Files
idle-xboct/packages/server/smoke.mjs
T

160 lines
6.6 KiB
JavaScript

/* Дымовой тест M3: сервер должен быть запущен с DEV_HTTP=1, SQLITE_PATH=:memory:.
`pnpm --filter @idle/server smoke` */
import WebSocket from 'ws';
const BASE = 'http://localhost:3000';
const WS = 'ws://localhost:3000/ws';
const sleep = (ms) => new Promise((r) => setTimeout(r, ms));
// ждём готовности сервера (tsx может стартовать дольше пары секунд)
for (let i = 0; i < 30; i++) {
try {
const r = await fetch(`${BASE}/healthz`);
if (r.ok) break;
} catch {}
await sleep(500);
}
// антиспам-кулдаун команд — между командами выдерживаем паузу
const COOLDOWN = 1400;
function connect(onMsg) {
const ws = new WebSocket(WS);
ws.on('open', () => ws.send(JSON.stringify({ t: 'hello', v: 4 })));
ws.on('message', (d) => onMsg(JSON.parse(String(d))));
return ws;
}
async function dev(path, body) {
const res = await fetch(BASE + path, {
method: 'POST',
headers: { 'content-type': 'application/json' },
body: JSON.stringify(body),
});
if (!res.ok) throw new Error(`POST ${path} -> ${res.status} ${await res.text()}`);
}
async function inventory(name) {
const res = await fetch(`${BASE}/api/inventory?name=${encodeURIComponent(name)}`);
return res.json();
}
async function state() {
const res = await fetch(`${BASE}/dev/state`);
return res.json();
}
/** Ждём дельту, удовлетворяющую условию. */
function waitForDelta(pred, timeoutMs = 9000) {
return new Promise((resolve, reject) => {
const ws = connect((m) => {
if (m.t === 'delta' && pred(m)) {
ws.close();
resolve(m);
}
});
ws.on('error', reject);
setTimeout(() => {
ws.terminate();
reject(new Error('timeout waiting delta'));
}, timeoutMs);
});
}
// 1. welcome + полный снапшот
const first = [];
await new Promise((resolve, reject) => {
const ws = connect((m) => {
first.push(m);
if (first.length >= 2) {
ws.close();
resolve();
}
});
ws.on('error', reject);
setTimeout(() => reject(new Error('timeout waiting welcome+snapshot')), 5000);
});
const [welcome, snap] = first;
const fishSpots = snap.nodes.filter((n) => n.kind === 'fish').length;
console.log(
'welcome: v' + welcome.v,
'| нод:', snap.nodes.length,
'| рыбных мест:', fishSpots,
'| пропсов:', welcome.world.props.map((p) => p.kind).join(','),
);
if (welcome.t !== 'welcome' || welcome.v !== 4) throw new Error('bad welcome');
if (snap.nodes.length !== 16 || fishSpots !== 3) throw new Error('bad snapshot nodes');
const propKinds = welcome.world.props.map((p) => p.kind).sort().join(',');
if (propKinds !== 'anvil,campfire,stove') throw new Error(`bad props: ${propKinds}`);
// 2. спавн через !рубить
await dev('/dev/command', { name: 'Тестер', text: '!рубить' });
await waitForDelta((m) => m.avatars?.some((a) => a.name === 'Тестер' && a.moving));
console.log('spawn ok');
// 3. рыбалка
await dev('/dev/tp', { name: 'Тестер', x: 2250, y: 375 });
await sleep(COOLDOWN);
await dev('/dev/command', { name: 'Тестер', text: '!рыбачить' });
const d1 = await waitForDelta((m) => m.avatars?.some((a) => a.name === 'Тестер' && a.action === 'fish'));
const fisher = d1.avatars.find((a) => a.name === 'Тестер');
console.log('fish: action=' + fisher.action, 'tool=' + fisher.tool);
if (fisher.action !== 'fish' || fisher.tool !== 'rod') throw new Error('bad fish state');
await sleep(16_000);
const inv1 = await inventory('Тестер');
console.log('inventory: raw_fish=' + (inv1.items?.raw_fish ?? 0), 'fishing xp=' + (inv1.skills?.fishing?.xp ?? 0));
if ((inv1.items?.raw_fish ?? 0) < 1 || (inv1.skills?.fishing?.xp ?? 0) < 15) throw new Error('fishing did not yield');
// 4. готовка жареной рыбы
await dev('/dev/give', { name: 'Тестер', item: 'raw_fish', qty: 2 });
await dev('/dev/tp', { name: 'Тестер', x: 2990, y: 425 });
await sleep(COOLDOWN);
await dev('/dev/command', { name: 'Тестер', text: '!готовить жареную рыбу' });
const d2 = await waitForDelta((m) => m.avatars?.some((a) => a.name === 'Тестер' && a.action === 'cook'));
const cook = d2.avatars.find((a) => a.name === 'Тестер');
console.log('cook: action=' + cook.action, 'tool=' + cook.tool);
if (cook.action !== 'cook' || cook.tool !== 'spoon') throw new Error('bad cook state');
await sleep(11_000);
const inv2 = await inventory('Тестер');
console.log('inventory: cooked_fish=' + (inv2.items?.cooked_fish ?? 0), 'cooking xp=' + (inv2.skills?.cooking?.xp ?? 0));
if ((inv2.items?.cooked_fish ?? 0) < 1 || (inv2.skills?.cooking?.xp ?? 0) < 20) throw new Error('cooking did not yield');
// 5. отдых без рыбы у второго зрителя → blocked
await dev('/dev/command', { name: 'Тестер2', text: '!рубить' });
await sleep(300);
await dev('/dev/tp', { name: 'Тестер2', x: 1960, y: 515 });
await sleep(COOLDOWN);
await dev('/dev/command', { name: 'Тестер2', text: '!отдых' });
const d3 = await waitForDelta((m) => m.events?.some((e) => e.k === 'blocked' && e.name === 'Тестер2'), 5000);
console.log('blocked:', d3.events.find((e) => e.k === 'blocked').reason);
// 6. отдых Тестера с рыбой: цикл 60 сек → стак баффа
await dev('/dev/tp', { name: 'Тестер', x: 1960, y: 515 });
await sleep(COOLDOWN);
await dev('/dev/command', { name: 'Тестер', text: '!отдых' });
const d4 = await waitForDelta((m) => m.avatars?.some((a) => a.name === 'Тестер' && a.action === 'rest'));
console.log('rest: начат');
await sleep(62_000);
const st = await state();
const tester = st.avatars.find((a) => a.name === 'Тестер');
const inv3 = await inventory('Тестер');
console.log(
'after rest: restStacks=' + tester.restStacks,
'cooked_fish=' + (inv3.items?.cooked_fish ?? 0),
'action=' + tester.action,
);
if (tester.restStacks < 1) throw new Error('rest buff not granted');
if ((inv3.items?.cooked_fish ?? 0) !== 0) throw new Error('cooked fish not consumed');
if (tester.action !== 'idle') throw new Error('rest should end when out of fish');
// 7. неверная версия протокола — close 4001
const closeCode = await new Promise((resolve) => {
const ws = new WebSocket(WS);
ws.on('open', () => ws.send(JSON.stringify({ t: 'hello', v: 999 })));
ws.on('close', (code) => resolve(code));
setTimeout(() => resolve('no-close'), 3000);
});
if (closeCode !== 4001) throw new Error(`expected close 4001, got ${closeCode}`);
console.log('WS smoke: OK');