feat: add server and frontend initial - wood chopping

This commit is contained in:
2026-09-05 16:37:45 +05:00
parent c79681dc59
commit f6c338e1b0
28 changed files with 1857 additions and 195 deletions
+148 -29
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@@ -1,58 +1,177 @@
import { Container, Graphics, Text } from 'pixi.js';
import type { AvatarState } from '@idle/shared';
const SKIN = 0xffe3c0;
const LEG_COLOR = 0x3b4657;
const CHIP_COLOR = 0xc79b5b;
const BAR_BG = 0x10131a;
const BAR_FG = 0x9be870;
interface Chip {
g: Graphics;
vx: number;
vy: number;
born: number;
}
/**
* Заглушка M0: человечек из примитивов. С M1 сюда придут спрайты из паков —
* состав (тело + ник над головой) сохранится.
* Аватар M1: процедурный человечек (код вместо спрайтов — ноль лицензионных
* рисков). С M2 сюда придут текстуры из паков; состав (тело + ник + прогресс)
* сохранится. Прогресс рубки клиент считает сам из actionStart/actionDur —
* серверу не нужно слать его каждый тик.
*/
export class AvatarView {
readonly container = new Container();
private readonly rig = new Container();
private readonly legL: Graphics;
private readonly legR: Graphics;
private readonly tool: Graphics;
private readonly label: Text;
private targetX: number;
private targetY: number;
private readonly bar: Graphics;
private chips: Chip[] = [];
private face: 1 | -1 = 1;
private lastChopPhase = 0;
private prevNow = 0;
private lastLabelText = '';
constructor(av: AvatarState) {
const shadow = new Graphics().ellipse(0, 0, 9, 3.5).fill({ color: 0x000000, alpha: 0.3 });
const body = new Graphics()
.roundRect(-7, -17, 14, 17, 5)
.fill(av.color)
.circle(0, -23, 7.5)
.fill(0xffe3c0);
const shadow = new Graphics().ellipse(0, 1, 9, 3.5).fill({ color: 0x000000, alpha: 0.3 });
this.legL = new Graphics().roundRect(-2, -1, 4, 7, 2).fill(LEG_COLOR);
this.legR = new Graphics().roundRect(-2, -1, 4, 7, 2).fill(LEG_COLOR);
this.legL.position.set(-3, -6);
this.legR.position.set(3, -6);
const body = new Graphics().roundRect(-7, -18, 14, 13, 4).fill(av.color);
const head = new Graphics().circle(0, -23, 6.5).fill(SKIN);
// топор: точка вращения — плечо; покачивается только при рубке
this.tool = new Graphics()
.rect(-1, -12, 2, 12)
.fill(0x8a6238)
.poly([-1, -12, 7, -12, 7, -7, -1, -8])
.fill(0xb8c4d0);
this.tool.position.set(6, -14);
this.label = new Text({
text: av.name,
text: '',
style: {
fontFamily: 'monospace',
fontSize: 13,
fontSize: 11,
fontWeight: 'bold',
fill: av.color,
stroke: { color: 0x10131a, width: 3 },
},
});
this.label.anchor.set(0.5, 1);
this.label.y = -36;
this.label.y = -42;
this.bar = new Graphics();
this.rig.addChild(shadow, body);
this.container.addChild(this.rig, this.label);
this.rig.addChild(shadow, this.legL, this.legR, body, head, this.tool);
this.container.addChild(this.rig, this.bar, this.label);
this.targetX = av.x;
this.targetY = av.y;
this.container.position.set(av.x, av.y);
this.apply(av);
this.applyLabel(av);
this.tool.visible = false;
}
apply(av: AvatarState): void {
this.targetX = av.x;
this.targetY = av.y;
this.rig.scale.x = av.face === 'left' ? -1 : 1;
if (this.label.text !== av.name) this.label.text = av.name;
if (this.label.style.fill !== av.color) this.label.style.fill = av.color;
applyLabel(av: AvatarState): void {
