = {
v: PROTOCOL_VERSION,
tickMs: cfg.tickMs,
serverNow: Date.now(),
- world: { w: WORLD.w, h: WORLD.h, spawn: { ...WORLD.spawn }, zones: ZONES },
+ world: {
+ w: WORLD.w,
+ h: WORLD.h,
+ spawn: { ...WORLD.spawn },
+ zones: ZONES,
+ props: PROPS.map((p) => ({ ...p })),
+ },
};
},
snapshot(): SnapshotMsg {
@@ -90,7 +99,7 @@ const world: WorldSource = {
serverNow: Date.now(),
camera: camera.state,
avatars: [...sim.avatars.values()].map((av) => sim.serializeAvatar(av)),
- nodes: sim.serializeTrees(),
+ nodes: sim.serializeNodes(),
stats: sim.stats(),
};
},
@@ -102,7 +111,7 @@ const gateway = new WsGateway(world);
function buildDelta(events: GameEvent[], camChanged: boolean): DeltaMsg | null {
const avatars = sim.takeDirtyAvatars();
- const nodes = sim.takeDirtyTrees();
+ const nodes = sim.takeDirtyNodes();
const stats = sim.takeStatsIfDirty();
if (avatars.length === 0 && nodes.length === 0 && !stats && events.length === 0 && !camChanged) {
return null;
@@ -119,13 +128,13 @@ function buildDelta(events: GameEvent[], camChanged: boolean): DeltaMsg | null {
setInterval(() => {
const now = Date.now();
const events = sim.tick(now);
- const camChanged = camera.tick(now);
+ const camChanged = camera.tick(now, sim.zoneActivity());
for (const rec of sim.takeDirtyViewers()) db.saveViewer(cfg.channelId, rec);
for (const ev of events) {
if (ev.k === 'levelup' && cfg.chatAnnounceLevelUp) {
- announce(`🌲 ${ev.name} вырос(ла) до уровня ${ev.level} в рубке леса!`);
+ announce(`⭐ ${ev.name} вырос(ла) до ${ev.level}-го уровня: ${SKILL_TITLES[ev.skill] ?? ev.skill}!`);
}
}
@@ -201,6 +210,58 @@ function handleHttp(req: IncomingMessage, res: ServerResponse): void {
return;
}
+ if (cfg.devHttp && p === '/dev/give' && req.method === 'POST') {
+ readBody(req, (body) => {
+ try {
+ const parsed = JSON.parse(body || '{}') as { name?: string; item?: string; qty?: number };
+ const name = (parsed.name ?? '').trim();
+ const item = (parsed.item ?? '').trim();
+ const qty = Math.max(1, Math.min(999, Number(parsed.qty ?? 1)));
+ if (!name || !item) {
+ json(res, 400, { error: 'нужны name и item' });
+ return;
+ }
+ const ok = sim.giveItem(`dev:${name}`, item, qty);
+ json(res, ok ? 200 : 404, ok ? { ok: true } : { error: 'зритель не в мире' });
+ } catch (e) {
+ json(res, 400, { error: String(e) });
+ }
+ });
+ return;
+ }
+
+ if (cfg.devHttp && p === '/dev/tp' && req.method === 'POST') {
+ readBody(req, (body) => {
+ try {
+ const parsed = JSON.parse(body || '{}') as { name?: string; x?: number; y?: number };
+ const name = (parsed.name ?? '').trim();
+ if (!name || !Number.isFinite(parsed.x) || !Number.isFinite(parsed.y)) {
+ json(res, 400, { error: 'нужны name, x, y' });
+ return;
+ }
+ const ok = sim.teleport(`dev:${name}`, Number(parsed.x), Number(parsed.y));
+ json(res, ok ? 200 : 404, ok ? { ok: true } : { error: 'зритель не в мире' });
+ } catch (e) {
+ json(res, 400, { error: String(e) });
+ }
+ });
+ return;
+ }
+
+ if (p === '/api/inventory' && req.method === 'GET') {
+ const name = (url.searchParams.get('name') ?? '').trim();
+ const found = name ? sim.lookupViewer(name) : undefined;
+ if (!found) {
+ json(res, 200, { found: false });
+ return;
+ }
+ const skills = Object.fromEntries(
+ Object.entries(found.skills).map(([id, s]) => [id, { xp: s.xp, level: s.level ?? levelForTotalXp(s.xp) }]),
+ );
+ json(res, 200, { found: true, name: found.name, color: found.color, skills, items: found.items });
+ return;
+ }
+
for (const m of staticMounts) {
if (!m.middleware) continue;
const base = m.prefix.slice(0, -1);
diff --git a/packages/server/src/net/camera.ts b/packages/server/src/net/camera.ts
index e8661d6..cf7a44b 100644
--- a/packages/server/src/net/camera.ts
+++ b/packages/server/src/net/camera.ts
@@ -4,26 +4,48 @@ const CAM_W = 900;
const CAM_H = 560;
const DRIFT_X = 60;
const DRIFT_Y = 30;
+const DWELL_MS = 45_000;
/**
* Камера стрима авторитарна на сервере — все клиенты видят одно и то же.
- * M1: одна зона, камера медленно дрейфует вокруг её центра.
- * M2+: автотур по зонам с активностью (стоянка ~45 сек, плавные переезды).
+ * Автотур: стоянка на зоне ~45 сек; зона с активностью приоритетна;
+ * без активности — круговой обход + медленный дрейф.
+ * Плавность переезда даёт клиентский lerp по прямоугольнику камеры.
*/
export class CameraController {
state: CameraState;
private readonly seed = Math.random() * 100;
+ private zoneIdx = 0;
+ private dwellUntil = 0;
constructor(private readonly zones: ZoneDef[] = ZONES) {
const first = this.zones[0];
- this.state = first
- ? this.forZone(first, 0)
- : { x: 0, y: 0, w: CAM_W, h: CAM_H };
+ this.state = first ? this.forZone(first, 0) : { x: 0, y: 0, w: CAM_W, h: CAM_H };
}
- /** Возвращает true, если состояние изменилось (его стоит разослать). */
- tick(nowMs: number): boolean {
- const zone = this.zones[0];
+ /** activity — количество аватаров в каждой зоне (порядок ZONES). */
+ tick(nowMs: number, activity: number[]): boolean {
+ if (this.zones.length > 1) {
+ const curActive = (activity[this.zoneIdx] ?? 0) > 0;
+ if (nowMs >= this.dwellUntil || !curActive) {
+ let best = -1;
+ let bestA = 0;
+ for (let i = 0; i < this.zones.length; i++) {
+ const a = activity[i] ?? 0;
+ if (a > bestA) {
+ bestA = a;
+ best = i;
+ }
+ }
+ const next = best >= 0 ? best : (this.zoneIdx + 1) % this.zones.length;
+ if (next !== this.zoneIdx || nowMs >= this.dwellUntil) {
+ this.zoneIdx = next;
+ this.dwellUntil = nowMs + DWELL_MS;
+ }
+ }
+ }
+
+ const zone = this.zones[this.zoneIdx];
if (!zone) return false;
const next = this.forZone(zone, nowMs);
if (
@@ -39,8 +61,10 @@ export class CameraController {
private forZone(z: ZoneDef, nowMs: number): CameraState {
const w = Math.min(CAM_W, z.w);
const h = Math.min(CAM_H, z.h);
- const cx = z.x + z.w / 2 + Math.sin(nowMs / 9000 + this.seed) * DRIFT_X;
- const cy = z.y + z.h / 2 + Math.cos(nowMs / 11000 + this.seed) * DRIFT_Y;
+ const rangeX = Math.max(0, z.w - w) / 2;
+ const rangeY = Math.max(0, z.h - h) / 2;
+ const cx = z.x + z.w / 2 + Math.sin(nowMs / 9000 + this.seed) * Math.min(DRIFT_X, rangeX);
+ const cy = z.y + z.h / 2 + Math.cos(nowMs / 11000 + this.seed) * Math.min(DRIFT_Y, rangeY);
return { x: Math.round(cx - w / 2), y: Math.round(cy - h / 2), w, h };
}
}
diff --git a/packages/server/src/persist/db.ts b/packages/server/src/persist/db.ts
index b7c54bf..4c27ec1 100644
--- a/packages/server/src/persist/db.ts
+++ b/packages/server/src/persist/db.ts
@@ -1,7 +1,21 @@
import { mkdirSync } from 'node:fs';
import path from 'node:path';
import { DatabaseSync } from 'node:sqlite';
-import type { ViewerRecord } from '../sim/world';
+
+/**
+ * Запись зрителя: инвентарь и XP навыков. Хранится вне ECS (мета-слой).
