feat: add common social fireplace

This commit is contained in:
2026-09-05 18:20:49 +05:00
parent 32527ec2ed
commit ca830b00b9
11 changed files with 539 additions and 121 deletions
+4
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@@ -101,6 +101,7 @@ XP-кривая Melvor-подобная, уровни открывают нод
- Онбординг — в самом виджете (HUD-подсказки), чат ботом не засоряем - Онбординг — в самом виджете (HUD-подсказки), чат ботом не засоряем
- Команды: `!рубить`, `!копать`, `!ковать`, `!рыбачить`, `!готовить`, `!отдых`, - Команды: `!рубить`, `!копать`, `!ковать`, `!рыбачить`, `!готовить`, `!отдых`,
`!стоп`, `!подарить`, `!топ`; спотлайт — не команда, а Channel Point награда. `!стоп`, `!подарить`, `!топ`; спотлайт — не команда, а Channel Point награда.
M4: `!костёр` — жечь брёвна у костра (прогресс пулу + личный вклад).
RU сейчас, EN-алиасы потом через конфиг RU сейчас, EN-алиасы потом через конфиг
### Камера и «показать меня» ### Камера и «показать меня»
@@ -123,6 +124,9 @@ XP-кривая Melvor-подобная, уровни открывают нод
- Общий пул прогресса + ledger персональных вкладов - Общий пул прогресса + ledger персональных вкладов
- Декей съедает вклады → визуальный откат, если долго никто не работает - Декей съедает вклады → визуальный откат, если долго никто не работает
- Уровни костра 15 - Уровни костра 15
- Реализация (M4): `!костёр` сжигает бревно за цикл (10 очков), декей ~4 очка/мин
и догоняется ретроактивно за оффлайн; уровень усиливает бафф отдыха (+25% к бонусу
за уровень), размер пламени растёт с уровнем
### Отдых (бафф за активность, не за силу) ### Отдых (бафф за активность, не за силу)
+1 -1
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@@ -42,7 +42,7 @@
<div class="badge">{STATUS_TEXT[status]}</div> <div class="badge">{STATUS_TEXT[status]}</div>
<!-- онбординг — в самом виджете, чат ботом не засоряем --> <!-- онбординг — в самом виджете, чат ботом не засоряем -->
{#if status === 'online'} {#if status === 'online'}
<div class="hint">!рубить · !копать · !рыбачить · !ковать &lt;рецепт&gt; · !готовить &lt;рецепт&gt; · !отдых · !стоп</div> <div class="hint">!рубить · !копать · !рыбачить · !ковать &lt;рецепт&gt; · !готовить &lt;рецепт&gt; · !отдых · !костёр · !стоп</div>
{/if} {/if}
</div> </div>
+11 -1
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@@ -19,6 +19,16 @@ interface Chip {
} }
function makeTool(tool: string): Graphics { function makeTool(tool: string): Graphics {
if (tool === 'log') {
// бревно в руках — для подкинутого дрова у костра
return new Graphics()
.rect(-6, -3, 12, 5)
.fill(0x7a5230)
.circle(-6, -0.5, 2.2)
.fill(0x9a7448)
.circle(6, -0.5, 2.2)
.fill(0x9a7448);
}
const g = new Graphics().rect(-1, -12, 2, 12).fill(HANDLE); const g = new Graphics().rect(-1, -12, 2, 12).fill(HANDLE);
if (tool === 'axe_rusty' || tool === 'axe_iron') { if (tool === 'axe_rusty' || tool === 'axe_iron') {
g.poly([-1, -12, 7, -12, 7, -7, -1, -8]).fill(tool === 'axe_iron' ? STEEL : RUSTY); g.poly([-1, -12, 7, -12, 7, -7, -1, -8]).fill(tool === 'axe_iron' ? STEEL : RUSTY);
@@ -68,7 +78,7 @@ export class AvatarView {
const body = new Graphics().roundRect(-7, -18, 14, 13, 4).fill(av.color); const body = new Graphics().roundRect(-7, -18, 14, 13, 4).fill(av.color);
const head = new Graphics().circle(0, -23, 6.5).fill(SKIN); const head = new Graphics().circle(0, -23, 6.5).fill(SKIN);
this.toolHolder.position.set(6, -14); this.toolHolder.position.set(6, -14);
for (const tool of ['axe_rusty', 'axe_iron', 'pick_rusty', 'pick_iron', 'hammer', 'spoon', 'rod']) { for (const tool of ['axe_rusty', 'axe_iron', 'pick_rusty', 'pick_iron', 'hammer', 'spoon', 'rod', 'log']) {
const g = makeTool(tool); const g = makeTool(tool);
g.visible = false; g.visible = false;
this.tools.set(tool, g); this.tools.set(tool, g);
+75 -12
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@@ -2,6 +2,7 @@ import { Application, Container, Graphics, Text } from 'pixi.js';
import type { import type {
AvatarState, AvatarState,
CameraState, CameraState,
CampfireState,
DeltaMsg, DeltaMsg,
GameEvent, GameEvent,
NodeState, NodeState,
@@ -10,7 +11,7 @@ import type {
WelcomeMsg, WelcomeMsg,
ZoneDef, ZoneDef,
} from '@idle/shared'; } from '@idle/shared';
import { RIVER_WATER_Y } from '@idle/shared'; import { CAMPFIRE, RIVER_WATER_Y } from '@idle/shared';
import { AvatarView } from './avatar'; import { AvatarView } from './avatar';
import { FishSpotView } from './fish'; import { FishSpotView } from './fish';
import { RockView } from './rock'; import { RockView } from './rock';
@@ -25,6 +26,7 @@ export interface MountWorldOptions {
onStatus?: (status: WorldStatus) => void; onStatus?: (status: WorldStatus) => void;
onEvent?: (e: GameEvent) => void; onEvent?: (e: GameEvent) => void;
onStats?: (s: ViewerStat[]) => void; onStats?: (s: ViewerStat[]) => void;
onCampfire?: (s: CampfireState) => void;
} }
export interface WorldHandle { export interface WorldHandle {
@@ -139,7 +141,9 @@ function drawAnvil(): Container {
return c; return c;
} }
function drawCampfire(flickers: Flicker[]): Container { function drawCampfire(
flickers: Flicker[],
): { c: Container; scalable: Array<{ g: Graphics; baseScale: number }> } {
const c = new Container(); const c = new Container();
const stones = new Graphics(); const stones = new Graphics();
for (let i = 0; i < 6; i++) { for (let i = 0; i < 6; i++) {
@@ -158,8 +162,28 @@ function drawCampfire(flickers: Flicker[]): Container {
{ g: flame1, base: 0.95, phase: 0 }, { g: flame1, base: 0.95, phase: 0 },
{ g: flame2, base: 0.9, phase: 1.7 }, { g: flame2, base: 0.9, phase: 1.7 },
); );
const scalable = [
{ g: glow, baseScale: 1 },
{ g: flame1, baseScale: 1 },
{ g: flame2, baseScale: 1 },
];
c.addChild(glow, stones, logA, logB, flame1, flame2); c.addChild(glow, stones, logA, logB, flame1, flame2);
return c; return { c, scalable };
}
interface CampfireUi {
label: Text;
bar: Graphics;
/** Пламя/свечение, масштабируемые уровнем костра. */
