feat: add settings and browser input

This commit is contained in:
2026-06-25 07:23:34 +05:00
parent b3b0c645e9
commit 6c16d97670
12 changed files with 165 additions and 17 deletions
+38 -5
View File
@@ -20,6 +20,35 @@ let introPlaying = false;
let playerStats = {};
const params = new URLSearchParams(location.search);
const settings = {
autoRestart: params.get("autoRestart") !== "0",
};
function initKeyboardBridge() {
if (initKeyboardBridge._done) return;
initKeyboardBridge._done = true;
let buffer = "";
document.addEventListener("keydown", (e) => {
if (e.key === "Backspace") {
e.preventDefault();
buffer = buffer.slice(0, -1);
InputModule.updateLocalDisplay(buffer);
} else if (e.key === "Enter") {
e.preventDefault();
const line = buffer;
buffer = "";
InputModule.submitLocal(line);
} else if (e.key === "Escape") {
buffer = "";
InputModule.clear();
} else if (e.key.length === 1 && !e.ctrlKey && !e.altKey && !e.metaKey) {
buffer += e.key;
InputModule.updateLocalDisplay(buffer);
}
});
}
const game = {
launchProjectile(word, targetEnemy, isHit, username) {
projectiles.push(new Projectile(word, targetEnemy, isHit, username));
@@ -137,11 +166,15 @@ function gameOver() {
gameOverTimeout = null;
document.getElementById("gameover-screen").classList.add("hidden");
document.getElementById("ui-overlay").classList.add("hidden");
document.getElementById("input-display").classList.add("hidden");
document.getElementById("input-chat").classList.add("hidden");
gameLoopStarted = false;
recalc();
runIntro();
}, 10000);
if (settings.autoRestart) {
recalc();
runIntro();
} else {
document.body.classList.add("hidden");
}
}, CONFIG.game.gameOverDelay);
}
function startGame() {
@@ -168,7 +201,7 @@ function startGame() {
document.getElementById("start-screen").classList.add("hidden");
document.getElementById("gameover-screen").classList.add("hidden");
document.getElementById("ui-overlay").classList.remove("hidden");
document.getElementById("input-display").classList.remove("hidden");
document.getElementById("input-chat").classList.remove("hidden");
if (!gameLoopStarted) {
gameLoopStarted = true;