+ */
+export interface ViewerRecord {
+ userId: string;
+ name: string;
+ color: string;
+ /** skill id -> суммарный xp */
+ skills: Record;
+ /** item id -> количество */
+ items: Record;
+}
+
+const SCHEMA_VERSION = 2;
/**
* Тонкий слой persist на встроенном node:sqlite — без нативных сборок и
@@ -17,37 +31,103 @@ export class Db {
}
this.db = new DatabaseSync(dbPath);
this.db.exec('PRAGMA journal_mode = WAL');
- this.db.exec(`
- CREATE TABLE IF NOT EXISTS viewers (
- channel_id TEXT NOT NULL,
- user_id TEXT NOT NULL,
- name TEXT NOT NULL,
- color TEXT NOT NULL,
- xp INTEGER NOT NULL DEFAULT 0,
- logs INTEGER NOT NULL DEFAULT 0,
- updated_at INTEGER NOT NULL,
- PRIMARY KEY (channel_id, user_id)
- )
- `);
+
+ const row = this.db.prepare('PRAGMA user_version').get() as { user_version?: number };
+ const version = row?.user_version ?? 0;
+ if (version < SCHEMA_VERSION) {
+ // дев-стадия: старую схему не мигрируем, а пересоздаём
+ this.db.exec(`
+ DROP TABLE IF EXISTS viewer_skills;
+ DROP TABLE IF EXISTS viewer_items;
+ DROP TABLE IF EXISTS viewers;
+ CREATE TABLE viewers (
+ channel_id TEXT NOT NULL,
+ user_id TEXT NOT NULL,
+ name TEXT NOT NULL,
+ color TEXT NOT NULL,
+ updated_at INTEGER NOT NULL,
+ PRIMARY KEY (channel_id, user_id)
+ );
+ CREATE TABLE viewer_skills (
+ channel_id TEXT NOT NULL,
+ user_id TEXT NOT NULL,
+ skill TEXT NOT NULL,
+ xp INTEGER NOT NULL DEFAULT 0,
+ PRIMARY KEY (channel_id, user_id, skill)
+ );
+ CREATE TABLE viewer_items (
+ channel_id TEXT NOT NULL,
+ user_id TEXT NOT NULL,
+ item TEXT NOT NULL,
+ qty INTEGER NOT NULL DEFAULT 0,
+ PRIMARY KEY (channel_id, user_id, item)
+ );
+ PRAGMA user_version = ${SCHEMA_VERSION};
+ `);
+ }
}
loadViewers(channelId: string): ViewerRecord[] {
- const rows = this.db
- .prepare('SELECT user_id, name, color, xp, logs FROM viewers WHERE channel_id = ?')
- .all(channelId) as Array<{ user_id: string; name: string; color: string; xp: number; logs: number }>;
- return rows.map((r) => ({ userId: r.user_id, name: r.name, color: r.color, xp: r.xp, logs: r.logs }));
+ const viewers = this.db
+ .prepare('SELECT user_id, name, color FROM viewers WHERE channel_id = ?')
+ .all(channelId) as Array<{ user_id: string; name: string; color: string }>;
+
+ const skills = this.db
+ .prepare('SELECT user_id, skill, xp FROM viewer_skills WHERE channel_id = ?')
+ .all(channelId) as Array<{ user_id: string; skill: string; xp: number }>;
+ const items = this.db
+ .prepare('SELECT user_id, item, qty FROM viewer_items WHERE channel_id = ?')
+ .all(channelId) as Array<{ user_id: string; item: string; qty: number }>;
+
+ const byId = new Map();
+ for (const v of viewers) {
+ byId.set(v.user_id, { userId: v.user_id, name: v.name, color: v.color, skills: {}, items: {} });
+ }
+ for (const s of skills) {
+ const rec = byId.get(s.user_id);
+ if (rec) rec.skills[s.skill] = s.xp;
+ }
+ for (const it of items) {
+ const rec = byId.get(it.user_id);
+ if (rec) rec.items[it.item] = it.qty;
+ }
+ return [...byId.values()];
}
saveViewer(channelId: string, v: ViewerRecord): void {
- this.db
- .prepare(
- `INSERT INTO viewers (channel_id, user_id, name, color, xp, logs, updated_at)
- VALUES (?, ?, ?, ?, ?, ?, ?)
- ON CONFLICT(channel_id, user_id) DO UPDATE SET
- name = excluded.name, color = excluded.color, xp = excluded.xp,
- logs = excluded.logs, updated_at = excluded.updated_at`,
- )
- .run(channelId, v.userId, v.name, v.color, v.xp, v.logs, Date.now());
+ this.db.exec('BEGIN');
+ try {
+ this.db
+ .prepare(
+ `INSERT INTO viewers (channel_id, user_id, name, color, updated_at)
+ VALUES (?, ?, ?, ?, ?)
+ ON CONFLICT(channel_id, user_id) DO UPDATE SET
+ name = excluded.name, color = excluded.color, updated_at = excluded.updated_at`,
+ )
+ .run(channelId, v.userId, v.name, v.color, Date.now());
+ this.db
+ .prepare('DELETE FROM viewer_skills WHERE channel_id = ? AND user_id = ?')
+ .run(channelId, v.userId);
+ this.db
+ .prepare('DELETE FROM viewer_items WHERE channel_id = ? AND user_id = ?')
