feat: add common social fireplace
This commit is contained in:
@@ -101,6 +101,7 @@ XP-кривая Melvor-подобная, уровни открывают нод
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- Онбординг — в самом виджете (HUD-подсказки), чат ботом не засоряем
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- Команды: `!рубить`, `!копать`, `!ковать`, `!рыбачить`, `!готовить`, `!отдых`,
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`!стоп`, `!подарить`, `!топ`; спотлайт — не команда, а Channel Point награда.
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M4: `!костёр` — жечь брёвна у костра (прогресс пулу + личный вклад).
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RU сейчас, EN-алиасы потом через конфиг
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### Камера и «показать меня»
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@@ -123,6 +124,9 @@ XP-кривая Melvor-подобная, уровни открывают нод
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- Общий пул прогресса + ledger персональных вкладов
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- Декей съедает вклады → визуальный откат, если долго никто не работает
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- Уровни костра 1–5
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- Реализация (M4): `!костёр` сжигает бревно за цикл (10 очков), декей ~4 очка/мин
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и догоняется ретроактивно за оффлайн; уровень усиливает бафф отдыха (+25% к бонусу
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за уровень), размер пламени растёт с уровнем
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### Отдых (бафф за активность, не за силу)
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@@ -42,7 +42,7 @@
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<div class="badge">{STATUS_TEXT[status]}</div>
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<!-- онбординг — в самом виджете, чат ботом не засоряем -->
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{#if status === 'online'}
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<div class="hint">!рубить · !копать · !рыбачить · !ковать <рецепт> · !готовить <рецепт> · !отдых · !стоп</div>
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<div class="hint">!рубить · !копать · !рыбачить · !ковать <рецепт> · !готовить <рецепт> · !отдых · !костёр · !стоп</div>
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{/if}
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</div>
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@@ -19,6 +19,16 @@ interface Chip {
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}
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function makeTool(tool: string): Graphics {
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if (tool === 'log') {
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// бревно в руках — для подкинутого дрова у костра
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return new Graphics()
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.rect(-6, -3, 12, 5)
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.fill(0x7a5230)
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.circle(-6, -0.5, 2.2)
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.fill(0x9a7448)
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.circle(6, -0.5, 2.2)
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.fill(0x9a7448);
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}
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const g = new Graphics().rect(-1, -12, 2, 12).fill(HANDLE);
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if (tool === 'axe_rusty' || tool === 'axe_iron') {
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g.poly([-1, -12, 7, -12, 7, -7, -1, -8]).fill(tool === 'axe_iron' ? STEEL : RUSTY);
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@@ -68,7 +78,7 @@ export class AvatarView {
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const body = new Graphics().roundRect(-7, -18, 14, 13, 4).fill(av.color);
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const head = new Graphics().circle(0, -23, 6.5).fill(SKIN);
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this.toolHolder.position.set(6, -14);
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for (const tool of ['axe_rusty', 'axe_iron', 'pick_rusty', 'pick_iron', 'hammer', 'spoon', 'rod']) {
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for (const tool of ['axe_rusty', 'axe_iron', 'pick_rusty', 'pick_iron', 'hammer', 'spoon', 'rod', 'log']) {
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const g = makeTool(tool);
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g.visible = false;
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this.tools.set(tool, g);
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@@ -2,6 +2,7 @@ import { Application, Container, Graphics, Text } from 'pixi.js';
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import type {
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AvatarState,
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CameraState,
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CampfireState,
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DeltaMsg,
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GameEvent,
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NodeState,
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@@ -10,7 +11,7 @@ import type {
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WelcomeMsg,
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ZoneDef,
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} from '@idle/shared';
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import { RIVER_WATER_Y } from '@idle/shared';
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import { CAMPFIRE, RIVER_WATER_Y } from '@idle/shared';
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import { AvatarView } from './avatar';
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import { FishSpotView } from './fish';
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import { RockView } from './rock';
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@@ -25,6 +26,7 @@ export interface MountWorldOptions {
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onStatus?: (status: WorldStatus) => void;
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onEvent?: (e: GameEvent) => void;
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onStats?: (s: ViewerStat[]) => void;
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onCampfire?: (s: CampfireState) => void;
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}
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export interface WorldHandle {
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@@ -139,7 +141,9 @@ function drawAnvil(): Container {
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return c;
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}
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function drawCampfire(flickers: Flicker[]): Container {
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function drawCampfire(
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flickers: Flicker[],
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): { c: Container; scalable: Array<{ g: Graphics; baseScale: number }> } {
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const c = new Container();
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const stones = new Graphics();
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for (let i = 0; i < 6; i++) {
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@@ -158,8 +162,28 @@ function drawCampfire(flickers: Flicker[]): Container {
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{ g: flame1, base: 0.95, phase: 0 },
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{ g: flame2, base: 0.9, phase: 1.7 },
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);
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const scalable = [
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{ g: glow, baseScale: 1 },
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{ g: flame1, baseScale: 1 },
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{ g: flame2, baseScale: 1 },
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];
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c.addChild(glow, stones, logA, logB, flame1, flame2);
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return c;
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return { c, scalable };
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}
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interface CampfireUi {
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label: Text;
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bar: Graphics;
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/** Пламя/свечение, масштабируемые уровнем костра. */
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scalable: Array<{ g: Graphics; baseScale: number }>;
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}
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function campfireBarPct(progress: number, level: number): number {
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const thr = CAMPFIRE.levelThresholds;
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if (level >= thr.length) return 100;
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const lo = thr[level - 1] ?? 0;
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const hi = thr[level] ?? 1;
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return Math.min(100, Math.max(0, ((progress - lo) / (hi - lo)) * 100));