scalable: Array<{ g: Graphics; baseScale: number }>;
}
function campfireBarPct(progress: number, level: number): number {
const thr = CAMPFIRE.levelThresholds;
if (level >= thr.length) return 100;
const lo = thr[level - 1] ?? 0;
const hi = thr[level] ?? 1;
return Math.min(100, Math.max(0, ((progress - lo) / (hi - lo)) * 100));
} }
function drawStove(flickers: Flicker[]): Container { function drawStove(flickers: Flicker[]): Container {
@@ -208,6 +232,18 @@ export async function mountWorld(host: HTMLElement, opts: MountWorldOptions = {}
app.stage.addChild(worldLayer); app.stage.addChild(worldLayer);
const flickers: Flicker[] = []; const flickers: Flicker[] = [];
let campfireUi: CampfireUi | null = null;
let flameScale = 1;
function updateCampfireVisual(cs: CampfireState): void {
if (!campfireUi) return;
flameScale = 1 + (cs.level - 1) * 0.18;
campfireUi.label.text = `Костёр ур.${cs.level}`;
const pct = campfireBarPct(cs.progress, cs.level);
campfireUi.bar.clear();
campfireUi.bar.roundRect(-24, -84, 48, 5, 2.5).fill({ color: 0x10131a, alpha: 0.6 });
campfireUi.bar.roundRect(-24, -84, 48 * pct, 5, 2.5).fill(0xff9a3b);
}
let clockOffset = 0; // serverNow - Date.now() let clockOffset = 0; // serverNow - Date.now()
let camTarget: CameraState | null = null; let camTarget: CameraState | null = null;
@@ -274,6 +310,9 @@ export async function mountWorld(host: HTMLElement, opts: MountWorldOptions = {}
for (const f of flickers) { for (const f of flickers) {
f.g.alpha = f.base + Math.sin(now / 150 + f.phase) * 0.15; f.g.alpha = f.base + Math.sin(now / 150 + f.phase) * 0.15;
} }
for (const s of campfireUi?.scalable ?? []) {
s.g.scale.set(flameScale);
}
for (const [id, view] of avatarViews) { for (const [id, view] of avatarViews) {
const av = avatars.get(id); const av = avatars.get(id);
if (av) { if (av) {
@@ -306,15 +345,31 @@ export async function mountWorld(host: HTMLElement, opts: MountWorldOptions = {}
ground.zIndex = -1000; ground.zIndex = -1000;
entityLayer.addChild(ground); entityLayer.addChild(ground);
for (const prop of w.world.props) { for (const prop of w.world.props) {
const view = if (prop.kind === 'anvil') {
prop.kind === 'anvil' const view = drawAnvil();
? drawAnvil() view.position.set(prop.x, prop.y);
: prop.kind === 'campfire' view.zIndex = prop.y;
? drawCampfire(flickers) entityLayer.addChild(view);
: drawStove(flickers); } else if (prop.kind === 'campfire') {
view.position.set(prop.x, prop.y); const built = drawCampfire(flickers);
view.zIndex = prop.y; built.c.position.set(prop.x, prop.y);
entityLayer.addChild(view); built.c.zIndex = prop.y;
const label = new Text({
text: 'Костёр ур.1',
style: { fontFamily: 'monospace', fontSize: 11, fontWeight: 'bold', fill: 0xffc46b, stroke: { color: 0x10131a, width: 3 } },
});
label.anchor.set(0.5, 1);
label.y = -74;
const bar = new Graphics();
built.c.addChild(bar, label);
campfireUi = { label, bar, scalable: built.scalable };
entityLayer.addChild(built.c);
} else {
const view = drawStove(flickers);
view.position.set(prop.x, prop.y);
view.zIndex = prop.y;
entityLayer.addChild(view);
}
} }
} }
}, },
@@ -326,6 +381,10 @@ export async function mountWorld(host: HTMLElement, opts: MountWorldOptions = {}
for (const av of snap.avatars) syncAvatar(av); for (const av of snap.avatars) syncAvatar(av);
for (const st of snap.nodes) syncNode(st); for (const st of snap.nodes) syncNode(st);
pruneEntities(); pruneEntities();
if (snap.campfire) {
updateCampfireVisual(snap.campfire);
opts.onCampfire?.(snap.campfire);
}
opts.onStats?.(snap.stats); opts.onStats?.(snap.stats);
}, },
applyDelta(d) { applyDelta(d) {
@@ -335,6 +394,10 @@ export async function mountWorld(host: HTMLElement, opts: MountWorldOptions = {}
if (d.nodes) for (const st of d.nodes) syncNode(st); if (d.nodes) for (const st of d.nodes) syncNode(st);
for (const e of d.events ?? []) opts.onEvent?.(e); for (const e of d.events ?? []) opts.onEvent?.(e);
if (d.stats) opts.onStats?.(d.stats); if (d.stats) opts.onStats?.(d.stats);
if (d.campfire) {
updateCampfireVisual(d.campfire);
opts.onCampfire?.(d.campfire);
}
}, },
destroy() { destroy() {
void app.destroy(true, { children: true }); void app.destroy(true, { children: true });
+74 -99
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@@ -1,12 +1,14 @@
/* Дымовой тест M3: сервер должен быть запущен с DEV_HTTP=1, SQLITE_PATH=:memory:. /* Дымовой тест M4 (кооп-костёр), две фазы:
`pnpm --filter @idle/server smoke` */ node smoke.mjs phase1 — вклад, уровень, ledger (сервер с DEV_HTTP=1 + файловая база)
node smoke.mjs phase2 — после рестарта сервера: персистентность + декей + guard версии */
import { readFileSync, writeFileSync, unlinkSync } from 'node:fs';
import WebSocket from 'ws'; import WebSocket from 'ws';
const BASE = 'http://localhost:3000'; const BASE = 'http://localhost:3000';
const WS = 'ws://localhost:3000/ws'; const WS = 'ws://localhost:3000/ws';
const PROGRESS_FILE = new URL('./smoke-progress.tmp', import.meta.url).pathname.replace(/^\/([A-Za-z]:)/, '$1');
const sleep = (ms) => new Promise((r) => setTimeout(r, ms)); const sleep = (ms) => new Promise((r) => setTimeout(r, ms));
// ждём готовности сервера (tsx может стартовать дольше пары секунд)
for (let i = 0; i < 30; i++) { for (let i = 0; i < 30; i++) {
try { try {
const r = await fetch(`${BASE}/healthz`); const r = await fetch(`${BASE}/healthz`);
@@ -15,12 +17,11 @@ for (let i = 0; i < 30; i++) {
await sleep(500); await sleep(500);
} }
// антиспам-кулдаун команд — между командами выдерживаем паузу
const COOLDOWN = 1400; const COOLDOWN = 1400;
function connect(onMsg) { function connect(onMsg) {
const ws = new WebSocket(WS); const ws = new WebSocket(WS);
ws.on('open', () => ws.send(JSON.stringify({ t: 'hello', v: 4 }))); ws.on('open', () => ws.send(JSON.stringify({ t: 'hello', v: 5 })));
ws.on('message', (d) => onMsg(JSON.parse(String(d)))); ws.on('message', (d) => onMsg(JSON.parse(String(d))));