+ .run(channelId, v.userId);
+ const skillStmt = this.db.prepare(
+ 'INSERT INTO viewer_skills (channel_id, user_id, skill, xp) VALUES (?, ?, ?, ?)',
+ );
+ for (const [skill, xp] of Object.entries(v.skills)) {
+ skillStmt.run(channelId, v.userId, skill, xp);
+ }
+ const itemStmt = this.db.prepare(
+ 'INSERT INTO viewer_items (channel_id, user_id, item, qty) VALUES (?, ?, ?, ?)',
+ );
+ for (const [item, qty] of Object.entries(v.items)) {
+ if (qty > 0) itemStmt.run(channelId, v.userId, item, qty);
+ }
+ this.db.exec('COMMIT');
+ } catch (e) {
+ this.db.exec('ROLLBACK');
+ throw e;
+ }
}
close(): void {
diff --git a/packages/server/src/sim/world.ts b/packages/server/src/sim/world.ts
index 73446b9..5195046 100644
--- a/packages/server/src/sim/world.ts
+++ b/packages/server/src/sim/world.ts
@@ -1,17 +1,31 @@
import {
COMMAND_COOLDOWN_MS,
+ FORGE_SPOT,
ITEM_LOG,
+ ORES,
+ RECIPES,
+ ROCK_SPOTS,
+ ROCK,
+ SKILLS,
+ START_ITEMS,
+ TOOLS,
TREE,
TREE_SPOTS,
WALK_SPEED,
WORLD,
- XP_PER_CHOP,
+ ZONES,
colorForName,
+ findRecipe,
+ itemTitle,
levelForTotalXp,
type AvatarAction,
type AvatarState,
type GameEvent,
type NodeState,
+ type OreKind,
+ type RecipeDef,
+ type SkillId,
+ type ToolDef,
type ViewerStat,
} from '@idle/shared';
@@ -28,50 +42,90 @@ export interface ViewerRecord {
userId: string;
name: string;
color: string;
- xp: number;
- logs: number;
+ /** skill id -> суммарный xp */
+ skills: Record;
+ /** item id -> количество */
+ items: Record;
}
-interface SimAvatar extends AvatarState {
+interface SkillSim {
+ xp: number;
+ level: number;
+}
+
+interface SimAvatar {
+ id: string;
+ name: string;
+ color: string;
+ x: number;
+ y: number;
+ tx: number;
+ ty: number;
+ speed: number;
+ moveStart: number;
+ moving: boolean;
+ action: AvatarAction;
+ nodeId: string | null;
+ actionStart: number | null;
+ actionDur: number | null;
+ skills: Record;
+ items: Map;
lastCommandAt: number;
pendingNodeId: string | null;
- logs: number;
+ pendingRecipeId: string | null;
}
-type SimTree = NodeState;
+interface SimNode extends NodeState {}
const CHOP_ALIASES = new Set(['рубить', 'chop']);
+const MINE_ALIASES = new Set(['копать', 'mine']);
+const SMITH_ALIASES = new Set(['ковать', 'smith']);
const STOP_ALIASES = new Set(['стоп', 'stop']);
+const SKILL_IDS: SkillId[] = SKILLS.map((s) => s.id);
+
function dist(ax: number, ay: number, bx: number, by: number): number {
return Math.hypot(bx - ax, by - ay);
}
/**
- * Симуляционный слой M1: plain TS за узким интерфейсом (десятки сущностей).
- * Решение об ECS (bitecs 0.4 / koota) отложено до M2 — см. PLAN.md.
- *
+ * Симуляционный слой M2: plain TS за узким интерфейсом (решение об ECS — в M3).
* Правила:
* - команды обрабатываются сразу при приходе, не ждут тика;
- * - аватар продолжает действие, пока не придёт другая команда или !стоп;
- * - движение декларативно (x→tx, speed, moveStart) — клиент дорисовывает сам.
+ * - аватар продолжает действие, пока не придёт другая команда или !стоп
+ * (ковка — пока хватает материалов);
+ * - движение декларативно (x→tx, speed, moveStart) — клиент дорисовывает сам;
+ * - инвентарь и навыки — мета-слой, вне ECS.
*/
export class SimWorld {
readonly avatars = new Map();
- readonly trees: SimTree[] = TREE_SPOTS.map((t, i) => ({
- id: `tree-${i + 1}`,
- kind: 'tree',
- x: t.x,
- y: t.y,
- hp: TREE.maxHp,
- maxHp: TREE.maxHp,
- respawnAt: null,
- }));
+ readonly nodes: SimNode[] = [
+ ...TREE_SPOTS.map((t, i): SimNode => ({
+ id: `tree-${i + 1}`,
+ kind: 'tree',
+ x: t.x,
+ y: t.y,
+ hp: TREE.maxHp,
+ maxHp: TREE.maxHp,
+ respawnAt: null,
+ })),
+ ...ROCK_SPOTS.map((r, i): SimNode => ({
+ id: `rock-${i + 1}`,
+ kind: 'rock',
+ variant: r.ore,
+ x: r.x,
+ y: r.y,
+ hp: ROCK.maxHp,
+ maxHp: ROCK.maxHp,
+ respawnAt: null,
+ })),
+ ];
private readonly dirtyAvatars = new Set();
- private readonly dirtyTrees = new Set();
+ private readonly dirtyNodes = new Set();
private readonly dirtyViewers = new Map();
private readonly preloaded = new Map();
+ private readonly pendingEvents: GameEvent[] = [];
private statsDirty = true;
constructor(
@@ -84,19 +138,23 @@ export class SimWorld {
handleCommand(cmd: ChatCommand, now = Date.now()): void {
if (cmd.channelId !== this.channelId) return;
if (!cmd.text.startsWith('!')) return;
- const word = (cmd.text.slice(1).split(/\s+/)[0] ?? '').toLowerCase();
+ const parts = cmd.text.slice(1).trim().split(/\s+/);
+ const word = (parts[0] ?? '').toLowerCase();
+ const arg = parts.slice(1).join(' ');
if (CHOP_ALIASES.has(word)) this.doChop(cmd, now);
+ else if (MINE_ALIASES.has(word)) this.doMine(cmd, now);
+ else if (SMITH_ALIASES.has(word)) this.doSmith(cmd, arg, now);
else if (STOP_ALIASES.has(word)) this.doStop(cmd, now);
}
tick(now: number): GameEvent[] {
- const events: GameEvent[] = [];
+ const events = this.pendingEvents.splice(0);
- for (const tree of this.trees) {
- if (tree.respawnAt !== null && now >= tree.respawnAt) {
- tree.respawnAt = null;
- tree.hp = tree.maxHp;
- this.dirtyTrees.add(tree.id);
+ for (const node of this.nodes) {
+ if (node.respawnAt !== null && now >= node.respawnAt) {
+ node.respawnAt = null;
+ node.hp = node.maxHp;
+ this.dirtyNodes.add(node.id);
}
}
@@ -108,28 +166,14 @@ export class SimWorld {
av.y = av.ty;
av.moving = false;
this.dirtyAvatars.add(av.id);
- const tree = av.pendingNodeId ? this.treeById(av.pendingNodeId) : undefined;
- if (tree && tree.respawnAt === null) {
- this.beginChop(av, tree, now);
- } else {
- av.pendingNodeId = null;
- }
+ this.onArrival(av, now, events);
}
}
- if (av.action === 'chop' && av.actionStart !== null) {
- const dur = av.actionDur ?? TREE.chopDurMs;
- if (now >= av.actionStart + dur) {
- const tree = av.nodeId ? this.treeById(av.nodeId) : undefined;
- if (!tree || tree.respawnAt !== null) {