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}
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function drawStove(flickers: Flicker[]): Container {
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@@ -208,6 +232,18 @@ export async function mountWorld(host: HTMLElement, opts: MountWorldOptions = {}
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app.stage.addChild(worldLayer);
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const flickers: Flicker[] = [];
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let campfireUi: CampfireUi | null = null;
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let flameScale = 1;
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function updateCampfireVisual(cs: CampfireState): void {
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if (!campfireUi) return;
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flameScale = 1 + (cs.level - 1) * 0.18;
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campfireUi.label.text = `Костёр ур.${cs.level}`;
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const pct = campfireBarPct(cs.progress, cs.level);
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campfireUi.bar.clear();
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campfireUi.bar.roundRect(-24, -84, 48, 5, 2.5).fill({ color: 0x10131a, alpha: 0.6 });
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campfireUi.bar.roundRect(-24, -84, 48 * pct, 5, 2.5).fill(0xff9a3b);
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}
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let clockOffset = 0; // serverNow - Date.now()
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let camTarget: CameraState | null = null;
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@@ -274,6 +310,9 @@ export async function mountWorld(host: HTMLElement, opts: MountWorldOptions = {}
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for (const f of flickers) {
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f.g.alpha = f.base + Math.sin(now / 150 + f.phase) * 0.15;
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}
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for (const s of campfireUi?.scalable ?? []) {
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s.g.scale.set(flameScale);
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}
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for (const [id, view] of avatarViews) {
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const av = avatars.get(id);
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if (av) {
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@@ -306,15 +345,31 @@ export async function mountWorld(host: HTMLElement, opts: MountWorldOptions = {}
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ground.zIndex = -1000;
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entityLayer.addChild(ground);
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for (const prop of w.world.props) {
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const view =
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prop.kind === 'anvil'
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? drawAnvil()
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: prop.kind === 'campfire'
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? drawCampfire(flickers)
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: drawStove(flickers);
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if (prop.kind === 'anvil') {
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const view = drawAnvil();
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view.position.set(prop.x, prop.y);
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view.zIndex = prop.y;
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entityLayer.addChild(view);
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} else if (prop.kind === 'campfire') {
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const built = drawCampfire(flickers);
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built.c.position.set(prop.x, prop.y);
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built.c.zIndex = prop.y;
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const label = new Text({
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text: 'Костёр ур.1',
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style: { fontFamily: 'monospace', fontSize: 11, fontWeight: 'bold', fill: 0xffc46b, stroke: { color: 0x10131a, width: 3 } },
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});
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label.anchor.set(0.5, 1);
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label.y = -74;
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const bar = new Graphics();
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built.c.addChild(bar, label);
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campfireUi = { label, bar, scalable: built.scalable };
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entityLayer.addChild(built.c);
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} else {
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const view = drawStove(flickers);
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view.position.set(prop.x, prop.y);
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view.zIndex = prop.y;
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entityLayer.addChild(view);
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}
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}
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}
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},
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@@ -326,6 +381,10 @@ export async function mountWorld(host: HTMLElement, opts: MountWorldOptions = {}
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for (const av of snap.avatars) syncAvatar(av);
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for (const st of snap.nodes) syncNode(st);
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pruneEntities();
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if (snap.campfire) {
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updateCampfireVisual(snap.campfire);
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opts.onCampfire?.(snap.campfire);
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}
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opts.onStats?.(snap.stats);
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},
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applyDelta(d) {
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@@ -335,6 +394,10 @@ export async function mountWorld(host: HTMLElement, opts: MountWorldOptions = {}
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if (d.nodes) for (const st of d.nodes) syncNode(st);
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for (const e of d.events ?? []) opts.onEvent?.(e);
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if (d.stats) opts.onStats?.(d.stats);
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if (d.campfire) {
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updateCampfireVisual(d.campfire);
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opts.onCampfire?.(d.campfire);
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}
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},
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destroy() {
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void app.destroy(true, { children: true });
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+58
-83
@@ -1,12 +1,14 @@
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/* Дымовой тест M3: сервер должен быть запущен с DEV_HTTP=1, SQLITE_PATH=:memory:.
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`pnpm --filter @idle/server smoke` */
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/* Дымовой тест M4 (кооп-костёр), две фазы:
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node smoke.mjs phase1 — вклад, уровень, ledger (сервер с DEV_HTTP=1 + файловая база)
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node smoke.mjs phase2 — после рестарта сервера: персистентность + декей + guard версии */
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import { readFileSync, writeFileSync, unlinkSync } from 'node:fs';
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import WebSocket from 'ws';
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const BASE = 'http://localhost:3000';
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const WS = 'ws://localhost:3000/ws';
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const PROGRESS_FILE = new URL('./smoke-progress.tmp', import.meta.url).pathname.replace(/^\/([A-Za-z]:)/, '$1');
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const sleep = (ms) => new Promise((r) => setTimeout(r, ms));
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// ждём готовности сервера (tsx может стартовать дольше пары секунд)
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for (let i = 0; i < 30; i++) {
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try {
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const r = await fetch(`${BASE}/healthz`);
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@@ -15,12 +17,11 @@ for (let i = 0; i < 30; i++) {
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await sleep(500);
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}
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// антиспам-кулдаун команд — между командами выдерживаем паузу
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const COOLDOWN = 1400;
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function connect(onMsg) {
