Files
shooting-word/js/utils.js
T

174 lines
7.0 KiB
JavaScript

function crossTimeToSpeed(crossTimeSec) {
const playH = H - S.removeZone;
return playH / (crossTimeSec * 60);
}
function getEnemyCrossTime(type) {
const SP = CONFIG.speed;
if (type === "slow") {
const t = Math.min(wave / SP.slowEnemyCrossTimeCapWave, 1);
return SP.slowEnemyCrossTimeStart - (SP.slowEnemyCrossTimeStart - SP.slowEnemyCrossTimeCap) * t;
}
if (type === "fast") {
const t = Math.min(wave / SP.fastEnemyCrossTimeCapWave, 1);
return SP.fastEnemyCrossTimeStart - (SP.fastEnemyCrossTimeStart - SP.fastEnemyCrossTimeCap) * t;
}
return SP.bossCrossTime;
}
let S = {};
function recalc() {
const dpr = window.devicePixelRatio || 1;
W = window.innerWidth;
H = window.innerHeight;
canvas.width = W * dpr;
canvas.height = H * dpr;
canvas.style.width = W + "px";
canvas.style.height = H + "px";
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
S = {};
const V = CONFIG.visual;
const C = CONFIG.counts;
const R = CONFIG.visualRatio;
const T = CONFIG.timing;
S.gridSize = Math.round(V.gridSize * W / 1000);
S.enemyPaddingX = Math.round(V.enemyPaddingX * W / 1000);
S.enemyAlienOffset = Math.round(V.enemyAlienOffset * W / 1000);
S.armorBarPad = Math.round(V.armorBarPad * W / 1000);
S.armorBarFont = Math.round(V.armorBarFont * W / 1000);
S.missTargetPadX = Math.round(V.missTargetPadX * W / 1000);
S.missTargetPadY = Math.round(V.missTargetPadY * H / 1000);
S.inputAreaHeight = Math.round(V.inputAreaHeight * H / 1000);
S.removeZone = Math.round(V.removeZone * H / 1000);
for (const k of ["playerY","playerRadius","playerGlow","enemySimpleHeight","enemyHeavyHeight",
"enemySimpleFont","enemyHeavyFont","enemyArmorBarHeight","enemyArmorBarOffset",
"enemyArmorLabelOffset","enemyGlow","enemyFlashGlow","enemyLineWidth",
"projectileGlow","projectileHitRadius","projectileMissRadius","projectileFont",
"projectileCircleRadius","shakeHit","shakeMiss","shakeDamage","particleVel",
"particleSizeMin","particleSizeMax","particleGlow","trailSizeBase","trailSizeInc",
"trailGlow","shooterOffset"]) {
S[k] = Math.round(V[k] * H / 1000);
}
S.projectileSpeed = H / (CONFIG.speed.projectileCrossTime * 60);
S.gridSpeed = CONFIG.speed.gridSpeed * H / 1000;
for (const k of ["projectileTrailLength","particleHit","particleMiss",
"particleDestroySimple","particleDestroyHeavy","particleArmorBreak",
"flashDuration","shakeHitDuration","shakeMissDuration","shakeDamageDuration",
"trailMaxLength","trailDecay","trailAlpha"]) {
S[k] = C[k];
}
for (const k of ["missTargetYRange","projectileTrailLength","projectileTrailDecay",
"projectileTrailAlpha","projectileCircleAlpha","enemyPulseRate","enemyAlphaBase",
"enemyAlphaRange","enemyGlowPulse","particleDecayBase","particleDecayRange",
"particleDamping"]) {
S[k] = R[k];
}
S.inputShootDelay = T.inputShootDelay;
S.glitchDuration = T.glitchDuration;
applyOverlayScale(W, H);
}
function applyOverlayScale(W, H) {
const title = document.querySelector(".screen-title");
if (title) title.style.fontSize = Math.round(40 * H / 1000) + "px";
const subs = document.querySelectorAll(".screen-subtitle");
for (let el of subs) el.style.fontSize = Math.round(18 * H / 1000) + "px";
const overlay = document.getElementById("ui-overlay");
if (overlay) {
overlay.style.padding = Math.round(12 * H / 1000) + "px " + Math.round(16 * W / 1000) + "px";
overlay.style.fontSize = Math.round(14 * H / 1000) + "px";