- av.action = 'idle';
- av.nodeId = null;
- av.actionStart = null;
- this.dirtyAvatars.add(av.id);
- this.statsDirty = true;
- } else {
- this.completeChopCycle(av, tree, now, events);
- }
+ if (av.action !== 'idle' && av.actionStart !== null) {
+ const dur = av.actionDur ?? 0;
+ if (dur > 0 && now >= av.actionStart + dur) {
+ this.completeCycle(av, now, events);
}
}
}
@@ -137,25 +181,104 @@ export class SimWorld {
return events;
}
+ private onArrival(av: SimAvatar, now: number, events: GameEvent[]): void {
+ if (av.pendingNodeId) {
+ const node = this.nodeById(av.pendingNodeId);
+ if (node && node.respawnAt === null) {
+ this.beginGather(av, node, now);
+ return;
+ }
+ av.pendingNodeId = null;
+ }
+ if (av.pendingRecipeId) {
+ const recipe = RECIPES.find((r) => r.id === av.pendingRecipeId);
+ if (recipe && this.hasInputs(av, recipe)) {
+ this.beginSmith(av, recipe, now);
+ return;
+ }
+ av.pendingRecipeId = null;
+ events.push({
+ k: 'blocked',
+ userId: av.id,
+ name: av.name,
+ color: av.color,
+ reason: `материалы закончились: ${this.inputsText(recipe)}`,
+ });
+ }
+ }
+
// ---- команды ----
private doChop(cmd: ChatCommand, now: number): void {
const av = this.ensureAvatar(cmd, now);
- if (now - av.lastCommandAt < COMMAND_COOLDOWN_MS) return;
- av.lastCommandAt = now;
+ if (this.onCooldown(av, now)) return;
if (av.action === 'chop' && !av.moving) return; // уже рубит
- const tree = this.nearestAvailableTree(av);
- if (!tree) return; // всё вырублено и не отросло — просто ждём
-
+ const tree = this.nearestAvailable(av, (n) => n.kind === 'tree');
+ if (!tree) {
+ this.pendingEvents.push(this.blocked(av, 'все деревья ещё не отросли'));
+ return;
+ }
this.walkTo(av, tree.x, tree.y + 26, now);
av.pendingNodeId = tree.id;
}
+ private doMine(cmd: ChatCommand, now: number): void {
+ const av = this.ensureAvatar(cmd, now);
+ if (this.onCooldown(av, now)) return;
+ if (av.action === 'mine' && !av.moving) return;
+
+ const miningLevel = av.skills.mining.level;
+ const rock = this.nearestAvailable(av, (n) => {
+ if (n.kind !== 'rock' || !n.variant) return false;
+ return (ORES[n.variant as OreKind]?.level ?? 99) <= miningLevel;
+ });
+ if (!rock) {
+ const minReq = Math.min(...ROCK_SPOTS.map((r) => ORES[r.ore].level));
+ this.pendingEvents.push(
+ this.blocked(av, `нужен ${minReq}-й уровень добычи руды`),
+ );
+ return;
+ }
+ this.walkTo(av, rock.x, rock.y + 26, now);
+ av.pendingNodeId = rock.id;
+ }
+
+ private doSmith(cmd: ChatCommand, arg: string, now: number): void {
+ const av = this.ensureAvatar(cmd, now);
+ if (this.onCooldown(av, now)) return;
+
+ if (!arg) {
+ this.pendingEvents.push(
+ this.blocked(av, 'что ковать? медный слиток · железный слиток · топор · кирка'),
+ );
+ return;
+ }
+ const recipe = findRecipe(arg);
+ if (!recipe) {
+ this.pendingEvents.push(
+ this.blocked(av, `не знаю рецепт «${arg}». Можно: ${RECIPES.map((r) => r.title).join(', ')}`),
+ );
+ return;
+ }
+ if (av.skills.smithing.level < recipe.level) {
+ this.pendingEvents.push(
+ this.blocked(av, `«${recipe.title}» нужен ${recipe.level}-й уровень кузнечного дела`),
+ );
+ return;
+ }
+ if (!this.hasInputs(av, recipe)) {
+ this.pendingEvents.push(this.blocked(av, `не хватает: ${this.inputsText(recipe)}`));
+ return;
+ }
+
+ this.walkTo(av, FORGE_SPOT.x, FORGE_SPOT.y, now);
+ av.pendingRecipeId = recipe.id;
+ }
+
private doStop(cmd: ChatCommand, now: number): void {
const av = this.ensureAvatar(cmd, now);
- if (now - av.lastCommandAt < COMMAND_COOLDOWN_MS) return;
- av.lastCommandAt = now;
+ if (this.onCooldown(av, now)) return;
if (av.moving) {
const p = this.currentPos(av, now);
@@ -164,6 +287,7 @@ export class SimWorld {
av.moving = false;
}
av.pendingNodeId = null;
+ av.pendingRecipeId = null;
if (av.action !== 'idle') {
av.action = 'idle';
av.nodeId = null;
@@ -174,42 +298,239 @@ export class SimWorld {
this.dirtyAvatars.add(av.id);
}
- private ensureAvatar(cmd: ChatCommand, now: number): SimAvatar {
- let av = this.avatars.get(cmd.userId);
- if (!av) {
- const rec = this.preloaded.get(cmd.userId);
- av = {
- id: cmd.userId,
- name: cmd.name,
- color: cmd.color || colorForName(cmd.name),
- x: WORLD.spawn.x + (Math.random() * 60 - 30),
- y: WORLD.spawn.y + (Math.random() * 40 - 20),
- tx: WORLD.spawn.x,
- ty: WORLD.spawn.y,
- speed: WALK_SPEED,
- moveStart: 0,
- moving: false,
- action: 'idle',
- nodeId: null,
- actionStart: null,
- actionDur: null,
- level: rec ? levelForTotalXp(rec.xp) : 1,
- xp: rec?.xp ?? 0,
- lastCommandAt: 0,
- pendingNodeId: null,
- logs: rec?.logs ?? 0,
- };
- this.avatars.set(av.id, av);
- this.dirtyAvatars.add(av.id);
- this.markViewerDirty(av);
- this.statsDirty = true;
- } else if (av.name !== cmd.name || av.color !== cmd.color) {
- av.name = cmd.name;
- av.color = cmd.color || av.color;
- this.dirtyAvatars.add(av.id);
- this.markViewerDirty(av);
+ // ---- действия ----
+
+ private beginGather(av: SimAvatar, node: SimNode, now: number): void {
+ if (node.kind === 'tree') {
+ const tool = this.bestTool(av, 'axe');
+ av.action = 'chop';
+ av.actionDur = Math.round(TREE.chopDurMs / tool.multiplier);
+ } else {
+ const tool = this.bestTool(av, 'pick');
+ av.action = 'mine';
+ const ore = ORES[(node.variant ?? 'copper') as OreKind];
+ av.actionDur = Math.round(ore.cycleMs / tool.multiplier);
}
- return av;
+ av.nodeId = node.id;
+ av.actionStart = now;
+ av.pendingNodeId = null;
+ av.pendingRecipeId = null;
+ this.dirtyAvatars.add(av.id);
+ this.statsDirty = true;
+ }
+
+ private beginSmith(av: SimAvatar, recipe: RecipeDef, now: number): void {
+ av.action = 'smith';
+ // для ковки nodeId хранит id рецепта — узел-нода у кузницы одна
+ av.nodeId = recipe.id;
+ av.actionDur = recipe.cycleMs;
+ av.actionStart = now;