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const ws = new WebSocket(WS);
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ws.on('open', () => ws.send(JSON.stringify({ t: 'hello', v: 4 })));
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ws.on('open', () => ws.send(JSON.stringify({ t: 'hello', v: 5 })));
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ws.on('message', (d) => onMsg(JSON.parse(String(d))));
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return ws;
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}
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@@ -34,17 +35,11 @@ async function dev(path, body) {
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if (!res.ok) throw new Error(`POST ${path} -> ${res.status} ${await res.text()}`);
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}
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async function inventory(name) {
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const res = await fetch(`${BASE}/api/inventory?name=${encodeURIComponent(name)}`);
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return res.json();
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}
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async function state() {
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const res = await fetch(`${BASE}/dev/state`);
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return res.json();
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}
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/** Ждём дельту, удовлетворяющую условию. */
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function waitForDelta(pred, timeoutMs = 9000) {
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return new Promise((resolve, reject) => {
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const ws = connect((m) => {
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@@ -61,93 +56,70 @@ function waitForDelta(pred, timeoutMs = 9000) {
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});
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}
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// 1. welcome + полный снапшот
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const first = [];
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await new Promise((resolve, reject) => {
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function firstSnapshot() {
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return new Promise((resolve, reject) => {
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const seen = [];
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const ws = connect((m) => {
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first.push(m);
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if (first.length >= 2) {
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seen.push(m);
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if (seen.length >= 2) {
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ws.close();
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resolve();
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resolve(seen[1]);
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}
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});
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ws.on('error', reject);
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setTimeout(() => reject(new Error('timeout waiting welcome+snapshot')), 5000);
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setTimeout(() => reject(new Error('timeout')), 5000);
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});
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const [welcome, snap] = first;
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const fishSpots = snap.nodes.filter((n) => n.kind === 'fish').length;
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console.log(
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'welcome: v' + welcome.v,
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'| нод:', snap.nodes.length,
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'| рыбных мест:', fishSpots,
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'| пропсов:', welcome.world.props.map((p) => p.kind).join(','),
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);
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if (welcome.t !== 'welcome' || welcome.v !== 4) throw new Error('bad welcome');
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if (snap.nodes.length !== 16 || fishSpots !== 3) throw new Error('bad snapshot nodes');
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const propKinds = welcome.world.props.map((p) => p.kind).sort().join(',');
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if (propKinds !== 'anvil,campfire,stove') throw new Error(`bad props: ${propKinds}`);
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}
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// 2. спавн через !рубить
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const phase = process.argv[2] ?? 'phase1';
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if (phase === 'phase1') {
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const snap = await firstSnapshot();
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console.log('welcome v5 | campfire:', JSON.stringify(snap.campfire));
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if (!snap.campfire || snap.campfire.level < 1) throw new Error('no campfire state');
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// спавн, брёвна, !костёр
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await dev('/dev/command', { name: 'Тестер', text: '!рубить' });
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await waitForDelta((m) => m.avatars?.some((a) => a.name === 'Тестер' && a.moving));
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console.log('spawn ok');
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// 3. рыбалка
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await dev('/dev/tp', { name: 'Тестер', x: 2250, y: 375 });
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await dev('/dev/give', { name: 'Тестер', item: 'log', qty: 2 });
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await dev('/dev/tp', { name: 'Тестер', x: 1900, y: 505 });
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await sleep(COOLDOWN);
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await dev('/dev/command', { name: 'Тестер', text: '!рыбачить' });
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const d1 = await waitForDelta((m) => m.avatars?.some((a) => a.name === 'Тестер' && a.action === 'fish'));
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const fisher = d1.avatars.find((a) => a.name === 'Тестер');
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console.log('fish: action=' + fisher.action, 'tool=' + fisher.tool);
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if (fisher.action !== 'fish' || fisher.tool !== 'rod') throw new Error('bad fish state');
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await sleep(16_000);
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const inv1 = await inventory('Тестер');
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console.log('inventory: raw_fish=' + (inv1.items?.raw_fish ?? 0), 'fishing xp=' + (inv1.skills?.fishing?.xp ?? 0));
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if ((inv1.items?.raw_fish ?? 0) < 1 || (inv1.skills?.fishing?.xp ?? 0) < 15) throw new Error('fishing did not yield');
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await dev('/dev/command', { name: 'Тестер', text: '!костёр' });
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const d1 = await waitForDelta((m) => m.avatars?.some((a) => a.name === 'Тестер' && a.action === 'feed'));
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const feeder = d1.avatars.find((a) => a.name === 'Тестер');
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console.log('feed: action=' + feeder.action, 'tool=' + feeder.tool);
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if (feeder.action !== 'feed' || feeder.tool !== 'log') throw new Error('bad feed state');
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// 4. готовка жареной рыбы
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await dev('/dev/give', { name: 'Тестер', item: 'raw_fish', qty: 2 });
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await dev('/dev/tp', { name: 'Тестер', x: 2990, y: 425 });
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await sleep(COOLDOWN);
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await dev('/dev/command', { name: 'Тестер', text: '!готовить жареную рыбу' });
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const d2 = await waitForDelta((m) => m.avatars?.some((a) => a.name === 'Тестер' && a.action === 'cook'));
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const cook = d2.avatars.find((a) => a.name === 'Тестер');
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console.log('cook: action=' + cook.action, 'tool=' + cook.tool);
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if (cook.action !== 'cook' || cook.tool !== 'spoon') throw new Error('bad cook state');
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await sleep(11_000);
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const inv2 = await inventory('Тестер');
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console.log('inventory: cooked_fish=' + (inv2.items?.cooked_fish ?? 0), 'cooking xp=' + (inv2.skills?.cooking?.xp ?? 0));
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if ((inv2.items?.cooked_fish ?? 0) < 1 || (inv2.skills?.cooking?.xp ?? 0) < 20) throw new Error('cooking did not yield');