return ws; return ws;
} }
@@ -34,17 +35,11 @@ async function dev(path, body) {
if (!res.ok) throw new Error(`POST ${path} -> ${res.status} ${await res.text()}`); if (!res.ok) throw new Error(`POST ${path} -> ${res.status} ${await res.text()}`);
} }
async function inventory(name) {
const res = await fetch(`${BASE}/api/inventory?name=${encodeURIComponent(name)}`);
return res.json();
}
async function state() { async function state() {
const res = await fetch(`${BASE}/dev/state`); const res = await fetch(`${BASE}/dev/state`);
return res.json(); return res.json();
} }
/** Ждём дельту, удовлетворяющую условию. */
function waitForDelta(pred, timeoutMs = 9000) { function waitForDelta(pred, timeoutMs = 9000) {
return new Promise((resolve, reject) => { return new Promise((resolve, reject) => {
const ws = connect((m) => { const ws = connect((m) => {
@@ -61,99 +56,79 @@ function waitForDelta(pred, timeoutMs = 9000) {
}); });
} }
// 1. welcome + полный снапшот function firstSnapshot() {
const first = []; return new Promise((resolve, reject) => {
await new Promise((resolve, reject) => { const seen = [];
const ws = connect((m) => { const ws = connect((m) => {
first.push(m); seen.push(m);
if (first.length >= 2) { if (seen.length >= 2) {
ws.close(); ws.close();
resolve(); resolve(seen[1]);
} }
});
ws.on('error', reject);
setTimeout(() => reject(new Error('timeout')), 5000);
}); });
ws.on('error', reject); }
setTimeout(() => reject(new Error('timeout waiting welcome+snapshot')), 5000);
});
const [welcome, snap] = first;
const fishSpots = snap.nodes.filter((n) => n.kind === 'fish').length;
console.log(
'welcome: v' + welcome.v,
'| нод:', snap.nodes.length,
'| рыбных мест:', fishSpots,
'| пропсов:', welcome.world.props.map((p) => p.kind).join(','),
);
if (welcome.t !== 'welcome' || welcome.v !== 4) throw new Error('bad welcome');
if (snap.nodes.length !== 16 || fishSpots !== 3) throw new Error('bad snapshot nodes');
const propKinds = welcome.world.props.map((p) => p.kind).sort().join(',');
if (propKinds !== 'anvil,campfire,stove') throw new Error(`bad props: ${propKinds}`);
// 2. спавн через !рубить const phase = process.argv[2] ?? 'phase1';
await dev('/dev/command', { name: 'Тестер', text: '!рубить' });
await waitForDelta((m) => m.avatars?.some((a) => a.name === 'Тестер' && a.moving));
console.log('spawn ok');
// 3. рыбалка if (phase === 'phase1') {
await dev('/dev/tp', { name: 'Тестер', x: 2250, y: 375 }); const snap = await firstSnapshot();
await sleep(COOLDOWN); console.log('welcome v5 | campfire:', JSON.stringify(snap.campfire));
await dev('/dev/command', { name: 'Тестер', text: '!рыбачить' }); if (!snap.campfire || snap.campfire.level < 1) throw new Error('no campfire state');
const d1 = await waitForDelta((m) => m.avatars?.some((a) => a.name === 'Тестер' && a.action === 'fish'));
const fisher = d1.avatars.find((a) => a.name === 'Тестер');
console.log('fish: action=' + fisher.action, 'tool=' + fisher.tool);
if (fisher.action !== 'fish' || fisher.tool !== 'rod') throw new Error('bad fish state');
await sleep(16_000);
const inv1 = await inventory('Тестер');
console.log('inventory: raw_fish=' + (inv1.items?.raw_fish ?? 0), 'fishing xp=' + (inv1.skills?.fishing?.xp ?? 0));
if ((inv1.items?.raw_fish ?? 0) < 1 || (inv1.skills?.fishing?.xp ?? 0) < 15) throw new Error('fishing did not yield');
// 4. готовка жареной рыбы // спавн, брёвна, !костёр
await dev('/dev/give', { name: 'Тестер', item: 'raw_fish', qty: 2 }); await dev('/dev/command', { name: 'Тестер', text: '!рубить' });
await dev('/dev/tp', { name: 'Тестер', x: 2990, y: 425 }); await waitForDelta((m) => m.avatars?.some((a) => a.name === 'Тестер' && a.moving));
await sleep(COOLDOWN); await dev('/dev/give', { name: 'Тестер', item: 'log', qty: 2 });
await dev('/dev/command', { name: 'Тестер', text: '!готовить жареную рыбу' }); await dev('/dev/tp', { name: 'Тестер', x: 1900, y: 505 });
const d2 = await waitForDelta((m) => m.avatars?.some((a) => a.name === 'Тестер' && a.action === 'cook')); await sleep(COOLDOWN);
const cook = d2.avatars.find((a) => a.name === 'Тестер'); await dev('/dev/command', { name: 'Тестер', text: '!костёр' });
console.log('cook: action=' + cook.action, 'tool=' + cook.tool); const d1 = await waitForDelta((m) => m.avatars?.some((a) => a.name === 'Тестер' && a.action === 'feed'));
if (cook.action !== 'cook' || cook.tool !== 'spoon') throw new Error('bad cook state'); const feeder = d1.avatars.find((a) => a.name === 'Тестер');
await sleep(11_000); console.log('feed: action=' + feeder.action, 'tool=' + feeder.tool);
const inv2 = await inventory('Тестер'); if (feeder.action !== 'feed' || feeder.tool !== 'log') throw new Error('bad feed state');
console.log('inventory: cooked_fish=' + (inv2.items?.cooked_fish ?? 0), 'cooking xp=' + (inv2.skills?.cooking?.xp ?? 0));
if ((inv2.items?.cooked_fish ?? 0) < 1 || (inv2.skills?.cooking?.xp ?? 0) < 20) throw new Error('cooking did not yield');
// 5. отдых без рыбы у второго зрителя → blocked const d2 = await waitForDelta((m) => m.events?.some((e) => e.k === 'fire' && e.name === 'Тестер'), 15000);
await dev('/dev/command', { name: 'Тестер2', text: '!рубить' }); const fireEv = d2.events.find((e) => e.k === 'fire');
await sleep(300); console.log(`fire: прогресс=${fireEv.progress}, личный вклад=${fireEv.contributed}`);
await dev('/dev/tp', { name: 'Тестер2', x: 1960, y: 515 }); if (fireEv.contributed < 10 || fireEv.progress < 10) throw new Error('campfire did not grow');
await sleep(COOLDOWN);
await dev('/dev/command', { name: 'Тестер2', text: '!отдых' });
const d3 = await waitForDelta((m) => m.events?.some((e) => e.k === 'blocked' && e.name === 'Тестер2'), 5000);
console.log('blocked:', d3.events.find((e) => e.k === 'blocked').reason);
// 6. отдых Тестера с рыбой: цикл 60 сек → стак баффа await dev('/dev/fire', { points: 95 });
await dev('/dev/tp', { name: 'Тестер', x: 1960, y: 515 }); const d3 = await waitForDelta((m) => m.events?.some((e) => e.k === 'firelevel'), 5000);