const text = `${av.name} [${av.level}]`;
if (text !== this.lastLabelText) {
this.lastLabelText = text;
this.label.text = text;
this.label.style.fill = av.color;
} else if (this.label.style.fill !== av.color) {
this.label.style.fill = av.color;
}
}
/** Плавное дотягивание до последнего снапшота — сглаживает дискретность тиков. */
tick(dtMs: number): void {
const k = 1 - Math.exp(-dtMs / 120);
this.container.x += (this.targetX - this.container.x) * k;
this.container.y += (this.targetY - this.container.y) * k;
/** now — выровненный по серверу epoch ms. */
tick(av: AvatarState, now: number): void {
this.applyLabel(av);
const dt = Math.max(0, Math.min(now - this.prevNow, 100));
this.prevNow = now;
// позиция: декларативный твин из протокола
let x = av.x;
let y = av.y;
if (av.moving) {
const dx = av.tx - av.x;
const dy = av.ty - av.y;
const d = Math.hypot(dx, dy);
const k = Math.min(((now - av.moveStart) / 1000) * av.speed, d);
if (d > 0) {
x += (dx / d) * k;
y += (dy / d) * k;
}
this.face = dx >= 0 ? 1 : -1;
}
this.container.position.set(x, y);
this.rig.scale.x = this.face;
const t = now / 1000;
if (av.moving) {
const swing = Math.sin(t * 12);
this.legL.rotation = swing * 0.5;
this.legR.rotation = -swing * 0.5;
this.rig.y = -Math.abs(Math.cos(t * 12)) * 1.5;
this.tool.visible = false;
this.bar.visible = false;
} else if (av.action === 'chop' && av.actionStart !== null && av.actionDur) {
const p = (((now - av.actionStart) / av.actionDur) % 1 + 1) % 1;
const swing = Math.sin((Math.min(p, 0.35) / 0.35) * Math.PI);
this.tool.visible = true;
this.tool.rotation = -1.0 + swing * 1.7;
this.rig.y = -swing * 1.5;
this.legL.rotation = 0;
this.legR.rotation = 0;
this.bar.visible = true;
this.bar.clear();
this.bar.roundRect(-12, -36, 24, 3.5, 1.5).fill({ color: BAR_BG, alpha: 0.6 });
this.bar.roundRect(-12, -36, 24 * p, 3.5, 1.5).fill(BAR_FG);
if (this.lastChopPhase < 0.33 && p >= 0.33) this.spawnChips();
this.lastChopPhase = p < this.lastChopPhase ? 0 : p;
} else {
// отдых: лёгкое «дыхание»
this.rig.y = Math.sin(t * 2) * 0.8;
this.legL.rotation = 0;
this.legR.rotation = 0;
this.tool.visible = false;
this.bar.visible = false;
this.lastChopPhase = 0;
}
this.tickChips(now, dt);
}
private spawnChips(): void {
for (let i = 0; i < 4; i++) {
const g = new Graphics().rect(-1.5, -1.5, 3, 3).fill(CHIP_COLOR);
g.position.set(this.face * 9, -8);
this.container.addChild(g);
this.chips.push({
g,
vx: this.face * (30 + Math.random() * 40),
vy: -(40 + Math.random() * 50),
born: this.prevNow,
});
}
}
private tickChips(now: number, dt: number): void {
if (this.chips.length === 0) return;
const s = dt / 1000;
this.chips = this.chips.filter((c) => {
const age = now - c.born;
if (age > 500) {
c.g.destroy();
return false;
}
c.vy += 260 * s;
c.g.x += c.vx * s;
c.g.y += c.vy * s;
c.g.alpha = Math.max(0, 1 - age / 500);
return true;
});
}
destroy(): void {
this.container.destroy({ children: true });
}
}
+1
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@@ -1,2 +1,3 @@
export * from './avatar';
export * from './tree';
export * from './world';
+45
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@@ -0,0 +1,45 @@
import { Container, Graphics } from 'pixi.js';
import type { NodeState } from '@idle/shared';
const TRUNK = 0x7a5230;