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const d2 = await waitForDelta((m) => m.events?.some((e) => e.k === 'fire' && e.name === 'Тестер'), 15000);
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const fireEv = d2.events.find((e) => e.k === 'fire');
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console.log(`fire: прогресс=${fireEv.progress}, личный вклад=${fireEv.contributed}`);
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if (fireEv.contributed < 10 || fireEv.progress < 10) throw new Error('campfire did not grow');
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// 5. отдых без рыбы у второго зрителя → blocked
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await dev('/dev/command', { name: 'Тестер2', text: '!рубить' });
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await sleep(300);
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await dev('/dev/tp', { name: 'Тестер2', x: 1960, y: 515 });
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await sleep(COOLDOWN);
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await dev('/dev/command', { name: 'Тестер2', text: '!отдых' });
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const d3 = await waitForDelta((m) => m.events?.some((e) => e.k === 'blocked' && e.name === 'Тестер2'), 5000);
|
||||
console.log('blocked:', d3.events.find((e) => e.k === 'blocked').reason);
|
||||
|
||||
// 6. отдых Тестера с рыбой: цикл 60 сек → стак баффа
|
||||
await dev('/dev/tp', { name: 'Тестер', x: 1960, y: 515 });
|
||||
await sleep(COOLDOWN);
|
||||
await dev('/dev/command', { name: 'Тестер', text: '!отдых' });
|
||||
const d4 = await waitForDelta((m) => m.avatars?.some((a) => a.name === 'Тестер' && a.action === 'rest'));
|
||||
console.log('rest: начат');
|
||||
await sleep(62_000);
|
||||
const st = await state();
|
||||
const tester = st.avatars.find((a) => a.name === 'Тестер');
|
||||
const inv3 = await inventory('Тестер');
|
||||
await dev('/dev/fire', { points: 95 });
|
||||
const d3 = await waitForDelta((m) => m.events?.some((e) => e.k === 'firelevel'), 5000);
|
||||
const lv = d3.events.find((e) => e.k === 'firelevel').level;
|
||||
const st1 = await state();
|
||||
console.log(
|
||||
'after rest: restStacks=' + tester.restStacks,
|
||||
'cooked_fish=' + (inv3.items?.cooked_fish ?? 0),
|
||||
'action=' + tester.action,
|
||||
`firelevel: ${lv}, campfire.level=${st1.campfire.level}, топ: ${st1.campfire.top
|
||||
.map((t) => t.name + '=' + t.contributed)
|
||||
.join(', ')}`,
|
||||
);
|
||||
if (tester.restStacks < 1) throw new Error('rest buff not granted');
|
||||
if ((inv3.items?.cooked_fish ?? 0) !== 0) throw new Error('cooked fish not consumed');
|
||||
if (tester.action !== 'idle') throw new Error('rest should end when out of fish');
|
||||
if (lv < 2 || st1.campfire.level < 2) throw new Error('campfire level did not rise');
|
||||
if (!st1.campfire.top.some((t) => t.name === 'Тестер')) throw new Error('ledger missing');
|
||||
|
||||
writeFileSync(PROGRESS_FILE, String(st1.campfire.progress), 'utf8');
|
||||
console.log(`phase1 OK (progress=${st1.campfire.progress}). Перезапусти сервер и запусти: node smoke.mjs phase2`);
|
||||
} else if (phase === 'phase2') {
|
||||
const before = Number(readFileSync(PROGRESS_FILE, 'utf8'));
|
||||
const snap = await firstSnapshot();
|
||||
console.log(`after restart: прогресс ${snap.campfire.progress} (был ${before}), уровень ${snap.campfire.level}`);
|
||||
if (snap.campfire.progress >= before) throw new Error('decay did not happen after restart');
|
||||
if (snap.campfire.level < 2) throw new Error('campfire level lost after restart');
|
||||
if (!snap.campfire.top.some((t) => t.name === 'Тестер')) throw new Error('ledger lost after restart');
|
||||
try {
|
||||
unlinkSync(PROGRESS_FILE);
|
||||
} catch {}
|
||||
|
||||
// 7. неверная версия протокола — close 4001
|
||||
const closeCode = await new Promise((resolve) => {
|
||||
const ws = new WebSocket(WS);
|
||||
ws.on('open', () => ws.send(JSON.stringify({ t: 'hello', v: 999 })));
|
||||
@@ -157,3 +129,6 @@ const closeCode = await new Promise((resolve) => {
|
||||
if (closeCode !== 4001) throw new Error(`expected close 4001, got ${closeCode}`);
|
||||
|
||||
console.log('WS smoke: OK');
|
||||
} else {
|
||||
throw new Error(`unknown phase: ${phase}`);
|
||||
}
|
||||
|
||||
@@ -12,6 +12,7 @@ import {
|
||||
ZONES,
|
||||
colorForName,
|
||||
levelForTotalXp,
|
||||
type CampfireState,
|
||||
type DeltaMsg,
|
||||
type GameEvent,
|
||||
type SnapshotMsg,
|
||||
@@ -38,7 +39,7 @@ const __dirname = path.dirname(fileURLToPath(import.meta.url));
|
||||
const currentTick = (): number => Math.floor((Date.now() - startedAt) / cfg.tickMs);
|
||||
|
||||
const db = new Db(cfg.dbPath);
|
||||
const sim = new SimWorld(cfg.channelId, db.loadViewers(cfg.channelId));
|
||||
const sim = new SimWorld(cfg.channelId, db.loadViewers(cfg.channelId), db.loadCampfire(cfg.channelId));
|
||||
const camera = new CameraController();
|
||||
|
||||
function handleCommand(cmd: ChatCommand): void {
|
||||
@@ -101,6 +102,7 @@ const world: WorldSource = {
|
||||
avatars: [...sim.avatars.values()].map((av) => sim.serializeAvatar(av)),
|
||||
nodes: sim.serializeNodes(),
|
||||
stats: sim.stats(),
|
||||
campfire: sim.campfireState(),
|
||||
};
|
||||
},
|
||||
};
|
||||
@@ -113,7 +115,8 @@ function buildDelta(events: GameEvent[], camChanged: boolean): DeltaMsg | null {
|
||||
const avatars = sim.takeDirtyAvatars();
|
||||
const nodes = sim.takeDirtyNodes();
|
||||
const stats = sim.takeStatsIfDirty();
|
||||
if (avatars.length === 0 && nodes.length === 0 && !stats && events.length === 0 && !camChanged) {
|
||||
const campfire = sim.takeCampfireStateIfDirty();
|
||||
if (avatars.length === 0 && nodes.length === 0 && !stats && !campfire && events.length === 0 && !camChanged) {
|
||||
return null;
|
||||
}
|
||||
const msg: DeltaMsg = { t: 'delta', tick: currentTick(), serverNow: Date.now() };
|
||||
@@ -121,6 +124,7 @@ function buildDelta(events: GameEvent[], camChanged: boolean): DeltaMsg | null {
|
||||
if (avatars.length > 0) msg.avatars = avatars;
|
||||
if (nodes.length > 0) msg.nodes = nodes;
|
||||
if (stats) msg.stats = stats;
|
||||
if (campfire) msg.campfire = campfire;
|
||||
if (events.length > 0) msg.events = events;
|
||||
return msg;
|
||||
}
|
||||
@@ -131,10 +135,16 @@ setInterval(() => {
|
||||
const camChanged = camera.tick(now, sim.zoneActivity());
|
||||
|
||||
for (const rec of sim.takeDirtyViewers()) db.saveViewer(cfg.channelId, rec);
|
||||
if (sim.isCampfireDirty()) {
|
||||
const cf = sim.campfireState();
|
||||
db.saveCampfire(cfg.channelId, cf.progress, sim.campfireLedgerRows());
|
||||
}
|
||||
|
||||
for (const ev of events) {
|
||||
if (ev.k === 'levelup' && cfg.chatAnnounceLevelUp) {
|
||||
announce(`⭐ ${ev.name} вырос(ла) до ${ev.level}-го уровня: ${SKILL_TITLES[ev.skill] ?? ev.skill}!`);
|
||||
} else if (ev.k === 'firelevel' && cfg.chatAnnounceLevelUp) {
|
||||
announce(`🔥 Костёр вырастает до ${ev.level}-го уровня! Общий вклад: ${sim.campfireState().progress}`);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -248,6 +258,24 @@ function handleHttp(req: IncomingMessage, res: ServerResponse): void {
|
||||
return;
|
||||
}
|
||||
|
||||
if (cfg.devHttp && p === '/dev/fire' && req.method === 'POST') {
|
||||
readBody(req, (body) => {
|
||||
try {
|
||||
const parsed = JSON.parse(body || '{}') as { points?: number };
|
||||
const points = Number(parsed.points);
|
||||
if (!Number.isFinite(points) || points <= 0) {
|
||||
json(res, 400, { error: 'нужен points > 0' });
|
||||
return;
|
||||
}
|
||||
sim.addCampfireProgressDev(points);
|
||||
json(res, 200, { ok: true, campfire: sim.campfireState() });
|
||||
} catch (e) {
|
||||
json(res, 400, { error: String(e) });
|
||||
}
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
if (p === '/api/inventory' && req.method === 'GET') {
|
||||
const name = (url.searchParams.get('name') ?? '').trim();
|
||||
const found = name ? sim.lookupViewer(name) : undefined;
|
||||
|
||||
@@ -15,7 +15,13 @@ export interface ViewerRecord {
|
||||
items: Record<string, number>;
|
||||
}
|
||||
|
||||
const SCHEMA_VERSION = 2;
|
||||
export interface CampfireRecord {
|
||||
progress: number;
|
||||
updatedAt: number;
|
||||
ledger: Array<{ userId: string; name: string; color: string; contributed: number }>;
|
||||
}
|
||||
|
||||
const SCHEMA_VERSION = 3;
|
||||
|
||||
/**
|
||||
* Тонкий слой persist на встроенном node:sqlite — без нативных сборок и
|
||||
@@ -37,6 +43,8 @@ export class Db {
|
||||
if (version < SCHEMA_VERSION) {
|
||||
// дев-стадия: старую схему не мигрируем, а пересоздаём
|
||||
this.db.exec(`
|
||||
DROP TABLE IF EXISTS campfire;
|
||||
DROP TABLE IF EXISTS campfire_ledger;
|
||||
DROP TABLE IF EXISTS viewer_skills;
|
||||
DROP TABLE IF EXISTS viewer_items;
|
||||
DROP TABLE IF EXISTS viewers;
|
||||
@@ -62,6 +70,19 @@ export class Db {
|
||||
qty INTEGER NOT NULL DEFAULT 0,
|
||||
PRIMARY KEY (channel_id, user_id, item)
|
||||
);
|
||||
CREATE TABLE campfire (
|
||||
channel_id TEXT PRIMARY KEY,
|
||||
progress REAL NOT NULL DEFAULT 0,
|
||||
updated_at INTEGER NOT NULL
|
||||
);
|
||||
CREATE TABLE campfire_ledger (
|
||||
channel_id TEXT NOT NULL,
|
||||
user_id TEXT NOT NULL,
|
||||
name TEXT NOT NULL,
|
||||
color TEXT NOT NULL,
|
||||
contributed REAL NOT NULL DEFAULT 0,
|
||||
PRIMARY KEY (channel_id, user_id)
|
||||
);
|
||||
PRAGMA user_version = ${SCHEMA_VERSION};
|
||||
`);
|
||||
}
|
||||
@@ -130,6 +151,51 @@ export class Db {
|
||||
}
|
||||
}
|
||||
|
||||
loadCampfire(channelId: string): CampfireRecord {
|
||||
const rows = this.db
|
||||
.prepare('SELECT progress, updated_at FROM campfire WHERE channel_id = ?')