await sleep(COOLDOWN); const lv = d3.events.find((e) => e.k === 'firelevel').level;
await dev('/dev/command', { name: 'Тестер', text: '!отдых' }); const st1 = await state();
const d4 = await waitForDelta((m) => m.avatars?.some((a) => a.name === 'Тестер' && a.action === 'rest')); console.log(
console.log('rest: начат'); `firelevel: ${lv}, campfire.level=${st1.campfire.level}, топ: ${st1.campfire.top
await sleep(62_000); .map((t) => t.name + '=' + t.contributed)
const st = await state(); .join(', ')}`,
const tester = st.avatars.find((a) => a.name === 'Тестер'); );
const inv3 = await inventory('Тестер'); if (lv < 2 || st1.campfire.level < 2) throw new Error('campfire level did not rise');
console.log( if (!st1.campfire.top.some((t) => t.name === 'Тестер')) throw new Error('ledger missing');
'after rest: restStacks=' + tester.restStacks,
'cooked_fish=' + (inv3.items?.cooked_fish ?? 0),
'action=' + tester.action,
);
if (tester.restStacks < 1) throw new Error('rest buff not granted');
if ((inv3.items?.cooked_fish ?? 0) !== 0) throw new Error('cooked fish not consumed');
if (tester.action !== 'idle') throw new Error('rest should end when out of fish');
// 7. неверная версия протокола — close 4001 writeFileSync(PROGRESS_FILE, String(st1.campfire.progress), 'utf8');
const closeCode = await new Promise((resolve) => { console.log(`phase1 OK (progress=${st1.campfire.progress}). Перезапусти сервер и запусти: node smoke.mjs phase2`);
const ws = new WebSocket(WS); } else if (phase === 'phase2') {
ws.on('open', () => ws.send(JSON.stringify({ t: 'hello', v: 999 }))); const before = Number(readFileSync(PROGRESS_FILE, 'utf8'));
ws.on('close', (code) => resolve(code)); const snap = await firstSnapshot();
setTimeout(() => resolve('no-close'), 3000); console.log(`after restart: прогресс ${snap.campfire.progress} (был ${before}), уровень ${snap.campfire.level}`);
}); if (snap.campfire.progress >= before) throw new Error('decay did not happen after restart');
if (closeCode !== 4001) throw new Error(`expected close 4001, got ${closeCode}`); if (snap.campfire.level < 2) throw new Error('campfire level lost after restart');
if (!snap.campfire.top.some((t) => t.name === 'Тестер')) throw new Error('ledger lost after restart');
try {
unlinkSync(PROGRESS_FILE);
} catch {}
console.log('WS smoke: OK'); const closeCode = await new Promise((resolve) => {
const ws = new WebSocket(WS);
ws.on('open', () => ws.send(JSON.stringify({ t: 'hello', v: 999 })));
ws.on('close', (code) => resolve(code));
setTimeout(() => resolve('no-close'), 3000);
});
if (closeCode !== 4001) throw new Error(`expected close 4001, got ${closeCode}`);
console.log('WS smoke: OK');
} else {
throw new Error(`unknown phase: ${phase}`);
}
+30 -2
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@@ -12,6 +12,7 @@ import {
ZONES, ZONES,
colorForName, colorForName,
levelForTotalXp, levelForTotalXp,
type CampfireState,
type DeltaMsg, type DeltaMsg,
type GameEvent, type GameEvent,
type SnapshotMsg, type SnapshotMsg,
@@ -38,7 +39,7 @@ const __dirname = path.dirname(fileURLToPath(import.meta.url));
const currentTick = (): number => Math.floor((Date.now() - startedAt) / cfg.tickMs); const currentTick = (): number => Math.floor((Date.now() - startedAt) / cfg.tickMs);
const db = new Db(cfg.dbPath); const db = new Db(cfg.dbPath);
const sim = new SimWorld(cfg.channelId, db.loadViewers(cfg.channelId)); const sim = new SimWorld(cfg.channelId, db.loadViewers(cfg.channelId), db.loadCampfire(cfg.channelId));
const camera = new CameraController(); const camera = new CameraController();
function handleCommand(cmd: ChatCommand): void { function handleCommand(cmd: ChatCommand): void {
@@ -101,6 +102,7 @@ const world: WorldSource = {
avatars: [...sim.avatars.values()].map((av) => sim.serializeAvatar(av)), avatars: [...sim.avatars.values()].map((av) => sim.serializeAvatar(av)),
nodes: sim.serializeNodes(), nodes: sim.serializeNodes(),
stats: sim.stats(), stats: sim.stats(),
campfire: sim.campfireState(),
}; };
}, },
}; };
@@ -113,7 +115,8 @@ function buildDelta(events: GameEvent[], camChanged: boolean): DeltaMsg | null {
const avatars = sim.takeDirtyAvatars(); const avatars = sim.takeDirtyAvatars();
const nodes = sim.takeDirtyNodes(); const nodes = sim.takeDirtyNodes();
const stats = sim.takeStatsIfDirty(); const stats = sim.takeStatsIfDirty();
if (avatars.length === 0 && nodes.length === 0 && !stats && events.length === 0 && !camChanged) { const campfire = sim.takeCampfireStateIfDirty();
if (avatars.length === 0 && nodes.length === 0 && !stats && !campfire && events.length === 0 && !camChanged) {
return null; return null;
} }
const msg: DeltaMsg = { t: 'delta', tick: currentTick(), serverNow: Date.now() }; const msg: DeltaMsg = { t: 'delta', tick: currentTick(), serverNow: Date.now() };
@@ -121,6 +124,7 @@ function buildDelta(events: GameEvent[], camChanged: boolean): DeltaMsg | null {
if (avatars.length > 0) msg.avatars = avatars; if (avatars.length > 0) msg.avatars = avatars;
if (nodes.length > 0) msg.nodes = nodes; if (nodes.length > 0) msg.nodes = nodes;
if (stats) msg.stats = stats; if (stats) msg.stats = stats;
if (campfire) msg.campfire = campfire;
if (events.length > 0) msg.events = events; if (events.length > 0) msg.events = events;
return msg; return msg;
} }
@@ -131,10 +135,16 @@ setInterval(() => {
const camChanged = camera.tick(now, sim.zoneActivity()); const camChanged = camera.tick(now, sim.zoneActivity());
for (const rec of sim.takeDirtyViewers()) db.saveViewer(cfg.channelId, rec); for (const rec of sim.takeDirtyViewers()) db.saveViewer(cfg.channelId, rec);
if (sim.isCampfireDirty()) {
const cf = sim.campfireState();
db.saveCampfire(cfg.channelId, cf.progress, sim.campfireLedgerRows());
}
for (const ev of events) { for (const ev of events) {
if (ev.k === 'levelup' && cfg.chatAnnounceLevelUp) { if (ev.k === 'levelup' && cfg.chatAnnounceLevelUp) {