+ av.pendingRecipeId = null;
+ this.dirtyAvatars.add(av.id);
+ this.statsDirty = true;
+ }
+
+ private completeCycle(av: SimAvatar, now: number, events: GameEvent[]): void {
+ if (av.action === 'chop') {
+ const tree = av.nodeId ? this.nodeById(av.nodeId) : undefined;
+ if (!tree || tree.respawnAt !== null) {
+ this.goIdle(av);
+ return;
+ }
+ tree.hp -= 1;
+ this.dirtyNodes.add(tree.id);
+ if (tree.hp <= 0) {
+ tree.respawnAt = now + TREE.respawnMs;
+ events.push({ k: 'fell', userId: av.id, name: av.name, color: av.color, nodeId: tree.id });
+ }
+ this.addItem(av, ITEM_LOG, 1);
+ events.push({ k: 'item', userId: av.id, name: av.name, color: av.color, item: ITEM_LOG, qty: 1 });
+ this.addXp(av, 'woodcutting', TREE.xp, events);
+ this.finishOrContinue(av, now, Math.round(TREE.chopDurMs / this.bestTool(av, 'axe').multiplier), () => tree.respawnAt === null);
+ } else if (av.action === 'mine') {
+ const rock = av.nodeId ? this.nodeById(av.nodeId) : undefined;
+ const ore = rock?.variant ? ORES[rock.variant as OreKind] : undefined;
+ if (!rock || !ore || rock.respawnAt !== null) {
+ this.goIdle(av);
+ return;
+ }
+ rock.hp -= 1;
+ this.dirtyNodes.add(rock.id);
+ if (rock.hp <= 0) {
+ rock.respawnAt = now + ore.respawnMs;
+ events.push({ k: 'depleted', userId: av.id, name: av.name, color: av.color, nodeId: rock.id });
+ }
+ this.addItem(av, ore.item, 1);
+ events.push({ k: 'item', userId: av.id, name: av.name, color: av.color, item: ore.item, qty: 1 });
+ this.addXp(av, 'mining', ore.xp, events);
+ this.finishOrContinue(
+ av,
+ now,
+ Math.round(ore.cycleMs / this.bestTool(av, 'pick').multiplier),
+ () => rock.respawnAt === null,
+ );
+ } else if (av.action === 'smith') {
+ const recipe = av.nodeId
+ ? RECIPES.find((r) => r.id === av.nodeId)
+ : undefined;
+ if (!recipe) {
+ this.goIdle(av);
+ return;
+ }
+ for (const input of recipe.inputs) this.takeItem(av, input.item, input.qty);
+ this.addItem(av, recipe.output.item, recipe.output.qty);
+ events.push({
+ k: 'item',
+ userId: av.id,
+ name: av.name,
+ color: av.color,
+ item: recipe.output.item,
+ qty: recipe.output.qty,
+ });
+ this.addXp(av, 'smithing', recipe.xp, events);
+ this.finishOrContinue(av, now, recipe.cycleMs, () => this.hasInputs(av, recipe), () => {
+ events.push(
+ this.blocked(av, `материалы кончились: ${this.inputsText(recipe)}`),
+ );
+ });
+ }
+ }
+
+ /** Продолжить цикл того же действия либо уйти в idle (по правилу «работает, пока не скажут»). */
+ private finishOrContinue(
+ av: SimAvatar,
+ now: number,
+ durMs: number,
+ canContinue: () => boolean,
+ onBlocked?: () => void,
+ ): void {
+ if (canContinue()) {
+ av.actionStart = now + durMs; // сервер-время следующего завершения
+ this.dirtyAvatars.add(av.id);
+ } else {
+ if (onBlocked) onBlocked();
+ this.goIdle(av);
+ }
+ }
+
+ private goIdle(av: SimAvatar): void {
+ av.action = 'idle';
+ av.nodeId = null;
+ av.actionStart = null;
+ av.actionDur = null;
+ this.dirtyAvatars.add(av.id);
+ this.statsDirty = true;
+ }
+
+ // ---- инвентарь / навыки ----
+
+ private addItem(av: SimAvatar, item: string, qty: number): void {
+ av.items.set(item, (av.items.get(item) ?? 0) + qty);
+ this.markViewerDirty(av);
+ this.dirtyAvatars.add(av.id); // мог смениться лучший инструмент
+ }
+
+ private takeItem(av: SimAvatar, item: string, qty: number): void {
+ const left = (av.items.get(item) ?? 0) - qty;
+ if (left > 0) av.items.set(item, left);
+ else av.items.delete(item);
+ this.markViewerDirty(av);
+ this.dirtyAvatars.add(av.id);
+ }
+
+ private hasInputs(av: SimAvatar, recipe: RecipeDef): boolean {
+ return recipe.inputs.every((i) => (av.items.get(i.item) ?? 0) >= i.qty);
+ }
+
+ private inputsText(recipe: RecipeDef | undefined): string {
+ if (!recipe) return '?';
+ return recipe.inputs.map((i) => `${i.qty}× ${itemTitle(i.item)}`).join(' + ');
+ }
+
+ private addXp(av: SimAvatar, skill: SkillId, amount: number, events: GameEvent[]): void {
+ const s = av.skills[skill];
+ if (!s) return;
+ s.xp += amount;
+ events.push({
+ k: 'xp',
+ userId: av.id,
+ name: av.name,
+ color: av.color,
+ skill,
+ amount,
+ total: s.xp,
+ });
+ const level = levelForTotalXp(s.xp);
+ if (level > s.level) {
+ s.level = level;
+ events.push({
+ k: 'levelup',
+ userId: av.id,
+ name: av.name,
+ color: av.color,
+ skill,
+ level,
+ });
+ }
+ this.markViewerDirty(av);
+ this.dirtyAvatars.add(av.id);
+ }
+
+ // ---- вспомогательное ----
+
+ private blocked(av: SimAvatar, reason: string): GameEvent {
+ return { k: 'blocked', userId: av.id, name: av.name, color: av.color, reason };
+ }
+
+ private onCooldown(av: SimAvatar, now: number): boolean {
+ if (now - av.lastCommandAt < COMMAND_COOLDOWN_MS) return true;
+ av.lastCommandAt = now;
+ return false;
+ }
+
+ private nodeById(id: string): SimNode | undefined {
+ return this.nodes.find((n) => n.id === id);
+ }
+
+ private nearestAvailable(av: SimAvatar, filter: (n: SimNode) => boolean): SimNode | undefined {
+ let best: SimNode | undefined;
+ let bestD = Infinity;
+ for (const n of this.nodes) {
+ if (n.respawnAt !== null || !filter(n)) continue;
+ const d = dist(av.x, av.y, n.x, n.y);
+ if (d < bestD) {
+ bestD = d;
+ best = n;
+ }
+ }
+ return best;
+ }
+
+ private bestTool(av: SimAvatar, kind: ToolDef['kind']): ToolDef {
+ let best: ToolDef | undefined;
+ for (const t of TOOLS) {
+ if (t.kind !== kind || (av.items.get(t.item) ?? 0) < 1) continue;
+ if (!best || t.multiplier > best.multiplier) best = t;
+ }
+ // базовый случай: без инструмента — но START_ITEMS гарантирует ржавый набор
+ return best ?? { item: 'none', kind, multiplier: 1 };
+ }
+
+ private toolForAction(av: SimAvatar): string {
+ if (av.action === 'chop') return this.bestTool(av, 'axe').item;
+ if (av.action === 'mine') return this.bestTool(av, 'pick').item;