|
||||
.all(channelId) as Array<{ progress: number; updated_at: number }>;
|
||||
const ledgerRows = this.db
|
||||
.prepare(
|
||||
'SELECT user_id, name, color, contributed FROM campfire_ledger WHERE channel_id = ? ORDER BY contributed DESC',
|
||||
)
|
||||
.all(channelId) as Array<{ user_id: string; name: string; color: string; contributed: number }>;
|
||||
const first = rows[0];
|
||||
return {
|
||||
progress: first?.progress ?? 0,
|
||||
updatedAt: first?.updated_at ?? Date.now(),
|
||||
ledger: ledgerRows.map((r) => ({
|
||||
userId: r.user_id,
|
||||
name: r.name,
|
||||
color: r.color,
|
||||
contributed: r.contributed,
|
||||
})),
|
||||
};
|
||||
}
|
||||
|
||||
saveCampfire(channelId: string, progress: number, ledger: CampfireRecord['ledger']): void {
|
||||
this.db.exec('BEGIN');
|
||||
try {
|
||||
this.db
|
||||
.prepare(
|
||||
`INSERT INTO campfire (channel_id, progress, updated_at) VALUES (?, ?, ?)
|
||||
ON CONFLICT(channel_id) DO UPDATE SET progress = excluded.progress, updated_at = excluded.updated_at`,
|
||||
)
|
||||
.run(channelId, progress, Date.now());
|
||||
this.db.prepare('DELETE FROM campfire_ledger WHERE channel_id = ?').run(channelId);
|
||||
const stmt = this.db.prepare(
|
||||
'INSERT INTO campfire_ledger (channel_id, user_id, name, color, contributed) VALUES (?, ?, ?, ?, ?)',
|
||||
);
|
||||
for (const entry of ledger) {
|
||||
stmt.run(channelId, entry.userId, entry.name, entry.color, entry.contributed);
|
||||
}
|
||||
this.db.exec('COMMIT');
|
||||
} catch (e) {
|
||||
this.db.exec('ROLLBACK');
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
|
||||
close(): void {
|
||||
this.db.close();
|
||||
}
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
import {
|
||||
CAMPFIRE,
|
||||
CAMPFIRE_SPOT,
|
||||
COMMAND_COOLDOWN_MS,
|
||||
FISH,
|
||||
FISH_SPOTS,
|
||||
@@ -19,12 +21,16 @@ import {
|
||||
WALK_SPEED,
|
||||
WORLD,
|
||||
ZONES,
|
||||
campfireLevelFor,
|
||||
colorForName,
|
||||
findRecipe,
|
||||
itemTitle,
|
||||
levelForTotalXp,
|
||||
restBonusFor,
|
||||
type AvatarAction,
|
||||
type AvatarState,
|
||||
type CampfireContributor,
|
||||
type CampfireState,
|
||||
type GameEvent,
|
||||
type NodeState,
|
||||
type OreKind,
|
||||
@@ -79,6 +85,7 @@ interface SimAvatar {
|
||||
pendingNodeId: string | null;
|
||||
pendingRecipeId: string | null;
|
||||
pendingRest: boolean;
|
||||
pendingFire: boolean;
|
||||
/** Бафф отдыха: стаки и до какого времени. */
|
||||
restStacks: number;
|
||||
restUntil: number;
|
||||
@@ -94,6 +101,7 @@ const FISH_ALIASES = new Set(['рыбачить', 'fish']);
|
||||
const CRAFT_ALIASES = new Set(['ковать', 'готовить', 'craft']);
|
||||
const STOP_ALIASES = new Set(['стоп', 'stop']);
|
||||
const REST_ALIASES = new Set(['отдых', 'rest']);
|
||||
const FIRE_ALIASES = new Set(['костёр', 'костер', 'fire']);
|
||||
|
||||
const SKILL_IDS: SkillId[] = SKILLS.map((s) => s.id);
|
||||
|
||||
@@ -151,11 +159,29 @@ export class SimWorld {
|
||||
private readonly pendingEvents: GameEvent[] = [];
|
||||
private statsDirty = true;
|
||||
|
||||
/** Кооп-костёр: общий пул + ledger вкладов (мета-слой). */
|
||||
private campfireProgress = 0;
|
||||
private campfireLevel = 1;
|
||||
private campfireLedger = new Map<string, CampfireContributor & { userId: string }>();
|
||||
private campfireDirty = true;
|
||||
private lastDecayAt = Date.now();
|
||||
|
||||
constructor(
|
||||
private readonly channelId: string,
|
||||
preloaded: ViewerRecord[],
|
||||
campfire?: { progress: number; updatedAt: number; ledger: Array<{ userId: string; name: string; color: string; contributed: number }> },
|
||||
) {
|
||||
for (const r of preloaded) this.preloaded.set(r.userId, r);
|
||||
if (campfire) {
|
||||
this.campfireProgress = campfire.progress;
|
||||
this.campfireLevel = campfireLevelFor(campfire.progress);
|
||||
for (const e of campfire.ledger) {
|
||||
this.campfireLedger.set(e.userId, { userId: e.userId, name: e.name, color: e.color, contributed: e.contributed });
|
||||
}
|
||||
// декей копился, пока стрим был оффлайн — догоняем ретроактивно