announce(`${ev.name} вырос(ла) до ${ev.level}-го уровня: ${SKILL_TITLES[ev.skill] ?? ev.skill}!`); announce(`${ev.name} вырос(ла) до ${ev.level}-го уровня: ${SKILL_TITLES[ev.skill] ?? ev.skill}!`);
} else if (ev.k === 'firelevel' && cfg.chatAnnounceLevelUp) {
announce(`🔥 Костёр вырастает до ${ev.level}-го уровня! Общий вклад: ${sim.campfireState().progress}`);
} }
} }
@@ -248,6 +258,24 @@ function handleHttp(req: IncomingMessage, res: ServerResponse): void {
return; return;
} }
if (cfg.devHttp && p === '/dev/fire' && req.method === 'POST') {
readBody(req, (body) => {
try {
const parsed = JSON.parse(body || '{}') as { points?: number };
const points = Number(parsed.points);
if (!Number.isFinite(points) || points <= 0) {
json(res, 400, { error: 'нужен points > 0' });
return;
}
sim.addCampfireProgressDev(points);
json(res, 200, { ok: true, campfire: sim.campfireState() });
} catch (e) {
json(res, 400, { error: String(e) });
}
});
return;
}
if (p === '/api/inventory' && req.method === 'GET') { if (p === '/api/inventory' && req.method === 'GET') {
const name = (url.searchParams.get('name') ?? '').trim(); const name = (url.searchParams.get('name') ?? '').trim();
const found = name ? sim.lookupViewer(name) : undefined; const found = name ? sim.lookupViewer(name) : undefined;
+67 -1
View File
@@ -15,7 +15,13 @@ export interface ViewerRecord {
items: Record<string, number>; items: Record<string, number>;
} }
const SCHEMA_VERSION = 2; export interface CampfireRecord {
progress: number;
updatedAt: number;
ledger: Array<{ userId: string; name: string; color: string; contributed: number }>;
}
const SCHEMA_VERSION = 3;
/** /**
* Тонкий слой persist на встроенном node:sqlite — без нативных сборок и * Тонкий слой persist на встроенном node:sqlite — без нативных сборок и
@@ -37,6 +43,8 @@ export class Db {
if (version < SCHEMA_VERSION) { if (version < SCHEMA_VERSION) {
// дев-стадия: старую схему не мигрируем, а пересоздаём // дев-стадия: старую схему не мигрируем, а пересоздаём
this.db.exec(` this.db.exec(`
DROP TABLE IF EXISTS campfire;
DROP TABLE IF EXISTS campfire_ledger;
DROP TABLE IF EXISTS viewer_skills; DROP TABLE IF EXISTS viewer_skills;
DROP TABLE IF EXISTS viewer_items; DROP TABLE IF EXISTS viewer_items;
DROP TABLE IF EXISTS viewers; DROP TABLE IF EXISTS viewers;
@@ -62,6 +70,19 @@ export class Db {
qty INTEGER NOT NULL DEFAULT 0, qty INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (channel_id, user_id, item) PRIMARY KEY (channel_id, user_id, item)
); );
CREATE TABLE campfire (
channel_id TEXT PRIMARY KEY,
progress REAL NOT NULL DEFAULT 0,
updated_at INTEGER NOT NULL
);
CREATE TABLE campfire_ledger (
channel_id TEXT NOT NULL,
user_id TEXT NOT NULL,
name TEXT NOT NULL,
color TEXT NOT NULL,
contributed REAL NOT NULL DEFAULT 0,
PRIMARY KEY (channel_id, user_id)
);
PRAGMA user_version = ${SCHEMA_VERSION}; PRAGMA user_version = ${SCHEMA_VERSION};
`); `);
} }
@@ -130,6 +151,51 @@ export class Db {
} }
} }
loadCampfire(channelId: string): CampfireRecord {
const rows = this.db
.prepare('SELECT progress, updated_at FROM campfire WHERE channel_id = ?')
.all(channelId) as Array<{ progress: number; updated_at: number }>;
const ledgerRows = this.db
.prepare(
'SELECT user_id, name, color, contributed FROM campfire_ledger WHERE channel_id = ? ORDER BY contributed DESC',
)
.all(channelId) as Array<{ user_id: string; name: string; color: string; contributed: number }>;
const first = rows[0];
return {
progress: first?.progress ?? 0,
updatedAt: first?.updated_at ?? Date.now(),
ledger: ledgerRows.map((r) => ({
userId: r.user_id,
name: r.name,
color: r.color,
contributed: r.contributed,
})),
};
}
saveCampfire(channelId: string, progress: number, ledger: CampfireRecord['ledger']): void {
this.db.exec('BEGIN');
try {
this.db
.prepare(
`INSERT INTO campfire (channel_id, progress, updated_at) VALUES (?, ?, ?)
ON CONFLICT(channel_id) DO UPDATE SET progress = excluded.progress, updated_at = excluded.updated_at`,
)
.run(channelId, progress, Date.now());
this.db.prepare('DELETE FROM campfire_ledger WHERE channel_id = ?').run(channelId);
const stmt = this.db.prepare(
'INSERT INTO campfire_ledger (channel_id, user_id, name, color, contributed) VALUES (?, ?, ?, ?, ?)',
);
for (const entry of ledger) {
stmt.run(channelId, entry.userId, entry.name, entry.color, entry.contributed);
}
this.db.exec('COMMIT');
} catch (e) {
this.db.exec('ROLLBACK');
throw e;
}
}
close(): void { close(): void {
this.db.close(); this.db.close();
} }
+162 -1
View File
@@ -1,4 +1,6 @@
import { import {
CAMPFIRE,
CAMPFIRE_SPOT,
COMMAND_COOLDOWN_MS, COMMAND_COOLDOWN_MS,
FISH, FISH,
FISH_SPOTS, FISH_SPOTS,
@@ -19,12 +21,16 @@ import {
WALK_SPEED, WALK_SPEED,
WORLD, WORLD,
ZONES, ZONES,
campfireLevelFor,
colorForName, colorForName,
findRecipe, findRecipe,
itemTitle, itemTitle,
levelForTotalXp, levelForTotalXp,
restBonusFor,
type AvatarAction, type AvatarAction,
type AvatarState, type AvatarState,
type CampfireContributor,
type CampfireState,
type GameEvent, type GameEvent,
type NodeState, type NodeState,
type OreKind, type OreKind,
@@ -79,6 +85,7 @@ interface SimAvatar {
pendingNodeId: string | null; pendingNodeId: string | null;
pendingRecipeId: string | null; pendingRecipeId: string | null;
pendingRest: boolean; pendingRest: boolean;
pendingFire: boolean;
/** Бафф отдыха: стаки и до какого времени. */ /** Бафф отдыха: стаки и до какого времени. */
restStacks: number; restStacks: number;
restUntil: number; restUntil: number;
@@ -94,6 +101,7 @@ const FISH_ALIASES = new Set(['рыбачить', 'fish']);
const CRAFT_ALIASES = new Set(['ковать', 'готовить', 'craft']); const CRAFT_ALIASES = new Set(['ковать', 'готовить', 'craft']);
const STOP_ALIASES = new Set(['стоп', 'stop']); const STOP_ALIASES = new Set(['стоп', 'stop']);
const REST_ALIASES = new Set(['отдых', 'rest']); const REST_ALIASES = new Set(['отдых', 'rest']);
const FIRE_ALIASES = new Set(['костёр', 'костер', 'fire']);
