feat: add fill for enemy bodies
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+2
-1
@@ -298,7 +298,8 @@ function draw() {
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for (let p of projectiles) p.draw();
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for (let p of particles) p.draw();
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for (let e of enemies) e.draw();
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const sortedEnemies = enemies.slice().sort((a, b) => a.speed - b.speed);
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for (let e of sortedEnemies) e.draw();
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if (wavePauseActive) {
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const alpha = wavePauseTimer > 30 ? 1 : wavePauseTimer / 30;
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