+ if (av.action === 'smith') return 'hammer';
+ return 'none';
+ }
+
+ private currentPos(av: SimAvatar, now: number): { x: number; y: number } {
+ if (!av.moving) return { x: av.x, y: av.y };
+ const dx = av.tx - av.x;
+ const dy = av.ty - av.y;
+ const d = Math.hypot(dx, dy);
+ if (d === 0) return { x: av.tx, y: av.ty };
+ const k = Math.min(((now - av.moveStart) / 1000) * av.speed, d);
+ return { x: av.x + (dx / d) * k, y: av.y + (dy / d) * k };
}
private walkTo(av: SimAvatar, tx: number, ty: number, now: number): void {
@@ -229,94 +550,79 @@ export class SimWorld {
this.statsDirty = true;
}
- private beginChop(av: SimAvatar, tree: SimTree, now: number): void {
- av.pendingNodeId = null;
- av.action = 'chop';
- av.nodeId = tree.id;
- av.actionStart = now;
- av.actionDur = TREE.chopDurMs;
- this.dirtyAvatars.add(av.id);
- this.statsDirty = true;
- }
-
- private completeChopCycle(av: SimAvatar, tree: SimTree, now: number, events: GameEvent[]): void {
- const start = av.actionStart;
- const dur = av.actionDur ?? TREE.chopDurMs;
- if (start === null) return;
-
- tree.hp -= 1;
- this.dirtyTrees.add(tree.id);
- if (tree.hp <= 0) {
- tree.respawnAt = now + TREE.respawnMs;
- events.push({ k: 'fell', userId: av.id, name: av.name, color: av.color, nodeId: tree.id });
- }
-
- av.logs += 1;
- events.push({ k: 'item', userId: av.id, name: av.name, color: av.color, item: ITEM_LOG, qty: 1 });
-
- av.xp += XP_PER_CHOP;
- events.push({ k: 'xp', userId: av.id, name: av.name, color: av.color, amount: XP_PER_CHOP, total: av.xp });
- const level = levelForTotalXp(av.xp);
- if (level > av.level) {
- av.level = level;
- events.push({ k: 'levelup', userId: av.id, name: av.name, color: av.color, level });
- }
- this.dirtyAvatars.add(av.id);
- this.markViewerDirty(av);
-
- if (tree.respawnAt !== null) {
- // дерево свалено — аватар отдыхает, пока зритель не отправит к следующему
- av.action = 'idle';
- av.nodeId = null;
- av.actionStart = null;
- } else {
- av.actionStart = start + dur; // следующий цикл той же команды
- }
- }
-
- // ---- вспомогательное ----
-
- private treeById(id: string): SimTree | undefined {
- return this.trees.find((t) => t.id === id);
- }
-
- private nearestAvailableTree(av: SimAvatar): SimTree | undefined {
- let best: SimTree | undefined;
- let bestD = Infinity;
- for (const t of this.trees) {
- if (t.respawnAt !== null) continue;
- const d = dist(av.x, av.y, t.x, t.y);
- if (d < bestD) {
- bestD = d;
- best = t;
- }
- }
- return best;
- }
-
- private currentPos(av: SimAvatar, now: number): { x: number; y: number } {
- if (!av.moving) return { x: av.x, y: av.y };
- const dx = av.tx - av.x;
- const dy = av.ty - av.y;
- const d = Math.hypot(dx, dy);
- if (d === 0) return { x: av.tx, y: av.ty };
- const k = Math.min(((now - av.moveStart) / 1000) * av.speed, d);
- return { x: av.x + (dx / d) * k, y: av.y + (dy / d) * k };
- }
-
private markViewerDirty(av: SimAvatar): void {
- this.dirtyViewers.set(av.id, { userId: av.id, name: av.name, color: av.color, xp: av.xp, logs: av.logs });
+ this.dirtyViewers.set(av.id, this.toRecord(av));
}
- // ---- выдача для сети/себя ----
+ private toRecord(av: SimAvatar): ViewerRecord {
+ const skills: Record = {};
+ for (const id of SKILL_IDS) skills[id] = av.skills[id]?.xp ?? 0;
+ const items: Record = {};
+ for (const [item, qty] of av.items) items[item] = qty;
+ return { userId: av.id, name: av.name, color: av.color, skills, items };
+ }
+
+ // ---- dev-хелперы (только DEV_HTTP) ----
+
+ giveItem(userId: string, item: string, qty: number): boolean {
+ const av = this.avatars.get(userId);
+ if (!av) return false;
+ this.addItem(av, item, qty);
+ return true;
+ }
+
+ teleport(userId: string, x: number, y: number): boolean {
+ const av = this.avatars.get(userId);
+ if (!av) return false;
+ av.x = x;
+ av.y = y;
+ av.tx = x;
+ av.ty = y;
+ av.moving = false;
+ this.dirtyAvatars.add(av.id);
+ return true;
+ }
+
+ lookupViewer(name: string): { name: string; color: string; skills: Record; items: Record } | undefined {
+ const lower = name.toLowerCase();
+ const av = [...this.avatars.values()].find((a) => a.name.toLowerCase() === lower);
+ if (av) {
+ return { name: av.name, color: av.color, skills: av.skills, items: Object.fromEntries(av.items) };
+ }
+ const rec = [...this.preloaded.values()].find((r) => r.name.toLowerCase() === lower);
+ if (!rec) return undefined;
+ const skills: Record = {};
+ for (const id of SKILL_IDS) {
+ const xp = rec.skills[id] ?? 0;
+ skills[id] = { xp, level: levelForTotalXp(xp) };
+ }
+ return { name: rec.name, color: rec.color, skills, items: { ...rec.items } };
+ }
+
+ zoneActivity(): number[] {
+ return ZONES.map(
+ (z) => [...this.avatars.values()].filter((a) => a.x >= z.x && a.x < z.x + z.w).length,
+ );
+ }
+
+ // ---- выдача для сети ----
serializeAvatar(av: SimAvatar): AvatarState {
+ const skills: Record = {};
+ for (const id of SKILL_IDS) {
+ const s = av.skills[id];
+ if (s) skills[id] = { xp: s.xp, level: s.level };
+ }
return {
id: av.id, name: av.name, color: av.color,
x: av.x, y: av.y, tx: av.tx, ty: av.ty,
speed: av.speed, moveStart: av.moveStart, moving: av.moving,
- action: av.action, nodeId: av.nodeId, actionStart: av.actionStart, actionDur: av.actionDur,
- level: av.level, xp: av.xp,
+ action: av.action,
+ tool: this.toolForAction(av),
+ nodeId: av.nodeId,
+ actionStart: av.actionStart,
+ actionDur: av.actionDur,
+ skills,
};
}
@@ -331,14 +637,14 @@ export class SimWorld {
return out;
}
- takeDirtyTrees(): NodeState[] {
- if (this.dirtyTrees.size === 0) return [];
+ takeDirtyNodes(): NodeState[] {
+ if (this.dirtyNodes.size === 0) return [];
const out: NodeState[] = [];
- for (const id of this.dirtyTrees) {
- const t = this.treeById(id);