const SKILL_IDS: SkillId[] = SKILLS.map((s) => s.id); const SKILL_IDS: SkillId[] = SKILLS.map((s) => s.id);
@@ -151,11 +159,29 @@ export class SimWorld {
private readonly pendingEvents: GameEvent[] = []; private readonly pendingEvents: GameEvent[] = [];
private statsDirty = true; private statsDirty = true;
/** Кооп-костёр: общий пул + ledger вкладов (мета-слой). */
private campfireProgress = 0;
private campfireLevel = 1;
private campfireLedger = new Map<string, CampfireContributor & { userId: string }>();
private campfireDirty = true;
private lastDecayAt = Date.now();
constructor( constructor(
private readonly channelId: string, private readonly channelId: string,
preloaded: ViewerRecord[], preloaded: ViewerRecord[],
campfire?: { progress: number; updatedAt: number; ledger: Array<{ userId: string; name: string; color: string; contributed: number }> },
) { ) {
for (const r of preloaded) this.preloaded.set(r.userId, r); for (const r of preloaded) this.preloaded.set(r.userId, r);
if (campfire) {
this.campfireProgress = campfire.progress;
this.campfireLevel = campfireLevelFor(campfire.progress);
for (const e of campfire.ledger) {
this.campfireLedger.set(e.userId, { userId: e.userId, name: e.name, color: e.color, contributed: e.contributed });
}
// декей копился, пока стрим был оффлайн — догоняем ретроактивно
this.applyCampfireDecay(Date.now(), campfire.updatedAt);
}
this.lastDecayAt = Date.now();
} }
handleCommand(cmd: ChatCommand, now = Date.now()): void { handleCommand(cmd: ChatCommand, now = Date.now()): void {
@@ -169,12 +195,15 @@ export class SimWorld {
else if (FISH_ALIASES.has(word)) this.doFish(cmd, now); else if (FISH_ALIASES.has(word)) this.doFish(cmd, now);
else if (CRAFT_ALIASES.has(word)) this.doCraft(cmd, arg, now); else if (CRAFT_ALIASES.has(word)) this.doCraft(cmd, arg, now);
else if (REST_ALIASES.has(word)) this.doRest(cmd, now); else if (REST_ALIASES.has(word)) this.doRest(cmd, now);
else if (FIRE_ALIASES.has(word)) this.doFire(cmd, now);
else if (STOP_ALIASES.has(word)) this.doStop(cmd, now); else if (STOP_ALIASES.has(word)) this.doStop(cmd, now);
} }
tick(now: number): GameEvent[] { tick(now: number): GameEvent[] {
const events = this.pendingEvents.splice(0); const events = this.pendingEvents.splice(0);
this.applyCampfireDecay(now);
for (const node of this.nodes) { for (const node of this.nodes) {
if (node.respawnAt !== null && now >= node.respawnAt) { if (node.respawnAt !== null && now >= node.respawnAt) {
node.respawnAt = null; node.respawnAt = null;
@@ -240,6 +269,10 @@ export class SimWorld {
av.pendingRest = false; av.pendingRest = false;
this.beginRest(av, now); this.beginRest(av, now);
} }
if (av.pendingFire) {
av.pendingFire = false;
this.beginFire(av, now);
}
} }
// ---- команды ---- // ---- команды ----
@@ -341,6 +374,19 @@ export class SimWorld {
av.pendingRest = true; av.pendingRest = true;
} }
private doFire(cmd: ChatCommand, now: number): void {
const av = this.ensureAvatar(cmd, now);
if (this.onCooldown(av, now)) return;
if (av.action === 'feed' && !av.moving) return;
if ((av.items.get(ITEM_LOG) ?? 0) < 1) {
this.pendingEvents.push(this.blocked(av, 'нужны брёвна: !рубить'));
return;
}
this.walkTo(av, CAMPFIRE_SPOT.x, CAMPFIRE_SPOT.y, now);
av.pendingFire = true;
}
private doStop(cmd: ChatCommand, now: number): void { private doStop(cmd: ChatCommand, now: number): void {
const av = this.ensureAvatar(cmd, now); const av = this.ensureAvatar(cmd, now);
if (this.onCooldown(av, now)) return; if (this.onCooldown(av, now)) return;
@@ -354,6 +400,7 @@ export class SimWorld {
av.pendingNodeId = null; av.pendingNodeId = null;
av.pendingRecipeId = null; av.pendingRecipeId = null;
av.pendingRest = false; av.pendingRest = false;
av.pendingFire = false;
if (av.action !== 'idle') { if (av.action !== 'idle') {
av.action = 'idle'; av.action = 'idle';
av.nodeId = null; av.nodeId = null;
@@ -385,6 +432,7 @@ export class SimWorld {
av.pendingNodeId = null; av.pendingNodeId = null;
av.pendingRecipeId = null; av.pendingRecipeId = null;
av.pendingRest = false; av.pendingRest = false;
av.pendingFire = false;
this.dirtyAvatars.add(av.id); this.dirtyAvatars.add(av.id);
this.statsDirty = true; this.statsDirty = true;
} }
@@ -409,6 +457,15 @@ export class SimWorld {
this.statsDirty = true; this.statsDirty = true;
} }
private beginFire(av: SimAvatar, now: number): void {
av.action = 'feed';
av.nodeId = null;
av.actionDur = CAMPFIRE.cycleMs;
av.actionStart = now;
this.dirtyAvatars.add(av.id);
this.statsDirty = true;
}
private completeCycle(av: SimAvatar, now: number, events: GameEvent[]): void { private completeCycle(av: SimAvatar, now: number, events: GameEvent[]): void {
if (av.action === 'chop') { if (av.action === 'chop') {
const tree = av.nodeId ? this.nodeById(av.nodeId) : undefined; const tree = av.nodeId ? this.nodeById(av.nodeId) : undefined;
@@ -499,6 +556,70 @@ export class SimWorld {
} else { } else {
this.finishOrContinue(av, now, REST.cycleMs, () => (av.items.get('cooked_fish') ?? 0) >= 1); this.finishOrContinue(av, now, REST.cycleMs, () => (av.items.get('cooked_fish') ?? 0) >= 1);
} }
} else if (av.action === 'feed') {
if ((av.items.get(ITEM_LOG) ?? 0) < 1) {
this.goIdle(av);
return;
}
this.takeItem(av, ITEM_LOG, 1);
this.addCampfireProgress(CAMPFIRE.progressPerLog, av, events);
this.finishOrContinue(av, now, CAMPFIRE.cycleMs, () => (av.items.get(ITEM_LOG) ?? 0) >= 1);
}
}
/** Очки в пул костра + запись в персональный ledger. */
private addCampfireProgress(
points: number,
contributor: { id: string; name: string; color: string } | null,
events: GameEvent[],
): void {
this.campfireProgress += points;
this.campfireDirty = true;
// без контрибьютора (dev-инъекция) события уровня идут в общую очередь
const sink = contributor ? events : this.pendingEvents;
const level = this.updateCampfireLevel(sink);
if (contributor) {
const entry =
this.campfireLedger.get(contributor.id) ??