const STUMP = 0x9a7448;
const LEAF_A = 0x3f8f4f;
const LEAF_B = 0x4da25d;
const LEAF_C = 0x2f7340;
/** Дерево-заглушка M1: крона уменьшается с hp, сваленное — пень. */
export class TreeView {
readonly container = new Container();
private readonly trunk = new Graphics().roundRect(-3, -12, 6, 13, 2).fill(TRUNK);
private readonly canopy = new Graphics();
private lastHp = -1;
private lastDown = false;
constructor(private st: NodeState) {
this.container.addChild(this.trunk, this.canopy);
this.redraw();
}
apply(st: NodeState): void {
this.st = st;
this.container.zIndex = st.y;
this.redraw();
}
private redraw(): void {
const down = this.st.respawnAt !== null;
if (down === this.lastDown && this.lastHp === this.st.hp) return;
this.lastDown = down;
this.lastHp = this.st.hp;
this.canopy.clear();
if (down) {
this.canopy.roundRect(-4, -4, 8, 5, 2).fill(STUMP);
return;
}
const k = this.st.hp / this.st.maxHp;
const r = 9 + 11 * k;
this.canopy.circle(0, -20, r).fill(LEAF_A);
this.canopy.circle(-r * 0.55, -16, r * 0.7).fill(LEAF_B);
this.canopy.circle(r * 0.55, -16, r * 0.7).fill(LEAF_C);
}
}
+168 -23
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@@ -1,6 +1,16 @@
import { Application, Container } from 'pixi.js';
import type { AvatarState } from '@idle/shared';
import { Application, Container, Graphics } from 'pixi.js';
import type {
AvatarState,
CameraState,
DeltaMsg,
GameEvent,
NodeState,
SnapshotMsg,
ViewerStat,
WelcomeMsg,
} from '@idle/shared';
import { AvatarView } from './avatar';
import { TreeView } from './tree';
export type WorldStatus = 'connecting' | 'online' | 'reconnecting';
@@ -9,14 +19,55 @@ export interface MountWorldOptions {
backgroundAlpha?: number;
background?: number;
onStatus?: (status: WorldStatus) => void;
onEvent?: (e: GameEvent) => void;
onStats?: (s: ViewerStat[]) => void;
}
export interface WorldHandle {
applySnapshot(avatars: AvatarState[]): void;
setWelcome(w: WelcomeMsg): void;
applySnapshot(snap: SnapshotMsg): void;
applyDelta(d: DeltaMsg): void;
destroy(): void;
}
/** Инициализация pixi-канваса в хосте; состояние мира придёт через applySnapshot. */
const GROUND = 0x4f8f56;
const GROUND_PATCH = 0x46824d;
const GROUND_DOT = 0x5aa061;
function mulberry32(seed: number): () => number {
let a = seed >>> 0;
return () => {
a |= 0;
a = (a + 0x6d2b79f5) | 0;
let t = Math.imul(a ^ (a >>> 15), 1 | a);
t = (t + Math.imul(t ^ (t >>> 7), 61 | t)) ^ t;
return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
};
}
function drawGround(w: number, h: number, spawn: { x: number; y: number }): Graphics {
const g = new Graphics();
g.rect(0, 0, w, h).fill(GROUND);
const rng = mulberry32(42);
for (let i = 0; i < 40; i++) {
g.ellipse(rng() * w, rng() * h, 15 + rng() * 45, 10 + rng() * 30).fill({
color: GROUND_PATCH,
alpha: 0.5,
});
}
for (let i = 0; i < 90; i++) {
g.circle(rng() * w, rng() * h, 1 + rng() * 1.5).fill({ color: GROUND_DOT, alpha: 0.7 });
}
// полянка спавна
g.ellipse(spawn.x, spawn.y, 46, 26).fill({ color: 0x6b7280, alpha: 0.35 });
g.ellipse(spawn.x, spawn.y, 34, 18).fill({ color: 0x8a919c, alpha: 0.35 });
return g;
}
/**
* Мир на канвасе: фон, ноды, аватары и серверная камера-видоискатель.
* Состояние приходит из протокола; движение и прогресс дорисовываются локально.