- if (t) out.push({ ...t });
+ for (const id of this.dirtyNodes) {
+ const n = this.nodeById(id);
+ if (n) out.push({ ...n });
}
- this.dirtyTrees.clear();
+ this.dirtyNodes.clear();
return out;
}
@@ -348,17 +654,25 @@ export class SimWorld {
return out;
}
- serializeTrees(): NodeState[] {
- return this.trees.map((t) => ({ ...t }));
+ serializeNodes(): NodeState[] {
+ return this.nodes.map((n) => ({ ...n }));
}
stats(): ViewerStat[] {
return [...this.avatars.values()]
.map((av) => ({
- id: av.id, name: av.name, color: av.color,
- level: av.level, xp: av.xp, logs: av.logs, action: av.action,
+ id: av.id,
+ name: av.name,
+ color: av.color,
+ skills: Object.fromEntries(
+ SKILL_IDS.filter((id) => av.skills[id]).map((id) => [id, { ...av.skills[id]! }]),
+ ),
+ action: av.action,
}))
- .sort((a, b) => b.xp - a.xp);
+ .sort((a, b) => {
+ const total = (s: ViewerStat) => Object.values(s.skills).reduce((sum, v) => sum + v.xp, 0);
+ return total(b) - total(a);
+ });
}
takeStatsIfDirty(): ViewerStat[] | null {
@@ -366,4 +680,54 @@ export class SimWorld {
this.statsDirty = false;
return this.stats();
}
+
+ // ---- спавн ----
+
+ private ensureAvatar(cmd: ChatCommand, now: number): SimAvatar {
+ let av = this.avatars.get(cmd.userId);
+ if (!av) {
+ const rec = this.preloaded.get(cmd.userId);
+ const skills = {} as Record;
+ for (const id of SKILL_IDS) {
+ const xp = rec?.skills[id] ?? 0;
+ skills[id] = { xp, level: levelForTotalXp(xp) };
+ }
+ const items = new Map(Object.entries(rec?.items ?? {}));
+ for (const item of START_ITEMS) {
+ if (!items.has(item)) items.set(item, 1);
+ }
+ av = {
+ id: cmd.userId,
+ name: cmd.name,
+ color: cmd.color || colorForName(cmd.name),
+ x: WORLD.spawn.x + (Math.random() * 60 - 30),
+ y: WORLD.spawn.y + (Math.random() * 40 - 20),
+ tx: WORLD.spawn.x,
+ ty: WORLD.spawn.y,
+ speed: WALK_SPEED,
+ moveStart: 0,
+ moving: false,
+ action: 'idle',
+ nodeId: null,
+ actionStart: null,
+ actionDur: null,
+ skills,
+ items,
+ lastCommandAt: 0,
+ pendingNodeId: null,
+ pendingRecipeId: null,
+ };
+ this.avatars.set(av.id, av);
+ this.dirtyAvatars.add(av.id);
+ this.markViewerDirty(av);
+ this.statsDirty = true;
+ this.pendingEvents.push({ k: 'spawn', userId: av.id, name: av.name, color: av.color });
+ } else if (av.name !== cmd.name || av.color !== cmd.color) {
+ av.name = cmd.name;
+ av.color = cmd.color || av.color;
+ this.dirtyAvatars.add(av.id);
+ this.markViewerDirty(av);
+ }
+ return av;
+ }
}
diff --git a/packages/shared/src/content.ts b/packages/shared/src/content.ts
index 3f852b3..4556d1f 100644
--- a/packages/shared/src/content.ts
+++ b/packages/shared/src/content.ts
@@ -1,21 +1,21 @@
/**
- * Контент M1: мир, деревья, экономика рубки.
- * Баланс правится данными здесь, без кода (принцип «контент как данные»).
+ * Контент M2: мир-полоса зон (лес | рудник | кузница), ноды, навыки,
+ * предметы, инструменты тирами, рецепты. Баланс правится данными здесь.
*/
import type { ZoneDef } from './protocol';
-export const WORLD = { w: 1280, h: 720, spawn: { x: 180, y: 520 } } as const;
+export const WORLD = { w: 2100, h: 720, spawn: { x: 180, y: 520 } } as const;
-/** M1 — одна зона; в M2 мир станет полосой зон (лес | рудник | река | костёр | кухня). */
-export const ZONES: ZoneDef[] = [{ id: 'forest', name: 'Лес', x: 0, y: 0, w: 1280, h: 720 }];
+export const ZONES: ZoneDef[] = [
+ { id: 'forest', name: 'Лес', x: 0, y: 0, w: 1000, h: 720 },
+ { id: 'mine', name: 'Рудник', x: 1000, y: 0, w: 680, h: 720 },
+ { id: 'forge', name: 'Кузница', x: 1680, y: 0, w: 420, h: 720 },
+];
-export interface TreeSpot {
- x: number;
- y: number;
-}
+// ---- лес ----
-export const TREE_SPOTS: TreeSpot[] = [
+export const TREE_SPOTS: { x: number; y: number }[] = [
{ x: 520, y: 320 },
{ x: 680, y: 430 },
{ x: 860, y: 250 },
@@ -25,16 +25,169 @@ export const TREE_SPOTS: TreeSpot[] = [
{ x: 780, y: 560 },
];
-export const TREE = { maxHp: 5, respawnMs: 60_000, chopDurMs: 15_000 } as const;
+export const TREE = { maxHp: 5, respawnMs: 60_000, chopDurMs: 15_000, xp: 10 } as const;
+
+// ---- рудник ----
+
+export type OreKind = 'copper' | 'iron';
+
+export interface RockSpot {
+ x: number;
+ y: number;
+ ore: OreKind;
+}
+
+export const ROCK_SPOTS: RockSpot[] = [
+ { x: 1150, y: 320, ore: 'copper' },
+ { x: 1310, y: 440, ore: 'copper' },
+ { x: 1470, y: 260, ore: 'copper' },
+ { x: 1230, y: 540, ore: 'copper' },
+ { x: 1580, y: 420, ore: 'iron' },
+ { x: 1390, y: 150, ore: 'iron' },
+];
+
+export const ROCK = { maxHp: 4 } as const;
+
+export const ORES: Record<
+ OreKind,
+ { item: string; level: number; xp: number; cycleMs: number; respawnMs: number }
+> = {
+ copper: { item: 'copper_ore', level: 1, xp: 15, cycleMs: 12_000, respawnMs: 45_000 },
+ iron: { item: 'iron_ore', level: 3, xp: 30, cycleMs: 16_000, respawnMs: 90_000 },
+};
+
+// ---- кузница ----
+
+/** Точка, куда встаёт аватар для ковки. */
+export const FORGE_SPOT = { x: 1830, y: 415 } as const;
+
+export const PROPS = [{ kind: 'anvil', x: 1830, y: 370 }] as const;
+
+// ---- навыки ----
+
+export const SKILLS = [
+ { id: 'woodcutting', title: 'Рубка леса' },
+ { id: 'mining', title: 'Добыча руды' },
+ { id: 'smithing', title: 'Кузнечное дело' },
+] as const;
+
+export type SkillId = (typeof SKILLS)[number]['id'];
+
+export const SKILL_TITLES: Record = Object.fromEntries(
+ SKILLS.map((s) => [s.id, s.title]),
+);
+
+// ---- предметы и инструменты ----
-export const XP_PER_CHOP = 10;
export const ITEM_LOG = 'log';
-export const ITEM_TITLES: Record = { [ITEM_LOG]: 'брёвна' };
+
+export const ITEMS: Record = {
+ log: { title: 'брёвна' },
+ copper_ore: { title: 'медная руда' },
+ iron_ore: { title: 'железная руда' },
+ copper_bar: { title: 'медный слиток' },