{ userId: contributor.id, name: contributor.name, color: contributor.color, contributed: 0 };
entry.name = contributor.name;
entry.color = contributor.color;
entry.contributed += points;
this.campfireLedger.set(contributor.id, entry);
events.push({
k: 'fire',
userId: contributor.id,
name: contributor.name,
color: contributor.color,
contributed: entry.contributed,
progress: Math.round(this.campfireProgress),
level,
});
}
}
private updateCampfireLevel(events: GameEvent[]): number {
const level = campfireLevelFor(this.campfireProgress);
if (level > this.campfireLevel) {
this.campfireLevel = level;
events.push({ k: 'firelevel', level });
} else if (level < this.campfireLevel) {
// визуальный откат — событием не спамим
this.campfireLevel = level;
}
return this.campfireLevel;
}
private applyCampfireDecay(now: number, from?: number): void {
const start = from ?? this.lastDecayAt;
const dt = now - start;
if (dt <= 0) return;
this.lastDecayAt = now;
const before = this.campfireProgress;
this.campfireProgress = Math.max(0, this.campfireProgress - (CAMPFIRE.decayPerMin / 60_000) * dt);
if (this.campfireProgress !== before) {
this.campfireDirty = true;
this.updateCampfireLevel([]);
} }
} }
@@ -511,7 +632,7 @@ export class SimWorld {
events: GameEvent[], events: GameEvent[],
): void { ): void {
let qty = 1; let qty = 1;
av.bonusAcc += av.restStacks * REST.bonusPerStack; av.bonusAcc += av.restStacks * restBonusFor(this.campfireLevel);
if (av.bonusAcc >= 1) { if (av.bonusAcc >= 1) {
qty += Math.floor(av.bonusAcc); qty += Math.floor(av.bonusAcc);
av.bonusAcc %= 1; av.bonusAcc %= 1;
@@ -647,6 +768,7 @@ export class SimWorld {
if (av.action === 'smith') return 'hammer'; if (av.action === 'smith') return 'hammer';
if (av.action === 'cook') return 'spoon'; if (av.action === 'cook') return 'spoon';
if (av.action === 'fish') return 'rod'; if (av.action === 'fish') return 'rod';
if (av.action === 'feed') return 'log';
return 'none'; return 'none';
} }
@@ -673,6 +795,12 @@ export class SimWorld {
av.action = 'idle'; av.action = 'idle';
av.actionStart = null; av.actionStart = null;
av.actionDur = null; av.actionDur = null;
// новая команда отменяет все прежние намерения — иначе прибыв в новую
// точку, аватар «по инерции» начнёт старое действие (ghost-chopping)
av.pendingNodeId = null;
av.pendingRecipeId = null;
av.pendingRest = false;
av.pendingFire = false;
this.dirtyAvatars.add(av.id); this.dirtyAvatars.add(av.id);
this.statsDirty = true; this.statsDirty = true;
} }
@@ -710,6 +838,11 @@ export class SimWorld {
return true; return true;
} }
/** dev-инъекция очков в костёр (для smoke-тестов). */
addCampfireProgressDev(points: number): void {
this.addCampfireProgress(points, null, []);
}
lookupViewer( lookupViewer(
name: string, name: string,
): ):
@@ -790,6 +923,33 @@ export class SimWorld {
return this.nodes.map((n) => ({ ...n })); return this.nodes.map((n) => ({ ...n }));
} }
campfireState(): CampfireState {
const top: CampfireContributor[] = [...this.campfireLedger.values()]
.sort((a, b) => b.contributed - a.contributed)
.slice(0, 5)
.map((e) => ({ name: e.name, color: e.color, contributed: e.contributed }));
return { progress: Math.round(this.campfireProgress * 10) / 10, level: this.campfireLevel, top };
}
takeCampfireStateIfDirty(): CampfireState | null {
if (!this.campfireDirty) return null;
this.campfireDirty = false;
return this.campfireState();
}
isCampfireDirty(): boolean {
return this.campfireDirty;
}
campfireLedgerRows(): Array<{ userId: string; name: string; color: string; contributed: number }> {
return [...this.campfireLedger.values()].map((e) => ({
userId: e.userId,
name: e.name,
color: e.color,
contributed: e.contributed,
}));
}
stats(): ViewerStat[] { stats(): ViewerStat[] {
return [...this.avatars.values()] return [...this.avatars.values()]
.map((av) => ({ .map((av) => ({
@@ -849,6 +1009,7 @@ export class SimWorld {
pendingNodeId: null, pendingNodeId: null,
pendingRecipeId: null, pendingRecipeId: null,
pendingRest: false, pendingRest: false,
pendingFire: false,
restStacks: 0, restStacks: 0,
restUntil: 0, restUntil: 0,
bonusAcc: 0, bonusAcc: 0,
+31 -1
View File
@@ -108,10 +108,40 @@ export const REST = {
cycleMs: 60_000, cycleMs: 60_000,
buffMs: 300_000, buffMs: 300_000,
maxStacks: 2, maxStacks: 2,
/** Прибавка к добыче за стак (дробные циклы копятся аккумулятором). */ /** Прибавка к добыче за стак при костре 1-го уровня. */
bonusPerStack: 0.2, bonusPerStack: 0.2,
} as const; } as const;
// ---- кооп-костёр (M4) ----
export const CAMPFIRE = {
/** Прогресс за каждое сожжённое бревно. */
progressPerLog: 10,
cycleMs: 10_000,
/** Очков в минуту сгорает само (декей; копится и за оффлайн). */
decayPerMin: 4,
/** Пороги прогресса для уровней 1..5. */
levelThresholds: [0, 100, 300, 700, 1500],
} as const;
/** Точка, куда встаёт аватар, чтобы подкинуть дров. */
export const CAMPFIRE_SPOT = { x: 1900, y: 505 } as const;
export function campfireLevelFor(progress: number): number {
let level = 1;
for (let l = 2; l <= CAMPFIRE.levelThresholds.length; l++) {
const threshold = CAMPFIRE.levelThresholds[l - 1];
if (threshold === undefined || progress < threshold) break;
level = l;
}
return level;
}
/** Уровень костра усиливает бафф отдыха: +25% к бонусу за уровень. */
export function restBonusFor(fireLevel: number): number {
return REST.bonusPerStack * (1 + (fireLevel - 1) * 0.25);
}
// ---- навыки ---- // ---- навыки ----
export const SKILLS = [ export const SKILLS = [
+19 -2
View File
@@ -8,7 +8,7 @@
* дельты вместо полных снапшотов, игровые события, серверная камера. * дельты вместо полных снапшотов, игровые события, серверная камера.