*/
export async function mountWorld(host: HTMLElement, opts: MountWorldOptions = {}): Promise<WorldHandle> {
opts.onStatus?.('connecting');
@@ -30,33 +81,127 @@ export async function mountWorld(host: HTMLElement, opts: MountWorldOptions = {}
host.appendChild(app.canvas);
app.canvas.style.display = 'block';
const world = new Container();
app.stage.addChild(world);
const worldLayer = new Container();
const entityLayer = new Container();
entityLayer.sortableChildren = true;
worldLayer.addChild(entityLayer);
app.stage.addChild(worldLayer);
const views = new Map<string, AvatarView>();
let groundW = 0;
let clockOffset = 0; // serverNow - Date.now()
let camTarget: CameraState | null = null;
const camCur = { x: 0, y: 0, w: 900, h: 560 };
const avatars = new Map<string, AvatarState>();
const avatarViews = new Map<string, AvatarView>();
const nodes = new Map<string, NodeState>();
const treeViews = new Map<string, TreeView>();
const serverNow = (): number => Date.now() + clockOffset;
function syncAvatar(av: AvatarState): void {
avatars.set(av.id, av);
let view = avatarViews.get(av.id);
if (!view) {
view = new AvatarView(av);
avatarViews.set(av.id, view);
entityLayer.addChild(view.container);
}
view.container.zIndex = av.y;
}
function syncNode(st: NodeState): void {
nodes.set(st.id, st);
let view = treeViews.get(st.id);
if (!view) {
view = new TreeView(st);
treeViews.set(st.id, view);
entityLayer.addChild(view.container);
}
view.apply(st);
}
function pruneEntities(): void {
for (const [id, view] of avatarViews) {
if (!avatars.has(id)) {
view.destroy();
avatarViews.delete(id);
}
}
for (const [id, view] of treeViews) {
if (!nodes.has(id)) {
view.container.destroy();
treeViews.delete(id);
}
}
}
function mergeCamera(c: CameraState): void {
camTarget = c;
// при первом кадре прыгаем сразу, дальше — плавно в тикере
if (camCur.w !== c.w || camCur.h !== c.h) {
camCur.x = c.x;
camCur.y = c.y;
camCur.w = c.w;
camCur.h = c.h;
}
}
app.ticker.add((ticker) => {
for (const view of views.values()) view.tick(ticker.deltaMS);
const now = serverNow();
for (const [id, view] of avatarViews) {
const av = avatars.get(id);
if (av) {
view.tick(av, now);
view.container.zIndex = av.y;
}
}
entityLayer.sortChildren();
if (camTarget) {
const k = 1 - Math.exp(-ticker.deltaMS / 400);
camCur.x += (camTarget.x - camCur.x) * k;
camCur.y += (camTarget.y - camCur.y) * k;
}
const vw = app.renderer.width;
const vh = app.renderer.height;
const scale = Math.max(vw / camCur.w, vh / camCur.h);
worldLayer.scale.set(scale);
worldLayer.position.set(
vw / 2 - (camCur.x + camCur.w / 2) * scale,
vh / 2 - (camCur.y + camCur.h / 2) * scale,
);
});
return {
applySnapshot(avatars) {
for (const av of avatars) {
let view = views.get(av.id);
if (!view) {
view = new AvatarView(av);
views.set(av.id, view);
world.addChild(view.container);
}
view.apply(av);
}
for (const [id, view] of views) {
if (!avatars.some((av) => av.id === id)) {
view.container.destroy();
views.delete(id);
}
setWelcome(w) {
clockOffset = w.serverNow - Date.now();
if (groundW !== w.world.w) {
groundW = w.world.w;
const ground = drawGround(w.world.w, w.world.h, w.world.spawn);
ground.zIndex = -1000;
entityLayer.addChild(ground);
}
},
applySnapshot(snap) {
clockOffset = snap.serverNow - Date.now();
mergeCamera(snap.camera);
avatars.clear();
nodes.clear();
for (const av of snap.avatars) syncAvatar(av);
for (const st of snap.nodes) syncNode(st);
pruneEntities();
opts.onStats?.(snap.stats);
},
applyDelta(d) {
clockOffset = d.serverNow - Date.now();
if (d.camera) mergeCamera(d.camera);
if (d.avatars) for (const av of d.avatars) syncAvatar(av);
if (d.nodes) for (const st of d.nodes) syncNode(st);
for (const e of d.events ?? []) opts.onEvent?.(e);
if (d.stats) opts.onStats?.(d.stats);
},
destroy() {
void app.destroy(true, { children: true });
},