|
||||
this.applyCampfireDecay(Date.now(), campfire.updatedAt);
|
||||
}
|
||||
this.lastDecayAt = Date.now();
|
||||
}
|
||||
|
||||
handleCommand(cmd: ChatCommand, now = Date.now()): void {
|
||||
@@ -169,12 +195,15 @@ export class SimWorld {
|
||||
else if (FISH_ALIASES.has(word)) this.doFish(cmd, now);
|
||||
else if (CRAFT_ALIASES.has(word)) this.doCraft(cmd, arg, now);
|
||||
else if (REST_ALIASES.has(word)) this.doRest(cmd, now);
|
||||
else if (FIRE_ALIASES.has(word)) this.doFire(cmd, now);
|
||||
else if (STOP_ALIASES.has(word)) this.doStop(cmd, now);
|
||||
}
|
||||
|
||||
tick(now: number): GameEvent[] {
|
||||
const events = this.pendingEvents.splice(0);
|
||||
|
||||
this.applyCampfireDecay(now);
|
||||
|
||||
for (const node of this.nodes) {
|
||||
if (node.respawnAt !== null && now >= node.respawnAt) {
|
||||
node.respawnAt = null;
|
||||
@@ -240,6 +269,10 @@ export class SimWorld {
|
||||
av.pendingRest = false;
|
||||
this.beginRest(av, now);
|
||||
}
|
||||
if (av.pendingFire) {
|
||||
av.pendingFire = false;
|
||||
this.beginFire(av, now);
|
||||
}
|
||||
}
|
||||
|
||||
// ---- команды ----
|
||||
@@ -341,6 +374,19 @@ export class SimWorld {
|
||||
av.pendingRest = true;
|
||||
}
|
||||
|
||||
private doFire(cmd: ChatCommand, now: number): void {
|
||||
const av = this.ensureAvatar(cmd, now);
|
||||
if (this.onCooldown(av, now)) return;
|
||||
if (av.action === 'feed' && !av.moving) return;
|
||||
|
||||
if ((av.items.get(ITEM_LOG) ?? 0) < 1) {
|
||||
this.pendingEvents.push(this.blocked(av, 'нужны брёвна: !рубить'));
|
||||
return;
|
||||
}
|
||||
this.walkTo(av, CAMPFIRE_SPOT.x, CAMPFIRE_SPOT.y, now);
|
||||
av.pendingFire = true;
|
||||
}
|
||||
|
||||
private doStop(cmd: ChatCommand, now: number): void {
|
||||
const av = this.ensureAvatar(cmd, now);
|
||||
if (this.onCooldown(av, now)) return;
|
||||
@@ -354,6 +400,7 @@ export class SimWorld {
|
||||
av.pendingNodeId = null;
|
||||
av.pendingRecipeId = null;
|
||||
av.pendingRest = false;
|
||||
av.pendingFire = false;
|
||||
if (av.action !== 'idle') {
|
||||
av.action = 'idle';
|
||||
av.nodeId = null;
|
||||
@@ -385,6 +432,7 @@ export class SimWorld {
|
||||
av.pendingNodeId = null;
|
||||
av.pendingRecipeId = null;
|
||||
av.pendingRest = false;
|
||||
av.pendingFire = false;
|
||||
this.dirtyAvatars.add(av.id);
|
||||
this.statsDirty = true;
|
||||
}
|
||||
@@ -409,6 +457,15 @@ export class SimWorld {
|
||||
this.statsDirty = true;
|
||||
}
|
||||
|
||||
private beginFire(av: SimAvatar, now: number): void {
|
||||
av.action = 'feed';
|
||||
av.nodeId = null;
|
||||
av.actionDur = CAMPFIRE.cycleMs;
|
||||
av.actionStart = now;
|
||||
this.dirtyAvatars.add(av.id);
|
||||
this.statsDirty = true;
|
||||
}
|
||||
|
||||
private completeCycle(av: SimAvatar, now: number, events: GameEvent[]): void {
|
||||
if (av.action === 'chop') {
|
||||
const tree = av.nodeId ? this.nodeById(av.nodeId) : undefined;
|
||||
@@ -499,6 +556,70 @@ export class SimWorld {
|
||||
} else {
|
||||
this.finishOrContinue(av, now, REST.cycleMs, () => (av.items.get('cooked_fish') ?? 0) >= 1);
|
||||
}
|
||||
} else if (av.action === 'feed') {
|
||||
if ((av.items.get(ITEM_LOG) ?? 0) < 1) {
|
||||
this.goIdle(av);
|
||||
return;
|
||||
}
|
||||
this.takeItem(av, ITEM_LOG, 1);
|
||||
this.addCampfireProgress(CAMPFIRE.progressPerLog, av, events);
|
||||
this.finishOrContinue(av, now, CAMPFIRE.cycleMs, () => (av.items.get(ITEM_LOG) ?? 0) >= 1);
|
||||
}
|
||||
}
|
||||
|
||||
/** Очки в пул костра + запись в персональный ledger. */
|
||||
private addCampfireProgress(
|
||||
points: number,
|
||||
contributor: { id: string; name: string; color: string } | null,
|
||||
events: GameEvent[],
|
||||
): void {
|
||||
this.campfireProgress += points;
|
||||
this.campfireDirty = true;
|
||||
// без контрибьютора (dev-инъекция) события уровня идут в общую очередь
|
||||
const sink = contributor ? events : this.pendingEvents;
|
||||
const level = this.updateCampfireLevel(sink);
|
||||
if (contributor) {
|
||||
const entry =
|
||||
this.campfireLedger.get(contributor.id) ??