+ iron_bar: { title: 'железный слиток' },
+ axe_rusty: { title: 'ржавый топор' },
+ axe_iron: { title: 'железный топор' },
+ pick_rusty: { title: 'ржавая кирка' },
+ pick_iron: { title: 'железная кирка' },
+};
+
+export function itemTitle(id: string): string {
+ return ITEMS[id]?.title ?? id;
+}
+
+/** Выдаются при первом спавне. */
+export const START_ITEMS = ['axe_rusty', 'pick_rusty'] as const;
+
+export interface ToolDef {
+ item: string;
+ kind: 'axe' | 'pick';
+ /** Во сколько раз быстрее базовый цикл действия. */
+ multiplier: number;
+}
+
+export const TOOLS: ToolDef[] = [
+ { item: 'axe_rusty', kind: 'axe', multiplier: 1 },
+ { item: 'axe_iron', kind: 'axe', multiplier: 2 },
+ { item: 'pick_rusty', kind: 'pick', multiplier: 1 },
+ { item: 'pick_iron', kind: 'pick', multiplier: 2 },
+];
+
+// ---- рецепты (ковка) ----
+
+export interface RecipeDef {
+ id: string;
+ title: string;
+ output: { item: string; qty: number };
+ inputs: { item: string; qty: number }[];
+ cycleMs: number;
+ /** Требование к навыку кузнечного дела. */
+ level: number;
+ xp: number;
+ aliases: string[];
+}
+
+export const RECIPES: RecipeDef[] = [
+ {
+ id: 'copper_bar',
+ title: 'медный слиток',
+ output: { item: 'copper_bar', qty: 1 },
+ inputs: [{ item: 'copper_ore', qty: 2 }],
+ cycleMs: 8_000,
+ level: 1,
+ xp: 15,
+ aliases: ['медный слиток', 'медь'],
+ },
+ {
+ id: 'iron_bar',
+ title: 'железный слиток',
+ output: { item: 'iron_bar', qty: 1 },
+ inputs: [{ item: 'iron_ore', qty: 2 }],
+ cycleMs: 10_000,
+ level: 2,
+ xp: 25,
+ aliases: ['железный слиток', 'железо'],
+ },
+ {
+ id: 'axe_iron',
+ title: 'железный топор',
+ output: { item: 'axe_iron', qty: 1 },
+ inputs: [
+ { item: 'copper_bar', qty: 1 },
+ { item: 'iron_bar', qty: 2 },
+ ],
+ cycleMs: 15_000,
+ level: 3,
+ xp: 50,
+ aliases: ['железный топор', 'топор'],
+ },
+ {
+ id: 'pick_iron',
+ title: 'железная кирка',
+ output: { item: 'pick_iron', qty: 1 },
+ inputs: [
+ { item: 'copper_bar', qty: 1 },
+ { item: 'iron_bar', qty: 2 },
+ ],
+ cycleMs: 15_000,
+ level: 3,
+ xp: 50,
+ aliases: ['железная кирка', 'кирка'],
+ },
+];
+
+export function findRecipe(text: string): RecipeDef | undefined {
+ const q = text.trim().toLowerCase().replace(/\s+/g, ' ');
+ return RECIPES.find((r) => r.id === q || r.title === q || r.aliases.includes(q));
+}
+
+// ---- прочее ----
export const WALK_SPEED = 110; // px/сек
export const COMMAND_COOLDOWN_MS = 1200; // антиспам на смену действия
-/** OSRS/Melvor-подобная кривая: суммарный XP, нужный для уровня. */
+/** OSRS/Melvor-подобная кривая: суммарный XP, нужный для уровня (у каждого навыка своя). */
export function totalXpForLevel(level: number): number {
return Math.floor(((level - 1) + 300 * 2 ** ((level - 1) / 7)) / 4);
}
diff --git a/packages/shared/src/protocol.ts b/packages/shared/src/protocol.ts
index 241c537..c6542e1 100644
--- a/packages/shared/src/protocol.ts
+++ b/packages/shared/src/protocol.ts
@@ -8,7 +8,7 @@
* дельты вместо полных снапшотов, игровые события, серверная камера.
*/
-export const PROTOCOL_VERSION = 2;
+export const PROTOCOL_VERSION = 3;
export interface ZoneDef {
id: string;
@@ -19,14 +19,26 @@ export interface ZoneDef {
h: number;
}
+export interface PropDef {
+ kind: 'anvil';
+ x: number;
+ y: number;
+}
+
export interface WorldDef {
w: number;
h: number;
spawn: { x: number; y: number };
zones: ZoneDef[];
+ props: PropDef[];
}
-export type AvatarAction = 'idle' | 'chop';
+export type AvatarAction = 'idle' | 'chop' | 'mine' | 'smith';
+
+export interface SkillState {
+ xp: number;
+ level: number;
+}
/**
* Аватар — декларативное состояние: позиция анимируется клиентом
@@ -46,16 +58,19 @@ export interface AvatarState {
moveStart: number;
moving: boolean;
action: AvatarAction;
+ /** Чем работает в данный момент: item id инструмента, 'hammer' или 'none'. */
+ tool: string;
nodeId: string | null;
actionStart: number | null;
actionDur: number | null;
- level: number;
- xp: number;
+ skills: Record;
}
export interface NodeState {
id: string;
- kind: 'tree';
+ kind: 'tree' | 'rock';
+ /** Для руды — какая жила; для дерева отсутствует. */
+ variant?: string;
x: number;
y: number;
hp: number;
@@ -68,9 +83,7 @@ export interface ViewerStat {
id: string;
name: string;
color: string;
- level: number;
- xp: number;
- logs: number;
+ skills: Record;
action: AvatarAction;
}
@@ -85,9 +98,11 @@ export interface CameraState {
export type GameEvent =
| { k: 'spawn'; userId: string; name: string; color: string }
| { k: 'item'; userId: string; name: string; color: string; item: string; qty: number }
- | { k: 'xp'; userId: string; name: string; color: string; amount: number; total: number }
- | { k: 'levelup'; userId: string; name: string; color: string; level: number }
- | { k: 'fell'; userId: string; name: string; color: string; nodeId: string };
+ | { k: 'xp'; userId: string; name: string; color: string; skill: string; amount: number; total: number }
+ | { k: 'levelup'; userId: string; name: string; color: string; skill: string; level: number }
+ | { k: 'fell'; userId: string; name: string; color: string; nodeId: string }
+ | { k: 'depleted'; userId: string; name: string; color: string; nodeId: string }
+ | { k: 'blocked'; userId: string; name: string; color: string; reason: string };
export interface WelcomeMsg {
t: 'welcome';
diff --git a/packages/web/.env.development b/packages/web/.env.development
index 82be29d..f1a404a 100644
--- a/packages/web/.env.development
+++ b/packages/web/.env.development
@@ -1 +1,2 @@
VITE_WS_URL=ws://localhost:3000/ws
+VITE_API_URL=http://localhost:3000
diff --git a/packages/web/src/App.svelte b/packages/web/src/App.svelte
index 47a199c..987098a 100644
--- a/packages/web/src/App.svelte
+++ b/packages/web/src/App.svelte
@@ -1,8 +1,14 @@