*/ */
export const PROTOCOL_VERSION = 4; export const PROTOCOL_VERSION = 5;
export interface ZoneDef { export interface ZoneDef {
id: string; id: string;
@@ -33,7 +33,7 @@ export interface WorldDef {
props: PropDef[]; props: PropDef[];
} }
export type AvatarAction = 'idle' | 'chop' | 'mine' | 'smith' | 'cook' | 'fish' | 'rest'; export type AvatarAction = 'idle' | 'chop' | 'mine' | 'smith' | 'cook' | 'fish' | 'rest' | 'feed';
export interface SkillState { export interface SkillState {
xp: number; xp: number;
@@ -105,6 +105,8 @@ export type GameEvent =
| { k: 'fell'; userId: string; name: string; color: string; nodeId: string } | { k: 'fell'; userId: string; name: string; color: string; nodeId: string }
| { k: 'depleted'; userId: string; name: string; color: string; nodeId: string } | { k: 'depleted'; userId: string; name: string; color: string; nodeId: string }
| { k: 'rest'; userId: string; name: string; color: string; stacks: number } | { k: 'rest'; userId: string; name: string; color: string; stacks: number }
| { k: 'fire'; userId: string; name: string; color: string; contributed: number; progress: number; level: number }
| { k: 'firelevel'; level: number }
| { k: 'blocked'; userId: string; name: string; color: string; reason: string }; | { k: 'blocked'; userId: string; name: string; color: string; reason: string };
export interface WelcomeMsg { export interface WelcomeMsg {
@@ -115,6 +117,19 @@ export interface WelcomeMsg {
world: WorldDef; world: WorldDef;
} }
export interface CampfireContributor {
name: string;
color: string;
contributed: number;
}
/** Кооп-костёр: общий пул прогресса + топ вкладчиков (ledger на сервере). */
export interface CampfireState {
progress: number;
level: number;
top: CampfireContributor[];
}
export interface SnapshotMsg { export interface SnapshotMsg {
t: 'snapshot'; t: 'snapshot';
tick: number; tick: number;
@@ -123,6 +138,7 @@ export interface SnapshotMsg {
avatars: AvatarState[]; avatars: AvatarState[];
nodes: NodeState[]; nodes: NodeState[];
stats: ViewerStat[]; stats: ViewerStat[];
campfire: CampfireState;
} }
export interface DeltaMsg { export interface DeltaMsg {
@@ -133,6 +149,7 @@ export interface DeltaMsg {
avatars?: AvatarState[]; avatars?: AvatarState[];
nodes?: NodeState[]; nodes?: NodeState[];
stats?: ViewerStat[]; stats?: ViewerStat[];
campfire?: CampfireState;
events?: GameEvent[]; events?: GameEvent[];
} }
+65 -1
View File
@@ -1,8 +1,10 @@
<script lang="ts"> <script lang="ts">
import { onMount } from 'svelte'; import { onMount } from 'svelte';
import { import {
CAMPFIRE,
SKILL_TITLES, SKILL_TITLES,
itemTitle, itemTitle,
type CampfireState,
type GameEvent, type GameEvent,
type SkillState, type SkillState,
type ViewerStat, type ViewerStat,
@@ -56,6 +58,10 @@
return `${e.name} выработал(ла) жилу`; return `${e.name} выработал(ла) жилу`;
case 'rest': case 'rest':
return `🔥 ${e.name} отдыхает у костра — бафф ×${e.stacks}`; return `🔥 ${e.name} отдыхает у костра — бафф ×${e.stacks}`;
case 'fire':
return `🪵 ${e.name} подкинул(ла) дров — костёр ${e.progress} (вклад ${e.contributed})`;
case 'firelevel':
return `🔥 Костёр достиг ${e.level}-го уровня!`;
case 'blocked': case 'blocked':
return `${e.name}: ${e.reason}`; return `${e.name}: ${e.reason}`;
} }
@@ -69,9 +75,18 @@
return Math.max(1, ...Object.values(s.skills).map((v) => v.level)); return Math.max(1, ...Object.values(s.skills).map((v) => v.level));
} }
function firePct(cs: CampfireState): number {
const thr = CAMPFIRE.levelThresholds;
if (cs.level >= thr.length) return 100;
const lo = thr[cs.level - 1] ?? 0;
const hi = thr[cs.level] ?? 1;
return Math.min(100, Math.max(0, Math.round(((cs.progress - lo) / (hi - lo)) * 100)));
}
let host = $state<HTMLDivElement | undefined>(undefined); let host = $state<HTMLDivElement | undefined>(undefined);
let status = $state<NetStatus>('connecting'); let status = $state<NetStatus>('connecting');
let stats = $state<ViewerStat[]>([]); let stats = $state<ViewerStat[]>([]);
let campfire = $state<CampfireState | null>(null);
let feed = $state<FeedItem[]>([]); let feed = $state<FeedItem[]>([]);
let feedId = 0; let feedId = 0;
@@ -97,7 +112,7 @@
let disposeNet: (() => void) | undefined; let disposeNet: (() => void) | undefined;
if (host) { if (host) {
void mountWorld(host, { background: 0x1d232d }).then((w) => { void mountWorld(host, { background: 0x1d232d, onCampfire: (cf) => (campfire = cf) }).then((w) => {
world = w; world = w;
disposeNet = connectWorld({ disposeNet = connectWorld({
onStatus: (s) => { onStatus: (s) => {
@@ -171,6 +186,33 @@
{/if} {/if}
</section> </section>
<section>
<h2>Костёр</h2>
{#if campfire}
<div class="fire-line">
<span class="k">Уровень {campfire.level}</span>
<span class="meta">{campfire.progress} очков</span>
</div>
<div class="fire-bar"><div class="fire-fill" style:width={`${firePct(campfire)}%`}></div></div>
{#if campfire.top.length > 0}
<p class="muted" style="margin-top:8px">Вкладчики:</p>
<ul>
{#each campfire.top as c (c.name)}
<li>
<span class="dot" style:background={c.color}></span>
<span class="name" style:color={c.color}>{c.name}</span>
<span class="meta">{c.contributed}</span>
</li>
{/each}
</ul>
{:else}
<p class="muted">никто ещё не подкинул дров — !костёр</p>
{/if}
{:else}
<p class="muted">костёр ещё не разожгли — !костёр</p>
{/if}
</section>
<section> <section>
<h2>События</h2> <h2>События</h2>
{#if feed.length === 0} {#if feed.length === 0}
@@ -291,6 +333,28 @@
.inv .k { .inv .k {
color: #c7d3e0; color: #c7d3e0;
} }
.fire-line {
display: flex;
align-items: baseline;
gap: 8px;
margin-bottom: 6px;
}
.fire-line .k {
color: #ffc46b;
font-weight: 600;
}
.fire-bar {
height: 8px;
background: #232b38;
border-radius: 4px;
overflow: hidden;
}
.fire-fill {
height: 100%;
background: linear-gradient(90deg, #ff8c3b, #ffd166);
border-radius: 4px;
transition: width 0.6s ease;
}
.feed li { .feed li {
display: block; display: block;
font-size: 12.5px; font-size: 12.5px;