|
||||
{ userId: contributor.id, name: contributor.name, color: contributor.color, contributed: 0 };
|
||||
entry.name = contributor.name;
|
||||
entry.color = contributor.color;
|
||||
entry.contributed += points;
|
||||
this.campfireLedger.set(contributor.id, entry);
|
||||
events.push({
|
||||
k: 'fire',
|
||||
userId: contributor.id,
|
||||
name: contributor.name,
|
||||
color: contributor.color,
|
||||
contributed: entry.contributed,
|
||||
progress: Math.round(this.campfireProgress),
|
||||
level,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private updateCampfireLevel(events: GameEvent[]): number {
|
||||
const level = campfireLevelFor(this.campfireProgress);
|
||||
if (level > this.campfireLevel) {
|
||||
this.campfireLevel = level;
|
||||
events.push({ k: 'firelevel', level });
|
||||
} else if (level < this.campfireLevel) {
|
||||
// визуальный откат — событием не спамим
|
||||
this.campfireLevel = level;
|
||||
}
|
||||
return this.campfireLevel;
|
||||
}
|
||||
|
||||
private applyCampfireDecay(now: number, from?: number): void {
|
||||
const start = from ?? this.lastDecayAt;
|
||||
const dt = now - start;
|
||||
if (dt <= 0) return;
|
||||
this.lastDecayAt = now;
|
||||
const before = this.campfireProgress;
|
||||
this.campfireProgress = Math.max(0, this.campfireProgress - (CAMPFIRE.decayPerMin / 60_000) * dt);
|
||||
if (this.campfireProgress !== before) {
|
||||
this.campfireDirty = true;
|
||||
this.updateCampfireLevel([]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -511,7 +632,7 @@ export class SimWorld {
|
||||
events: GameEvent[],
|
||||
): void {
|
||||
let qty = 1;
|
||||
av.bonusAcc += av.restStacks * REST.bonusPerStack;
|
||||
av.bonusAcc += av.restStacks * restBonusFor(this.campfireLevel);
|
||||
if (av.bonusAcc >= 1) {
|
||||
qty += Math.floor(av.bonusAcc);
|
||||
av.bonusAcc %= 1;
|
||||
@@ -647,6 +768,7 @@ export class SimWorld {
|
||||
if (av.action === 'smith') return 'hammer';
|
||||
if (av.action === 'cook') return 'spoon';
|
||||
if (av.action === 'fish') return 'rod';
|
||||
if (av.action === 'feed') return 'log';
|
||||
return 'none';
|
||||
}
|
||||
|
||||
@@ -673,6 +795,12 @@ export class SimWorld {
|
||||
av.action = 'idle';
|
||||
av.actionStart = null;
|
||||
av.actionDur = null;
|
||||
// новая команда отменяет все прежние намерения — иначе прибыв в новую
|
||||
// точку, аватар «по инерции» начнёт старое действие (ghost-chopping)
|
||||
av.pendingNodeId = null;
|
||||
av.pendingRecipeId = null;
|
||||
av.pendingRest = false;
|
||||
av.pendingFire = false;
|
||||
this.dirtyAvatars.add(av.id);
|
||||
this.statsDirty = true;
|
||||
}
|
||||
@@ -710,6 +838,11 @@ export class SimWorld {
|
||||
return true;
|
||||
}
|
||||
|
||||
/** dev-инъекция очков в костёр (для smoke-тестов). */
|
||||
addCampfireProgressDev(points: number): void {
|
||||
this.addCampfireProgress(points, null, []);
|
||||
}
|
||||
|
||||
lookupViewer(
|
||||
name: string,
|
||||
):
|
||||
@@ -790,6 +923,33 @@ export class SimWorld {
|
||||
return this.nodes.map((n) => ({ ...n }));
|
||||
}
|
||||
|
||||
campfireState(): CampfireState {
|
||||
const top: CampfireContributor[] = [...this.campfireLedger.values()]
|
||||
.sort((a, b) => b.contributed - a.contributed)
|
||||
.slice(0, 5)
|
||||
.map((e) => ({ name: e.name, color: e.color, contributed: e.contributed }));
|
||||
return { progress: Math.round(this.campfireProgress * 10) / 10, level: this.campfireLevel, top };
|
||||
}
|
||||
|
||||
takeCampfireStateIfDirty(): CampfireState | null {
|
||||
if (!this.campfireDirty) return null;
|
||||
this.campfireDirty = false;
|
||||
return this.campfireState();
|
||||
}
|
||||
|
||||
isCampfireDirty(): boolean {
|
||||
return this.campfireDirty;
|
||||
}
|
||||
|
||||
campfireLedgerRows(): Array<{ userId: string; name: string; color: string; contributed: number }> {
|
||||
return [...this.campfireLedger.values()].map((e) => ({
|
||||
userId: e.userId,
|
||||
name: e.name,
|
||||
color: e.color,
|
||||
contributed: e.contributed,
|
||||
}));
|
||||
}
|
||||
|
||||
stats(): ViewerStat[] {
|
||||
return [...this.avatars.values()]
|
||||
.map((av) => ({
|
||||
@@ -849,6 +1009,7 @@ export class SimWorld {
|
||||
pendingNodeId: null,
|
||||
pendingRecipeId: null,
|
||||
pendingRest: false,
|
||||
pendingFire: false,
|
||||
restStacks: 0,
|
||||
restUntil: 0,
|
||||
bonusAcc: 0,
|
||||
|
||||
@@ -108,10 +108,40 @@ export const REST = {
|
||||
cycleMs: 60_000,
|
||||
buffMs: 300_000,
|
||||
maxStacks: 2,
|
||||
/** Прибавка к добыче за стак (дробные циклы копятся аккумулятором). */
|
||||
/** Прибавка к добыче за стак при костре 1-го уровня. */
|
||||
bonusPerStack: 0.2,
|
||||
} as const;
|
||||
|
||||
// ---- кооп-костёр (M4) ----
|
||||
|
||||
export const CAMPFIRE = {
|
||||
/** Прогресс за каждое сожжённое бревно. */
|
||||
progressPerLog: 10,
|
||||
cycleMs: 10_000,
|
||||
/** Очков в минуту сгорает само (декей; копится и за оффлайн). */
|
||||
decayPerMin: 4,
|
||||
/** Пороги прогресса для уровней 1..5. */
|
||||
levelThresholds: [0, 100, 300, 700, 1500],
|
||||
} as const;
|
||||
|
||||
/** Точка, куда встаёт аватар, чтобы подкинуть дров. */
|
||||
export const CAMPFIRE_SPOT = { x: 1900, y: 505 } as const;
|
||||
|
||||
export function campfireLevelFor(progress: number): number {
|
||||
let level = 1;
|
||||
for (let l = 2; l <= CAMPFIRE.levelThresholds.length; l++) {
|
||||
const threshold = CAMPFIRE.levelThresholds[l - 1];
|
||||
if (threshold === undefined || progress < threshold) break;
|
||||
level = l;
|
||||
}
|
||||
return level;
|
||||
}
|
||||
|
||||
/** Уровень костра усиливает бафф отдыха: +25% к бонусу за уровень. */
|
||||
export function restBonusFor(fireLevel: number): number {
|
||||
return REST.bonusPerStack * (1 + (fireLevel - 1) * 0.25);
|
||||
}
|
||||
|
||||
// ---- навыки ----
|
||||
|
||||
export const SKILLS = [
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
* дельты вместо полных снапшотов, игровые события, серверная камера.