}
const inputDisplay = document.getElementById("input-display");
if (inputDisplay) {
inputDisplay.style.padding = Math.round(14 * H / 1000) + "px " + Math.round(16 * W / 1000) + "px";
}
const typed = document.getElementById("typed-text");
if (typed) {
typed.style.fontSize = Math.round(20 * H / 1000) + "px";
typed.style.minHeight = Math.round(28 * H / 1000) + "px";
}
const chatText = document.getElementById("chat-text");
if (chatText) {
chatText.style.fontSize = Math.round(16 * H / 1000) + "px";
chatText.style.minHeight = Math.round(28 * H / 1000) + "px";
}
const chForm = document.getElementById("channel-form");
if (chForm) {
chForm.querySelector(".screen-title").style.fontSize = Math.round(80 * H / 1000) + "px";
const inp = chForm.querySelector("input");
if (inp) {
inp.style.fontSize = Math.round(22 * H / 1000) + "px";
inp.style.padding = Math.round(12 * H / 1000) + "px " + Math.round(20 * W / 1000) + "px";
inp.style.width = Math.round(300 * W / 1000) + "px";
}
const btn = chForm.querySelector("button");
if (btn) {
btn.style.fontSize = Math.round(18 * H / 1000) + "px";
btn.style.padding = Math.round(10 * H / 1000) + "px " + Math.round(40 * W / 1000) + "px";
btn.style.minWidth = Math.round(260 * W / 1000) + "px";
}
const link = document.getElementById("game-link");
if (link) link.style.fontSize = Math.round(16 * H / 1000) + "px";
const note = chForm.querySelector(".obs-note");
if (note) note.style.fontSize = Math.round(16 * H / 1000) + "px";
}
const goTitle = document.getElementById("gameover-title");
if (goTitle) goTitle.style.fontSize = Math.round(64 * H / 1000) + "px";
const goSubs = document.querySelectorAll("#gameover-screen .screen-subtitle");
for (let el of goSubs) el.style.fontSize = Math.round(28 * H / 1000) + "px";
const statsTitle = document.querySelectorAll(".stats-section-title");
for (let el of statsTitle) el.style.fontSize = Math.round(28 * H / 1000) + "px";
const statsTop1 = document.querySelectorAll(".stats-top1");
for (let el of statsTop1) el.style.fontSize = Math.round(48 * H / 1000) + "px";
const statsTop2 = document.querySelectorAll(".stats-top2");
for (let el of statsTop2) el.style.fontSize = Math.round(36 * H / 1000) + "px";
const statsTop3 = document.querySelectorAll(".stats-top3");
for (let el of statsTop3) el.style.fontSize = Math.round(28 * H / 1000) + "px";
const statsRow = document.querySelectorAll(".stats-row:not(.stats-top1):not(.stats-top2):not(.stats-top3)");
for (let el of statsRow) el.style.fontSize = Math.round(24 * H / 1000) + "px";
const mazila = document.querySelectorAll(".stats-mazila");
for (let el of mazila) el.style.fontSize = Math.round(28 * H / 1000) + "px";
const crown = document.querySelectorAll(".stats-crown");
for (let el of crown) el.style.fontSize = Math.round(56 * H / 1000) + "px";
}
function drawGrid() {
ctx.strokeStyle = CONFIG.colors.primaryGrid;
ctx.lineWidth = 1;
const gridSize = S.gridSize;
bgOffset = (bgOffset + S.gridSpeed) % gridSize;
for (let x = 0; x <= W; x += gridSize) {
ctx.beginPath();
ctx.moveTo(x, 0);
ctx.lineTo(x, H);
ctx.stroke();
}
for (let y = bgOffset; y <= H; y += gridSize) {
ctx.beginPath();
ctx.moveTo(0, y);
ctx.lineTo(W, y);
ctx.stroke();
}
}
function spawnParticles(x, y, color, count) {
for (let i = 0; i < count; i++) {
particles.push(new Particle(x, y, color));
}
}
function triggerShake(amount, duration) {
shakeAmount = amount;
shakeTimer = duration;
}