|
||||
*/
|
||||
|
||||
export const PROTOCOL_VERSION = 4;
|
||||
export const PROTOCOL_VERSION = 5;
|
||||
|
||||
export interface ZoneDef {
|
||||
id: string;
|
||||
@@ -33,7 +33,7 @@ export interface WorldDef {
|
||||
props: PropDef[];
|
||||
}
|
||||
|
||||
export type AvatarAction = 'idle' | 'chop' | 'mine' | 'smith' | 'cook' | 'fish' | 'rest';
|
||||
export type AvatarAction = 'idle' | 'chop' | 'mine' | 'smith' | 'cook' | 'fish' | 'rest' | 'feed';
|
||||
|
||||
export interface SkillState {
|
||||
xp: number;
|
||||
@@ -105,6 +105,8 @@ export type GameEvent =
|
||||
| { k: 'fell'; userId: string; name: string; color: string; nodeId: string }
|
||||
| { k: 'depleted'; userId: string; name: string; color: string; nodeId: string }
|
||||
| { k: 'rest'; userId: string; name: string; color: string; stacks: number }
|
||||
| { k: 'fire'; userId: string; name: string; color: string; contributed: number; progress: number; level: number }
|
||||
| { k: 'firelevel'; level: number }
|
||||
| { k: 'blocked'; userId: string; name: string; color: string; reason: string };
|
||||
|
||||
export interface WelcomeMsg {
|
||||
@@ -115,6 +117,19 @@ export interface WelcomeMsg {
|
||||
world: WorldDef;
|
||||
}
|
||||
|
||||
export interface CampfireContributor {
|
||||
name: string;
|
||||
color: string;
|
||||
contributed: number;
|
||||
}
|
||||
|
||||
/** Кооп-костёр: общий пул прогресса + топ вкладчиков (ledger на сервере). */
|
||||
export interface CampfireState {
|
||||
progress: number;
|
||||
level: number;
|
||||
top: CampfireContributor[];
|
||||
}
|
||||
|
||||
export interface SnapshotMsg {
|
||||
t: 'snapshot';
|
||||
tick: number;
|
||||
@@ -123,6 +138,7 @@ export interface SnapshotMsg {
|
||||
avatars: AvatarState[];
|
||||
nodes: NodeState[];
|
||||
stats: ViewerStat[];
|
||||
campfire: CampfireState;
|
||||
}
|
||||
|
||||
export interface DeltaMsg {
|
||||
@@ -133,6 +149,7 @@ export interface DeltaMsg {
|
||||
avatars?: AvatarState[];
|
||||
nodes?: NodeState[];
|
||||
stats?: ViewerStat[];
|
||||
campfire?: CampfireState;
|
||||
events?: GameEvent[];
|
||||
}
|
||||
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
<script lang="ts">
|
||||
import { onMount } from 'svelte';
|
||||
import {
|
||||
CAMPFIRE,
|
||||
SKILL_TITLES,
|
||||
itemTitle,
|
||||
type CampfireState,
|
||||
type GameEvent,
|
||||
type SkillState,
|
||||
type ViewerStat,
|
||||
@@ -56,6 +58,10 @@
|
||||
return `${e.name} выработал(ла) жилу`;
|
||||
case 'rest':
|
||||
return `🔥 ${e.name} отдыхает у костра — бафф ×${e.stacks}`;
|
||||
case 'fire':
|
||||
return `🪵 ${e.name} подкинул(ла) дров — костёр ${e.progress} (вклад ${e.contributed})`;
|
||||
case 'firelevel':
|
||||
return `🔥 Костёр достиг ${e.level}-го уровня!`;
|
||||
case 'blocked':
|
||||
return `${e.name}: ${e.reason}`;
|
||||
}
|
||||
@@ -69,9 +75,18 @@
|
||||
return Math.max(1, ...Object.values(s.skills).map((v) => v.level));
|
||||
}
|
||||
|
||||
function firePct(cs: CampfireState): number {
|
||||
const thr = CAMPFIRE.levelThresholds;
|
||||
if (cs.level >= thr.length) return 100;
|
||||
const lo = thr[cs.level - 1] ?? 0;
|
||||
const hi = thr[cs.level] ?? 1;
|
||||
return Math.min(100, Math.max(0, Math.round(((cs.progress - lo) / (hi - lo)) * 100)));
|
||||
}
|
||||
|
||||
let host = $state<HTMLDivElement | undefined>(undefined);
|
||||
let status = $state<NetStatus>('connecting');
|
||||
let stats = $state<ViewerStat[]>([]);
|
||||
let campfire = $state<CampfireState | null>(null);
|
||||
let feed = $state<FeedItem[]>([]);
|
||||
let feedId = 0;
|
||||
|
||||
@@ -97,7 +112,7 @@
|
||||
let disposeNet: (() => void) | undefined;
|
||||
|
||||
if (host) {
|
||||
void mountWorld(host, { background: 0x1d232d }).then((w) => {
|
||||
void mountWorld(host, { background: 0x1d232d, onCampfire: (cf) => (campfire = cf) }).then((w) => {
|
||||
world = w;
|
||||
disposeNet = connectWorld({
|
||||
onStatus: (s) => {
|
||||
@@ -171,6 +186,33 @@
|
||||
{/if}
|
||||
</section>
|
||||
|
||||
<section>
|
||||
<h2>Костёр</h2>
|
||||
{#if campfire}
|
||||
<div class="fire-line">
|
||||
<span class="k">Уровень {campfire.level}</span>
|
||||
<span class="meta">{campfire.progress} очков</span>
|
||||
</div>
|
||||
<div class="fire-bar"><div class="fire-fill" style:width={`${firePct(campfire)}%`}></div></div>
|
||||
{#if campfire.top.length > 0}
|
||||
<p class="muted" style="margin-top:8px">Вкладчики:</p>
|
||||
<ul>
|
||||
{#each campfire.top as c (c.name)}
|
||||
<li>
|
||||
<span class="dot" style:background={c.color}></span>
|
||||
<span class="name" style:color={c.color}>{c.name}</span>
|
||||
<span class="meta">{c.contributed}</span>
|
||||
</li>
|
||||
{/each}
|
||||
</ul>
|
||||
{:else}
|
||||
<p class="muted">никто ещё не подкинул дров — !костёр</p>
|
||||
{/if}
|
||||
{:else}
|
||||
<p class="muted">костёр ещё не разожгли — !костёр</p>
|
||||
{/if}
|
||||
</section>
|
||||
|
||||
<section>
|
||||
<h2>События</h2>
|
||||
{#if feed.length === 0}
|
||||
@@ -291,6 +333,28 @@
|
||||
.inv .k {
|
||||
color: #c7d3e0;
|
||||
}
|
||||
.fire-line {
|
||||
display: flex;
|
||||
align-items: baseline;
|
||||
gap: 8px;
|
||||
margin-bottom: 6px;
|
||||
}
|
||||
.fire-line .k {
|
||||
color: #ffc46b;
|
||||
font-weight: 600;
|
||||
}
|
||||
.fire-bar {
|
||||
height: 8px;
|
||||
background: #232b38;
|
||||
border-radius: 4px;
|
||||
overflow: hidden;
|
||||
}
|
||||
.fire-fill {
|
||||
height: 100%;
|
||||
background: linear-gradient(90deg, #ff8c3b, #ffd166);
|
||||
border-radius: 4px;
|
||||
transition: width 0.6s ease;
|
||||
}
|
||||
.feed li {
|
||||
display: block;
|
||||
font-size: 12.5px;
|
||||
|
||||
Reference in New Issue
Block a user